Computer Science

The Success of Open Source

One Sentence Summary:
Open source software, a form of social organization that configures intellectual property around the right to distribute, not the right to include, is a political economy and production system process, enabled by the Internet, that makes possible voluntary, distributed innovation and collective creation of complex public goods with neither the bureaucratic structure of the firm as we know it or the financial incentives of the market as we know them.
Disciplines:
Business
Law
Computer Science
Economics
Sociology
Information
Findings:
  • The GPL (General Public License) uses copyright law to configure property around the right to distribute rather than the right to exclude. The GPL, by preventing any users from adding restrictions that could deny these rights to others, extends the freedom to run programs, to study how they work, to modify them, to redistribute copies gratis or for fee, to change and improve them and to redistribute modifications. This "shifts the fundamental optic of intellectual property rights away from protecting the prerogatives of an author toward protecting the prerogatives of generations of users."
  • Together with the Internet as a coordinating medium and a shared set of norms that constitute a community, the GPL creates a system of value creation and a set of governance mechanisms that enable the distributed production, maintenance, and development of highly complex software code.
  • The motivations of highly talented programmers to voluntarily contribute include the opportunity to learn the programming craft, the pleasure of working on high quality code, reputation capital, and contribution to a battle against Microsoft and proprietary software in general.
  • As important as the code is the process by which it is built. The open source community's organizing principles include "criteria for entering and leaving, leadership roles, power relations, distributional issues, education and socialization paths, and all the other characteristics that describe a nascent culture and community structure."
  • "The open source process has generalizable characteristics, it is a generic production process, and it can and will spread to other kinds of production. The question becomes, are there knowledge domains that are structured similarly to the software problem?" "The key concepts of the argument – user-driven innovation that takes place in a parallel distributed setting, distinct forms and mechanisms of cooperative behavior regulated by norms and governance structures, and the economic logic of "antirival" goods that recasts the "problem" of free riding – are generic enough to suggest that software is not the only place where the open source process could flourish.
  • "The key element of the open source process, as an ideal type, is voluntary participation and voluntary selection of tasks." Coordination costs are dramatically lowered by self-election: each contributor chooses what to work on, when to start, and when to quit.
  • "Eight general principles that capture the essence of what people do in the open source process: Make it interesting and make sure it happens; scratch an itch (link private contributions to a public good); minimize how many times you have to reinvent the wheel; solve problems through parallel work processes whenever possible; leverage the law of large numbers; document what you do; release early and release often; talk a lot.
  • Open source production is social because it is a product of voluntary collective collaboration, political because structures and organizations allocate resources and manage conflicts, technical because the final product is software code that must work, and economic in a fundamental sense of understanding the way individual choices about what to do with limited time and energy aggregate to a macrolevel.
  • Motivations for contributing include the fun of programming, the opportunity to learn the craft of programming, an urge to contribute to the open source community, ego-boosting (but not bragging – the norm is that the work brags for you), and reputation. A simple but fundamental shared belief is "the notion that personal efficacy not only benefits from, but positively requires, a set of cooperative relationships with others."
  • Rishab Aiyer Ghosh reframed the collective action problem of contributing to open source software by using the image of a vast tribal cooking pot into which one person puts a chicken, another puts in onions, and they each take out a bowl of stew; ordinarily, stews are vulnerable to free-riders who take out but don't contribute, but the Internet makes digital products like software "magically" non-rival: "If a sufficient number of people put in free goods, the cooking pot clones them for everyone so that everyone gets far more value than was put in.
  • The system at a whole benefits from riders, who help invoke network effects by growing the user base; further, if even a small number of free-riders who use but don't create code report the existence of a bug or ask for a needed feature, the effectiveness of the production system increases.
  • Coordination is mediated by social norms: ownership customs enshrined in the GPL; decision-making and support ownership customs; and the technical rationality of "let the code decide."
  • "End-to-end innovation goes a step beyond simply reduced transaction costs. It enables parallel processing of a complex task in a way that is not only geographically dispersed but also functionally dispersed. End-to-end architecture takes away the central decision-maker in the sense that no one is telling anyone what to do or what not to do. This is the essence of distributed innovation, not just a division of labor. There are no weak links in this chain because there is, in a real sense, no chain. Innovation is incentivized and emerges at the edges,; it enters the network independently,; and it gets incorporated into more complex systems when and if it improves the performance of the whole."
  • Four organizational principles needed for distributed innovation: "Empower people to experiment." "Enable bits of information to find each other." "Structure information so it can recombine with other pieces of information." "Create a governance system that sustains this process."
  • "The notion of open-sourcing as a strategic organizational decision can be seen as an efficiency choice around distributed innovation, just as outsourcing was an efficiency choice around transaction costs."
  • Hierarchies and networks exist in a dynamic relationship over time; one form may come dominate, or each can coexist in appropriate niches. "Most interesting will be the new forms of organization that emerge to manage the interface between them, and the process by which those boundary spanners influence the internal structure and function of the networks and the hierarchies that they link together." Future turmoil at this interface will be political as well as economic.
  • Open source process most likely to work effectively when potential contributors can judge the viability of the evolving product, have the information they need to make informed bets that contributions will add up to something useful for all, are driven motives beyond simple economic gain and have a relatively long "shadow of the future," learn by doing and gain personally valuable knowledge, share a positive norm about the value of contributing to the process.
Keywords:
sharing economy
open source
peer production
Author(s) / Editor(s):
Published in:
Harvard University Press
Date:
2004
One Paragraph Summary:

The Internet and a decentralized means of social organization around a production goal make possible "distributed innovation" that radically reduces both transaction and coordination costs, making possible the collective creation of public goods. Although open source software production is the most successful example of this process, it is not the only one. Self-interest combines with a norm of sharing a public good that benefits all; learning, reputation capital, and solving a problem one already needs to solve ("scratching an itch") are individual motivating factors. Self-election eliminates the cost of hierarchical management – individuals decide what to work on. Free-riders contribute to positive network effects by increasing the size of the user base, and aggregate infinitesmal contributions into significant efficiency gains by occasionally reporting a rare bug or complaining about a missing feature.

