Welcome to
Cooperation Commons: Interdisciplinary study of cooperation and collective action.
Welcome to NavigationRecent Summaries
|
Political ScienceWhen Push comes To Pull: The New Economy and Culture of Networking TechnologyOne Sentence Summary: Information and communication technology innovation have begun to transform commercial business and social institutions from a "push" technology approach (hierarchical "center out"), to a "pull" technology approach (networked -based and decentralized). This poses new challenges to social, political, and educational systems that are largely designed to support "push" economies. Disciplines: Business Law History Cultural Evolution Technology Economics Political Science Sociology Findings:
Keywords: capitalism communication complexity cooperation cultural evolution group forming networks hierarchy intellectual property interdependence networks norms open source property rights reciprocity reputation social capital trust Published in: The Aspen Institute Date: 2006 One Paragraph Summary: Over the past 25+ years, change that has usually originated with technological innovation has led to new products, services, and human behavior patterns. These changes are reflected in business and industry, and the way that people entertain, govern, educate, and socialize among themselves. The change is from a centralized, command and control, bureaucratic, broadcast way of organizing, that tries to anticipate and create demand, to a decentralized and highly networked system that shares information about overall network performance and best practices among it's network, and meets local and specialized needs. One Page Summary: This paper is a summary of an Aspen Institute sponsored in-depth roundtable session, written from the perspective of one informed conference observer (Bollier). The participants are leading thinkers in the many complex areas this paper covers (economics, systems theory, human behavior, human futures, information technology evolution, etc) and are listed on page 57. A selection of their key insights shared in the paper are listed below: A "push" economy is geared towards mass production, anticipating consumer demand, and routing resources to the right place at the right time, to create standardized and mass produced products. By contrast, a "pull" economy is based on open, flexible production platforms that are used to orchestrate a broad range of resources. Instead of producing standardized products, "pull" model companies are demand-driven, and assemble products in customized ways that serve specialized or local needs, usually using "rapid" or "on the fly" processes. Several global corporations are moving towards "pull" methods, and away from "push" models; ie., Toyota, Dell, Cisco, Li & Fung. These companies employ different variations of Value Network models, that share information about overall network performance and best practices for serving specialized needs, among hundreds or even thousands of partner companies that make up the network. This creates an intra-network knowledge commons. Some companies also work closely with Open Source Software projects, thereby expanding their "pull" network, and expanding their knowledge commons into a broader Open Commons via Open Source Software project contributions. Thus, "pull" business models also tend to be Network Value-Increasing, and Commons-based business models as well. "Pull" models can also be platforms for creating "increasing returns dynamics." This is due to "pull" models being based around loose and flexible networks that are already configured to scale as growth occurs. So, growth does not incur the huge overhead costs in administration that "push" models must contend with. Pull platform key characteristics include modular and loosely-coupled networks, open channels that better harness the passion and commitment of innovation communities. "Pull" platforms also will tend to influence public policy with regards to education and innovation, as more companies tend to gravitate towards the "pull" models. The areas where "push" models tend to succeed in business are in areas where people do not know what they want, and prefer to shop from pre-made selections (Ikea, Home Depot). However, there are even "pull" models to found here, in the form of user-driven innovation, such as mountain biking, extreme skiing, hot rodding, etc. In these pro-amateur niches, customers don't necessarily know what they want, but do want to be a participant in the "pull" network that creates the product. How do you tax a product that is made in 23 different countries? "Pull" models are going to change the way that governments create policy as more companies gravitate toward them. This will influence laws about intellectual property, education, taxation and more. "Pull" economies are not just centered around finding creative ways to "outsource/offshore jobs" away from one place and to the places where "labor" is "cheaper". Successful "pull" models have encouraged and aided "insourcing", where more jobs are created, for instance in the United States by "foreign sources (a total of 7 million cited by this paper), than are out sourced (a total of 600,000+ cited by this paper). This is because pull models seek out, not just the "cheapest" labor, but the best ways to add value to the production networks. So, they can scale to many participants around the world, regardless of local labor costs, to find the best participants needed for specific specialized productions. The social dynamics of "pull" models are highly centered around creating relationships of trust, sharing knowledge, and close cooperation among network participants. In "pull" models, non-market value creation (tacit knowledge, intangible value) is generally steered towards a commons-based model. A commons is used as a "collective governance regime for managing shared resources sustainably and equitably." Many of these commons are made possible by networked information technologies (the internet). Bollier suggests that "if online commons are going to be useful to business, companies will need to do more work to develop protocols for identity and reputation management". This is because the use of the commons is based around trust. It also due to the need for ways to measure qualitative value in intangible assets beyond money, like knowledge, individual performance and value multiplication, and network wide performance/value multiplication. Roundtable participants also noted that "pull" models will pose challenges to current education regimes that are centered around training people to participate in "push" economies. One of the participants mentions that " Computers, software tools, and Internet resources make possible some radically new styles of learning. By using pull-based systems, students can function much like businesses in the pull environment: They can access resources they don't control and put themselves into flows of activity, rather than just building inventories of static, objectified "knowledge."