The Evolution of Strategies in the Iterated Prisoner's Dilemma

One Sentence Summary:
The genetic algorithm uses computer simulations to evolve different strategies for playing Prisoner's Dilemma games, and by observing the interactions of populations of agents over many runs, it is possible to make useful observations that could generalize to human behavior – such as the tendency of reciprocation to establish itself and spread if cooperating agents are able to encounter one another.
Disciplines:
Biology
Computer Science
Economics
Political Science
Information
Findings:
  • Genetic algorithms, developed for complexity and artificial life research, can be used to evolve strategies for playing Prisoner's Dilemma games that are well-adapted to different environments, and thus can be a probe of possible dynamics of human cooperation.
  • From a random start, populations of Prisoner's Dilemma strategies evolve away from cooperation to less cooperative rules, but after a number of runs, those players that reciprocate when encountering cooperation lock into mutually beneficial reciprocal cooperation: reciprocity, once established, can spread through a population that is originally dominated by non-cooperative strategies.
  • Genetic algorithms are highly effective method of searching for successful strategies in very large possibility spaces.
Keywords:
agent-based model
complexity
evolution
game theory
prisoners dilemma
reciprocity
tit-for-tat
Author(s) / Editor(s):
Date:
1987
One Paragraph Summary:

John Holland at University of Michigan developed a means of testing computer problem-solving methods by applying a method based on Darwinian evolution: agents (program) have a phenotype (the strategy the program uses for problem solving) and a genotype (the way strategies are represented in their programming code). Means of reproduction and mutation are specified. Agents interact with each other in a rigorously specified simulation, and the effectiveness of each agent is evaluated in a particular environment in relation to its interactions with other agents; successful strategies are reproduced at a higher rate than less successful strategies; pairs of successful offspring strategies are mated by combining genetic material; mutation is introduced. Simulations can be halted after specified numbers of runs and analyzed, then restarted. In about a quarter of simulation runs with sexual reproduction, better strategies than Tit-for-Tat evolved, and after a random start, populations tend to first evolve away from cooperation as less cooperative rules succeed more often, but can evolve back toward stable cooperation states if cooperative strategies encounter one another and reciprocate.

That Sneaky Exponential: Beyond Metcalfe's Law to the Power of Community Building

One Sentence Summary:
Reed's Law states that communications networks that connect groups (as opposed to peers) create value that scales exponentially with network size.
Disciplines:
Computer Science
Economics
Findings:
  • Networks that support the construction of communicating groups create value that scales exponentially with network size. Networks that connect peers for transactions create value that scales as N^2 however, an individual's attention and money scale only linearly. From this Reed concludes that because Group Forming Networks create more value (for users) than either broadcast or peer networks, they will out perform other forms of network connectivity both in ability to gain attention and in return on investment for businesses. This is immediately important for businesses that have networks such as supply chains that they wish to expose to the Internet for business agility.
  • In the literature on cooperative and collaborative systems, it is often stated that there is a dramatically increased benefit from the "internet scale" of connectivity. Reed has provided mathematical clarity for this observation. This is the "sneaky" exponential that Reed refers to in the title. Specifically if we view the internet in terms of Metcalfe's Law which grows as N^2, then for group connectivity, while 2^N is small initially, as N grows, it grows much faster than N^2. Hence the dramatic increase in value or benefit.
Keywords:
social capital
sharing economy
networks
group forming networks
cooperation
communication
Author(s) / Editor(s):
One Paragraph Summary:

Metcalfe's Law implies that the value of a communications network scales with the square of the number of peers that it connects (N*(N-1)) where N is the number of network access points. Reed's Law states that communications networks that connect groups (as opposed to peers) create value that scales exponentially with network size (based on the number (2^N-N-1) of non-trivial subsets that can be formed from N*(N-1) connected groups. Reed calls these networks Group-Forming Networks or GFNs.

One Page Summary:

Metcalfe's Law implies that the value of a communications network scales with the square of the number of peers that it connects (N*(N-1)) where N is the number of network access points. Reed's Law states that communications networks that connect groups (as opposed to peers) create value that scales exponentially with network size (based on the number (2^N-N-1) of non-trivial subsets that can be formed from N*(N-1) connected groups. Reed calls these networks Group-Forming Networks or GFNs.

Reed poses the question of what exactly is value in this setting? Value in a network that provides a service to users (e.g., broadcast networks, amazon.com, content providers) is the value of that service to the customer. A communications network connects peers and value is the "value of potential connectivity for transactions". For example, customers in a telecommunications network find value in the possibility of connecting with 911. Thus, potential connectivity provides the option of transacting. GFN's provide the ability to create and join groups and the value that is provided is the ability to affiliate groups. For example, a business with a supply network has the potential of affiliating with other supply networks. Reed concludes that using Sarnoff, Metcalfe, and Reed's law, there are three categories of value that networks can provide: (1) broadcast transactions which are linear value aimed at individual users (i.e., services), (2) peer transactions which is square value from the facilitation of peer transactions, and (3) GFN transactions which are the exponential value from facilitating group affiliation. As the Internet has developed, there has been a scale-driven value shift of value based on content, followed by value based on size of membership, to value based on the best facilitation of group affiliation. Reed does not imply that any of these values replaces another, rather than all are a part of Internet value.

Reed makes a very important point from this analysis. First, in real networks, the total price that is paid for transactions can only grow linearly because it is typically the case that consumers of value have money and attention that scale linearly with N. Reed calls this a saturation process and notes that if affects all types of value which implies that all three types value compete for the same resources. Once N grows sufficiently large, peer transactions will create more value for unit of network than broadcast transactions, and that GFN transactions will create more value per unit of network than either broadcast or peer transactions. Reed concludes that GFN transactions will out-compete the other categories in attention and return on investment.

Swarm Smarts

One Sentence Summary:
Insect studies on emergent intelligence in swarms of unintelligent actors has practical relevance to distributed computing, robotics, and other applications; for example, foraging insects use pheromone trails to select the shortest paths to food, a strategy that has been used to solve the famous "traveling salesman problem" in computer science.
Disciplines:
Biology
Computer Science
Findings:
  • Intelligence can be an emergent property resulting from the cooperative dynamics of distributed simple individuals. “Dumb” parts connected properly can yield smart results.
  • When intelligence is distributed across a network of individuals, then the system as a whole is better able to adapt well to changing environments, and it becomes robust at dealing with damage.
Keywords:
agent-based model
complexity
evolution
Author(s) / Editor(s):
Published in:
Scientific American
Date:
March 2000
One Paragraph Summary:

Insect studies on emergent intelligence in swarms of unintelligent actors has practical relevance to distributed computing, robotics, and other applications; for example, foraging insects use pheromone trails to select the shortest paths to food, a strategy that has been used to solve the famous "traveling salesman problem" in computer science. Systems with distributed collective intelligence are more robust because they can adapt quickly to a variety of situations.

One Page Summary:

Insect studies on emergent intelligence in swarms of unintelligent actors has practical relevance to distributed computing, robotics, and other applications; for example, foraging insects use pheromone trails to select the shortest paths to food, a strategy that has been used to solve the famous "traveling salesman problem" in computer science. Systems with distributed collective intelligence are more robust because they can adapt quickly to a variety of situations.

Foraging ants select the shortest paths to food. They are so efficient that ant models have been used to solve the famous “traveling salesmen problem,” a classic in computer science, which concerns finding the shortest route that will take a salesman through a group of cities. Successive iterations over path networks (paths that have been discovered) results in the shortest routes getting reinforced and the longest ones getting abandoned. The outcome is an optimal path length for ant foraging.

Also, artificial ants provide the best solution to the classic quadratic assignment problem, in which the manufacture of a number of goods must be assigned to different factories so as to minimize the total distance over which the items need to be transported between facilities. There exist many such “optimization problems”, such as telephone routing. Also, individual robots have been programmed to push a box to a destination without communicating.

In another project, a model that was initially introduced to explain how ants cluster their dead and sort their larvae has become the basis of a new approach for analyzing financial data. “The ant-based approach enables the data to be visualized easily, and it boasts one intriguing feature: the number of clusters emerges automatically from the data, whereas conventional methods usually assume a predefined number of groups into which the data are then fit. Thus, antlike sorting has been effective in discovering interesting commonalties that might otherwise have remained hidden.”

Again using a biological system as a model, scientists have devised a technique for scheduling paint booths in a truck factory. The method optimizes variables like paint usage and time spent, as well as implementing load-sharing between paint booths in the case of breakdowns.

“Indeed, the potential of swarm intelligence is enormous. It offers an alternative way of designing systems that have traditionally required centralized control and extensive preprogramming. It instead boasts autonomy and self-sufficiency, relying on direct or indirect interactions among simple individual agents. Such operations could lead to systems that can adapt quickly to rapidly fluctuating conditions.”

Smart Mobs: The Next Social Revolution

One Sentence Summary:
Smart mobs emerge when communication and computing technologies amplify human talents for cooperation and collective action of both beneficial and destructive kinds.
Disciplines:
Business
Computer Science
Technology
Political Science
Sociology
Information
Findings:
  • Technologies, the communication media they make possible, and the social practices that emerge when sufficient numbers of people use the media coevolve with forms of collective action in the social, cultural, economic, and political spheres.
  • Reputation, the lubricant of collective action, can be technologically mediated. EBay solves the Prisoner's Dilemma problem posed by unsecured transactions through its feedback system. A critical uncertainty about the future of smart mobs is the future development or lack of development of social accounting systems.
  • Like species that find and flourish in environmental niches, humans quickly explore and colonize new possibility spaces opened by media. At the same time, the tension between power and counter-power and power and knowledge that was elucidated by Foucault comes into play - those without wealth and power seek to gain, those who already have wealth and power seek to protect.
  • Media cartels and government agencies are seeking to reimpose the regime of the broadcast era in which the customers of technology could be deprived of the power to create and left only with the power to consume. The battles over digital rights management, spectrum regulation, trusted computing, copyright protection that are playing out in courts and treaty organizations are about this tension between power and counter-power.
  • Are the citizens of tomorrow going to be users, like the PC owners and website creators who turned technology to widespread innovation? Or will they be consumers, constrained from innovation and locked into the technology and business models of entrenched interests?
  • The nation-state, science, and capitalism emerged from the literacies enabled by the printing press. Forms of governance, knowledge, and commerce are already beginning to change; now, in the earliest stages of these changes, what we know and don't know about the social impacts of smart mob technologies has the power to influence the shape of these changes.
Keywords:
norms
networks
group forming networks
cultural evolution
cooperation
civil society
Author(s) / Editor(s):
Published in:
Perseus Books
Date:
2002
One Paragraph Summary:

The technologies that make smart mobs possible are mobile communication devices and pervasive computing - inexpensive microprocessors embedded in everyday objects and environments. Already, governments have fallen, youth subcultures have blossomed from Asia to Scandinavia, new industries have been born and older industries have launched counterattacks. The people who make up smart mobs cooperate in ways never before possible because they carry devices that possess both communication and computing capabilities. Just as speech, the alphabet, and other powerful media enabled humans to organize collective action in new ways, with people they weren't able to organize before, in places, scales, and paces they weren't able to organize before, the multimedia, wireless, high-speed, and computationally powerful devices that billions of people carry today are making possible new social, cultural, economic, and political forms of collective action.

One Page Summary:

Technology, history, and social impacts of technology are most often framed in terms of hardware, software, and finance, but communication technologies have the potential to change the way people think, communicate, and organize social groups. These impacts are sometimes framed by Moore's law (microprocessors and chips grow more powerful and less expensive over time), Metcalfe's law (the value of a technical network grows as the square of the number of nodes grows) and Reed's Law (when technical networks enable people to form social groups, the value of the network grows as two raised to the power of the number of nodes - much faster than just the rate of growth of technical networks). The group-formation enabled by the Internet makes it possible for people who don't know each other and who are located in different parts of the world to connect with each other in regard to shared interests - economic, social, cultural, and political. When communication technology enables people to organize collective action in these spheres, civilizations change. Now that the power of computing and communication has untethered from the desktop and leaped into billions of pockets, the forms of collective action are erupting in places and spheres of life where computation and communication had never reached before.

At the point where billions of people have access to personal communications and the instant information that the Internet provides, the aspects of cooperation and collective action discussed by Axelrod, Ostrom, and others comes into play - the capabilities of the emerging mobile mediasphere enable forms of collective action that were not possible before.

Moore's law means that the quantitative capabilities of chip-based devices grow so quickly that they translate into qualitative changes over periods of decades; today, billions of people carry devices that are thousands of times more powerful than the first personal computers, and cost a fraction of the price. At the same time, the users of these devices discover and exploit communication capabilities, social potential, political leverage, economic opportunities that were not dreamed of by those who designed, manufactured and sold the technologies. The technologies that make smart mobs possible are in the earliest stages of development, similar to the state of the personal computer in 1980 and the Internet in 1990. Yet the political demonstrations and electoral leverage that manifested in the Philippines, Korea, Spain, the USA and elsewhere - deposing governments and electing others - show the potentially disruptive power of smart mobs, even in their earliest stages.

At the same time, primitive ad-hoc computation collectives such as SETI@home and folding@home indicate new forms of computing emerging from the collective, voluntary efforts of millions of computer users. And GPS chips add the power of location-based services to the mix: people are mobilizing social networks and information in the immediate time and space.

Economically, the ability to gain profit by sharing with others, rather than only by competing - as manifested by Amazon, Google, eBay, open source software and other enterprises - is making a new kind of economic enterprise possible. Commerce is ancient, markets are as old as the crossroads, but capitalism is only about 500 years old, enabled by technologies such as joint stock ownership companies, shared liability insurance organizations, double entry bookkeeping. Now, the peer production methods exhibited by open source communities and other enterprises hint that humans have not stopped inventing new forms of economic collective action.

Six-Degrees: The Science of a Connected Age

One Sentence Summary:
Healthy social, technical, biological and professional networks are built on cooperative frameworks that enable them to quickly spread information and phenomena regardless of beneficial or malicious intent; this appears to be a deep structural characteristic of "small-world" or "scale-free" networks that have a relatively small number of hubs that enable extensive interconnectivity across large numbers of nodes.
Disciplines:
Biology
Business
Anthropology
History
Cultural Evolution
Computer Science
Technology
Physics
Economics
Political Science
Sociology
Psychology
Information
Mathematics
Findings:
  • 'Six-degrees' type separation spans social, physical, and mental distances.
  • Social networks have certain degrees of discord, but are recognized and utilized by people via group associations that make up our social identities.
  • For individuals, separations of more than two degrees nearly equate to being strangers.
  • For the transmission of ideas, fashion, or viruses, six degrees can nearly equate to being directly linked.
  • Throughout most networks, ideas promulgate via clusters who spread information or infection to other clusters through shared membership or proximity (or “shortcuts”).
  • Thoughts or ideas remain benign or contained until their natural growth reaches a critical threshold or phase transition; at this point they either die out or overwhelm the population.
  • Common networks can be simultaneously vulnerable and robust. This can be a strength, allowing the network to change and adapt to new information or threats. However these characteristics can also rapidly transmit contagions throughout the network and overwhelm it.
Keywords:
networks
interdependence
hierarchy
group forming networks
game theory
evolution
equilibrium
cultural evolution
cooperation
communication
Author(s) / Editor(s):
Published in:
Norton Press
Date:
2003
One Paragraph Summary:

Author Duncan Watts helped found the science of network theory. In Six Degrees he describes the evolution of the science. This narrative covers each step in the philosophical evolution to provide the reader with the context as well as the numbers behind the findings. Starting with Milgram's six-degrees studies from the 1950s as a base, they investigate the small-world problem and identify the mechanisms by which networks operate. They conclude that the solution to the small world problem reveals a series of balancing acts. Depending on context, people are either extremely connected or perceptually fragmented; networks are robust or fragile; and ambiguity can create opportunity or be a harbinger of a network's demise.

One Page Summary:

Six Degrees begins in the beginning. Stanley Milgram's initial small world studies are analyzed. His findings in seeing if a group of people in Nebraska can get a letter to someone in Massachusetts are scrutinized. Milgram left a puzzle. Mathematically, six degrees of separation can be shown and intuitively it is appealing. But do social networks actually work that way?

Initially, Watts steps into the world of pure mathematic theory. Graph theory and random graphs are employed to build potential worlds in which connections can be made. These tools are detailed and their histories explained.

Watts and his colleagues then take the science to new levels, by introducing sociology, epidemiology, economics, and business models into this new multi-disciplinary science. Immediately, each new field of study brings with it new insights into network dynamics.

This convergence of disciplines reveals the social, transportation and technological networks that make up our world. These networks are, ultimately, made up of individuals. Individuals in turn relate back to the networks and define how they operate.

Socially, people relate to their network by clustering. Clusters are logical organizations of network elements. In a social context, we might cluster in terms of a religion, a favorite author, a school we are attending or an affinity for a type of food. Some of these have very close physical distance, while others have a social distance with members spread out over a large area.

Networks of this type are, to various extents, “scale-free” networks. If graphed these networks roughly follow a classic power law trend where the level of connectivity between two nodes in a network increases dramatically as more nodes are connected. Real-world scale-free networks tend to have highly connected hubs which rapidly, purposely, and efficiently transmit pertinent or pervasive content from one location to another. In social circles, these are networkers. In the airline network these are hub airports. In traffic they would be freeway interchanges.

Due to this architecture, the Internet and modern air transport have combined to greatly decrease the role of proximity in our social networks. This has had great impacts on commerce, tourism, cultural sensitivity and other social factors. However, it has also led to great risks in the transmission of diseases, sensitivity to distant economic fluctuations, and rapid spread of misinformation.

These dynamics create a type of network that Duncan calls simultaneously robust and vulnerable. Their strength and weakness is that, with rapid transmission from cluster to cluster, anything can move quickly from one location or group to another. He uses the example of Toyota, whose network of suppliers was organized in such a way as to quickly compensate for and recover from a potential economic catastrophe.

Stable scale-free networks do not rely on a rigid hierarchy to provide direction in times of crisis. Rather, the structure of the network itself can rapidly respond to an unforeseen situation.

Their network was arranged in such a way as to foster and reward communication. This communication helped cope with ambiguous or unplanned situations. Rather than paralyzing Toyota while people waited for a decision from a rigid hierarchy, the contractors in the network were able to analyze the calamity and provide a rapid response to it.

As mentioned above, this robustness also rapidly transmits malicious content as well. The Melissa Virus, SARS and Ebola are analyzed to show why the network did or did not transmit them and, when it did, how they eventually died out.

Watts ends this book by summarizing that the multidimensional nature of social distance is sometimes counterintuitive and subjective. People can feel close in a network sense to people they are physically distant from and, conversely, socially distant from people physically nearby.

He continues by warning that social and physical distances have shrunk. People can quickly travel from place to place and economies are highly interdependent. The sheer number of dependencies in the modern world may yield surprising results from seemingly insignificant actions.

He finishes by showing the stability of our networks with the example of how New York adapted to the 9-11 attacks. The City bounced back to semi-normal operations within a week. During the disaster, the best laid plans of emergency operations staff were scuttled by the utter unavailability of facilities and services designed to copy with disasters. The network will provide.

Paying for Public Goods

One Sentence Summary:
Scientific and technological developments such as the Human Genome Project, GNU/Linux, Global Positioning Satellite data, file-sharing distribution of music and cinema, the cost of drugs for global epidemics such as AIDS, has necessitated new models for paying for public goods, such as compulsory licensing, competitive intermediators, and nonprofit matching funds.
Disciplines:
Computer Science
Economics
Political Science
Findings:
  • In science, public health, and cultural commerce, tensions between economic interests and public good is necessitating innovation in ways to finance public goods.
  • A combination of state-compelled (e.g., compulsory licensing) and market-mediated means (competing intermediaries) could prove fruitful in providing new financing models for cultural production (e.g., music, cinema), public health (pharmaceuticals), software (GNU/Linux and other open source software) and science (Human Genome Project)
Keywords:
intellectual property
open source
peer production
public goods
Author(s) / Editor(s):
Published in:
Code: Collaborative Ownership and the Digital Economy, Rishab Aiyer Ghosh, Ed., MIT
Date:
2005
One Paragraph Summary:

Public goods are those in which the marginal cost of sharing is zero, the cost of excluding others from benefiting from its use is high, and the use by an additional person does not diminish the availability of the good to others. Systems for allocating public goods are politically charged, since the price-market system does not work well and conflicting parties look to state mechanisms for protection of their interests. President Reagan made signals from Global Positioning Satellites freely available; published DNA sequences are deposited in a central databank, giving free and unrestricted use of the raw sequences to scientists; and the GNU/GPL makes Linux code available free of charge under certain conditions. The threat to intellectual property posed by digital file-sharing, the prohibitive cost of AIDS drugs in the developing world, the rights of indigenous peoples and sovereign nations to drugs derived from local plants and plant knowledge, have posed challenges to the intellectual property regimes enshrined in agreements by the World Intellectual Property Organization. Novel regimes for paying for public goods have been proposed in response to these challenges. Compulsory licensing for music, similar to that adopted by radio broadcast – with significant modifications for equitably distributing proceeds – is one proposal. Another proposal would make vital drugs available to nations who agree to pay a percentage of GNP for new drug development. A matching fund, administered by a nonprofit entity, has been proposed to bring funders and seekers together into a kind of eBay for public goods. Although none of these schemes appear to be the foolproof, universally agreeable, final word on the subject, they do demonstrate that new solutions to problems of public goods are possible.

One Page Summary:

"This chapter examines the problem of financing public goods in three settings. Two efforts combine a degree of state coercion in mandating funding, with a decentralized and competitive private sector model for allocating funds. The first is the problem of compensating artists in a world where the most efficient distribution systems are peer-to-peer file-sharing networks. The second concerns the problems of funding the development of new drugs and other medical inventions. Finally, a proposal for new intermediators to facilitate voluntary collective action to finance public goods is considered."

Making DNA sequences centrally and freely available resulted in valuable innovations, such as the software tool BLAST that performs 500 trillion sequence comparisons annually.

"In a series of workshops at New York and Banff, Canada, a group of artists, lawyers, and economists looked at practical issues of how a compulsory license might work, and like most such inquires, discussed how one might set or collect fees, with alternatives such as levies on purchases of computer equipment or bandwidth, or various systems for subscription services, based either upon a flat rate or the amount of downloaded music. Some thought the fees should be paid directly from general tax revenue. There was no group consensus about these issues, but there was an appreciation that it would be good to structure the fee so that it was in some sense free on the margin (similar to how one now pays for cable television or subscriber-based radio services), and that it would be a positive feature if listeners could freely experiment with unknown artists or music types, thus contributing to discovery, growth, and opportunities for new artists."

How to allocate funds was not settled. Would some money be available to finance public goods that are not supported by the marketplace, such as experimental music or recording/archiving folk music? Should artists and studio musicians have a say? The workshops proposed that for part of artist compensation, intermediators would compete against each other and listeners could decide where to put their money. It was suggested that several experiments should be conducted and evaluated: "The Blur/Banff discussions were seeking to find a way that the listeners and artists could build a new social contract that would compete with and possibly replace t he current system of distributing and marketing music. It would seek to liberate the art from the consequences of marketing the art as a commodity. If the P2P model was successful, the expenditures on marketing would fall, and the greater share of resources would be available to artists themselves."

Health care R&D, especially research into new drugs, poses another problem. Although government grants to scientific research through academic institutions supports fundamental research, drug development is carried out by pharmaceutical companies, whose patents enable them to repay the considerable development costs — but the prices bear no relation to the cost of manufacture. The social dilemma balances the self-interest of the pharmaceutical companies who seek rents to justify lengthy and expensive development, and the needs of nations faced by epidemics such as AIDS whose citizens cannot afford access to commercially available drugs. WTO agreement on Trade-Related Aspects of Intellectual Property Rights (TRIPS) requires all but least-developed economies to issue patens on medicines. "This suggests a potential modification to the TRIPS agreement to allow countries an alternative way to contribute to global health-care R&D by ensuring that a fixed fraction of their GDP is being spent on supporting health care R&D," releasing such countries from their obligation to allow patents that block generic drug manufacture. Systems for efficiently collecting funds, and how to use them to fund innovation without marketing monopolies are outstanding problems to be solved.

Authors suggest competitive intermediators to "control the allocation of resources to companies and academics carrying out R&D, but not carry it out temselves (as this would be a conflict of interest). Instead each intermediator would concentrate on embracing the business model for resource allocation that it believed was the most efficient for drug development.." Prizes for R&D outputs, small grants, peer-reviewed open research projects are suggested. "Intermediates could also adopt "open" research agendas, since the ability to raise money would not be linked directly to product sales. If employers or individuals believed open research was more productive than proprietary R&D, more money would flow to open R&D projects." Consumers could possibly enjoy savings from reduction in marketing spending, which is a far larger component than R&D in pharmaceutical sales.

Another model, developed in a 2002 Rockefeller dialogue on collective management of intellectual property goods, focuses on lowering transaction costs for voluntary financing for a wide range of public goods by creating a kind of eBay marketplace, matching seekers with philanthropies, individuals, and corporate entitites. "The Matching Funds proposal is to create a new institutional framework that would make it easier to match willing funders and willing suppliers of public goods. The institutional framework would be an intermediator called Matching Funds (MF). The role of MF would be to provide due diligence on proposals for new public goods, and if the review was positive, to list the projects for subscribers." The public could critique the proposal and suggest modifications. "Subscriptions would be binding commitments to fund the project if sufficient support for the project was forthcoming from the community of persons who wanted the project done."

Nonzero: The Logic of Human Destiny

One Sentence Summary:
Wright applied to the history of civilization the same game theory that Axelrod had used to explain biological and social phenomena, concluding (controversially), that humans throughout history have learned to play progressively more complex non-zero-sum games with the help of technologies like steam engines and algorithms and metatechnologies like money and constitutions.
Disciplines:
Biology
Anthropology
History
Cultural Evolution
Computer Science
Technology
Economics
Political Science
Sociology
Findings:
  • Social complexity evolves because it brings benefits to those who participate, and one of those benefits is the capacity for increasing social complexity
  • Humans have built societies of increasing power and complexity by creating technologies, institutions, and social contracts that enable us to cooperate in new ways, on larger scales, to produce greater benefits to more people: zero-sum games. The evolution of human capacities for inventing, elaborating, diffusing nonzero-sum games is a lens for looking at a powerful driver of history.
  • Technologies, from plows to alphabets, have produced both physical power and new opportunities for complex collective action.
  • Metatechnologies such as capital markets, constitutions, and science have created both concentrations and decentralizations of wealth and power – zero-sum games don't make zero-sum competition go away. The two modes co-evolve.
  • Nonzero-sum games influence the environment to become more conducive to nonzero-sum games.
  • Nonzero-sum games are tools for overcoming obstacles to collective action.
  • Innovation, exploration, investment, persuasion, politics are tools for initiating, maintaining, increasing cooperative game-playing.
  • The evolutionary advantages of reciprocal altruism on the biological level are potentiated when they drive the development of human mental capacities such as remembering who owes you and who is a friend; increases in the mental capacity for social complexity enables the elaboration of more complex forms of social cooperation: tit-for-tat plus emotion plus mental capacity equals alliances, friendships, societies.
  • Emotions like friendship, love, and envy; traits such as trust, cheating, and punishment; and concepts such as justice and fairness can be seen as the mythic narratives humans tell ourselves to explain mechanisms we've invented for inventing, elaborating, and maintaining cooperative arrangements.
  • Just as other biologically-originated traits, such as evolution itself, have become the objects of reason, knowledge, nonzero-sum games have moved from unconscious to reasoned and planned. Understanding technologies and metatechnologies of cooperation makes it possible to design more powerful forms.
Keywords:
cooperation
complexity
cultural evolution
non zero sum
Author(s) / Editor(s):
Published in:
Pantheon
Date:
1999
One Paragraph Summary:

A zero-sum game is winner-take-all. For every winner there has to be a loser, Games like the Prisoner's Dilemma have more subtle gradations of reward and punishment. In some non-zero-sum games, all players benefit if they cooperate. More people playing more complex non-zero-sum games – and converting the result to positive sums -- create emergent effects like vibrant cities, bodies of knowledge, architectural masterpieces, marketplaces and public health systems. Wright wrote that: "cultural evolution has pushed society through several thresholds over the past 20,000 years. And now it is pushing society through another one." Starkly competitive zero-sum games co-exist with increasingly sophisticated non-zero sum games. We band together to bring down the big game, then fight over how to divide it. Suffering, injustice, disparities in wealth and opportunity exist, and at the same time, more people are more prosperous, healthy, and politically free than ever before. Wright asserts that the trajectory of cultural evolution points in a generally positive direction — the more people find that they can harvest personal benefits by investing trust and practicing cooperation, the more they will invest in cooperative enterprise and help others join the venture.

One Page Summary:

Humans have taken the cooperative arrangements that benefited organisms and species at the biological level to the cognitive and social levels: the capacity to play cooperative social games that benefit all was a driver of the evolution of human intellectual capacity; increased intellectual capacity manifested in both the concrete sphere of tool-making and the abstract sphere of social relationships. Once enhanced cognitive capabilities made complex social arrangements like status, reputation, gossip, persuasion, punishment, alliance possible, human social capacities became a tool for ratcheting up cooperative game-playing capacity.

Certain technologies push human societies to reorganize at a higher level of cooperation. As an example, Wright offered the Shoshone, a Native American tribe that lived in a territory with no big game to hunt but an abundance of jackrabbits at certain times of year. Because of their stark environment, the Shoshone normally existed at a simple level of social organization, with every extended family foraging for itself. When the rabbits were running, however, the families banded together into a larger, closely coordinated group, to wield a tool too large for any one family to handle or maintain — a huge net. Working together with the net, the entire Shoshone hunting group can capture more protein per person than they could working apart. Wright declared that "The invention of such technologies — technologies that facilitate or encourage non-zero-sum interaction — is a reliable feature of cultural evolution everywhere. New technologies create new chances for positive sums, And people maneuver to seize those sums, and social structure changes as a result."

Wright noted that people who interact with each other in mutually profitable ways are not always aware that they are cooperating; he cited evolutionary psychologists to assert that unconscious underpinnings of cooperation — like affection and indignation — are rooted in genetic traits:

"… natural selection, via the evolution of 'reciprocal altruism' has built into us various impulses which, however warm and mushy they may feel, are designed for the cool, practical purpose of bringing beneficial exchange."

"Among these impulses: generosity (if selective and sometimes wary); gratitude, and an attendant sense of obligation; a growing empathy for, and trust of, those who prove reliable reciprocators (also known as "friends"). These feelings, and the behaviors they fruitfully sponsor, are found in all cultures. And the reason, it appears, is that natural selection "recognized" non-zero-sum logic before people recognized it…Some degree of social structure is thus built into our genes."

"In the intimate context of hunter-gatherer life, moral indignation works well as an anti-cheating technology. It leads you to withhold generosity from past nonreciprocators, thus insulating yourself from future exploitation; and all the grumbling you and others do about these cheaters leads people in general to give them the cold shoulder, so chronic cheating becomes a tough way to make a living. But as societies grow more complex, so that people exchange goods and services with people they don't see on a regular basis (if at all), this sort of mano-a-mano indignation won't suffice; new anti-cheating technologies are needed. And, as we'll see, they have materialized again and again — via cultural, not genetic, evolution."

The cultural innovations that reorganize social interaction in light of new technologies are "social algorithms governing the uses of technology." Wright called these social methodologies "metatechnologies.". In the Middle Ages, the metatechnologies of capitalism — currency, banking, finance, insurance — pushed the hierarchical machinery of feudal society to transform into a new way of organizing social activity, the market. "The metatechnology of capitalism then combined currency and writing to unleash unprecedented social power." Wright claimed that the emerging merchant class pushed for democratic means of governance, not out of pure altruism, but in order to be free to buy and sell and make contracts. Throughout this process, powerful people always seek to protect and extend their power, but new technologies always create opportunities for power shifts, and at each stage from writing to Internet, more and more power decentralizes: "I mean that new information technologies in general — not just money and writing — very often decentralize power, and this fact is not graciously conceded by the powers that be. Hence a certain amount of history's turbulence, including some in the current era."

Is Strong Reciprocity a Maladaptation? On the Evolutionary Foundations of Human Altruism.

One Sentence Summary:
Evidence is cited that strong reciprocity (repaying cooperation and punishing defection, cheating, violation of fairness norms), which plays a role in the provision of public goods and contradicts theories of selfish actors, is neither a maladaptation, nor explained in an evolutionary context by kin selection, reciprocal altruism, indirect reciprocity, or costly signaling.
Disciplines:
Biology
Cultural Evolution
Computer Science
Political Science
Sociology
Findings:
  • Humans repay gifts and punish cheaters of cooperation and fairness norms, even in anonymous, one-shot encounters with genetically unrelated strangers (strong reciprocity) – contrary to theories that all humans are strictly rational and strictly self-interested actors -- and evidence suggests that the presence of a high number of strong reciprocators in human groups was an evolutionary advantage.
  • Strong reciprocity plays a decisive role in the production of public goods – strong reciprocity in the provision of public goods is enabled by the metanorm of altruistic punishment, which makes possible the maintenance of norms that are good for groups at a cost to individuals.
Keywords:
altruism
cooperation
evolution
prisoners dilemma
public goods
punishment
reciprocity
reputation
tit-for-tat
Author(s) / Editor(s):
Published in:
MIT Press in Cooperation with Dahlem University Press
Date:
2003
One Paragraph Summary:

Economic games that probe of human behavior (including games that allow punishment of cheaters and non-reciprocators), together with research by biologists, zoologists, and primatologists have delivered strong evidence that traditional assumptions of universally strictly egoistic (rationally self-interested) behavior are at least partially wrong: People repay gifts and punish cheaters, even at a cost to themselves, even among strangers in one-shot games where there is not possibility of reaping future repayment. This practice of "strong reciprocity" has been explained evolutionarily as a maladaptation. The authors of this survey marshal evidence that theories of kin selection (altruism on behalf of genetic relatives that provides reproductive advantage to those who share the altruist's genes), reciprocal altruism (gifts that are made with expectation of eventual repayment by the giftee), indirect reciprocity (gaining a reputation that could pay off in future encounters with other members of the group) costly signaling (acts that cost the actor, but which signal desirability of the signaler as a potential ally or mate) do not sufficiently explain strong reciprocity – and evidence that contradicts these theories as explanatory mechanisms. A cultural evolution hypothesis is proposed: groups that are not closely genetically related can gain survival advantage in competition with other groups if a disproportionate number of strong reciprocators are present – and the presence of strong reciprocators is only possible when cheaters are punished. At the same time, other selection pressures drive the presence of purely selfish humans. Both types coexist because they have coevolved in human cultural practice. The authors offer a beginning, not an ultimate answer, to questions about strong reciprocity, suggesting further research.

Imagined Collectivities and Multiple Authorship

One Sentence Summary:
Certain communities of Papua New Guinea participate in a kind of multiple (as opposed to collective) authorship of collectively owned cultural products, which may shed light on emerging property rights problems around common pool resources such as the human genome that are in some sense owned collectively.
Disciplines:
Anthropology
Computer Science
Economics
Political Science
Sociology
Findings:
  • Old conceptions of property regimes are now colliding with private wealth and public goods that have become possible through science and technology, from molecular biology to networked computation. Anthropologists who have studied cultures outside the Western, industrial, capitalist milieu have discovered modes of production and ownership that offer existence proofs to the present exclusive alternatives of private property and collective ownership.
  • The author notes that emergent practices such as production networks, collective knowledge creations such as open source software and science itself point to the reality of new forms of value that are both created and owned by communities: "I don't know what kind of contribution the open source software movement might make, but end with Century's provocative remark about the massiveness of data in circulation, where the politics of access shift from mere indexing to social forms of filtering, and (he says) 'communities of interest help sort out what is meaningful.'" (Michael Century, "Open Code and Creativity in the Digital Age, http://www.music.mcgill.ca/~mcentury/Papers/Code.html)
Keywords:
sharing economy
property rights
peer production
open source
intellectual property
cooperation
Author(s) / Editor(s):
Published in:
Code: Collaborative Ownership and the Digital Economy, ed. Rishab Aiyer Ghosh, MIT Press
Date:
2005
One Paragraph Summary:

Citing controversies over the ownership of the human genome, Strathern examines intellectual property practices among tribal people in Papua New Guinea. A commemorative sculpture is made by a group of artisans; other people pay to participate in a ritual in which the sculpture is displayed to only paying participants, then burned. The paid participants have the right to reproduce the pattern of the sculpture in their own future rituals and those who did not pay to see it do not have the right. The actual object no longer exists, and the intellectual property is distributed among the memories of the participants. The sculpture is a "distributed object," and the network of artisans and ritual participants are both collaborative creators and collective owners of a virtual property - a structure of ownership and distribution that parallels in interesting ways emergent forms of co-created property such as the genome, ethnopharmacological knowledge, or open source software.

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