Theories of International RegimesOne Sentence Summary: The three schools of thought regarding international cooperation [regimes] – interest-based theories, power-based theories, and knowledge-based theories – provide numerous insights from which it is possible to draw some general findings about cooperation. Disciplines: Political Science Findings:
Keywords: cooperation Published in: Cambridge University Press Date: 1997 One Paragraph Summary: The three schools of thought regarding international cooperation [regimes] – interest-based theories, power-based theories, and knowledge-based theories – provide numerous insights from which it is possible to draw some general findings about cooperation. The basic question the authors examine is how different schools of thought analyze and explain “What accounts for the instances of rule-based cooperation in the international system?” Realism argues that cooperation is primarily imposed by the powerful, sometimes through institutions, and is primarily rational utility-maximization based on relative gains concerns. Neo-liberalism asserts that cooperation is a function of rational interests, but that institutions help players to define areas of absolute gains, or common interests. Cognitivism, or the “sociological turn,” argues that knowledge and institutions combine to create shared understandings of roles and identities that shape behavior and hinder or promote cooperation. One Page Summary: The three schools of thought regarding international cooperation [regimes] - interest-based theories, power-based theories, and knowledge-based theories - provide numerous insights from which it is possible to draw some general findings about cooperation. The basic question the authors examine is how different schools of thought analyze and explain "What accounts for the instances of rule-based cooperation in the international system?" The following table is presented by the authors (p6):
A regime exists whenever agents cooperate. Formally a regime is the "implicit or explicit principles, norms, rules, and decision-making procedures around which actors’ expectations converge." Regimes can be both formal and informal, and can include institutions as well as organizations. Interest-based Theory Interest-based theories of cooperation focus on the ability of self-interested rational agents to overcome collective action dilemmas, i.e. situations where cooperation avoids suboptimal outcomes for the cooperators. Agents are considered to be rational utility-maximizers with given preferences. Attention is given to the role of regimes/institutions in shaping preferences and facilitating cooperation. Interest-based theories note the spillover effects of cooperation (functionalism). Because of the costs of creating and maintaining institutions, establishing cooperation in one issue-area can result in solutions that can then be reused in other issue-areas. Cooperation is a result of institutional bargaining (contractualism) and results in negotiated agreements and commitments. Compliance with or defection from negotiated contractual agreements has reputational effects. There are two primary approaches to interest-based cooperation:
Situation-Structural: The situation-structural approach involves "interpreting different kinds of regimes as collective responses to the functional requirements of different kinds of collective action problems" (p 45). Models from game theory - such as Prisoner’s Dilemma, Coordination Game, and Assurance Game - are commonly used. Collaboration requires sanctions and compliance, whereas coordination merely requires agreement. Coordination - such as deciding which side of the road to drive on or allocating the frequency spectrum - is self-enforcing because participants have no incentive to defect. Also, various games have different "second order" dilemmas regarding costs of implementation and enforcement: collaboration is the most costly and the Assurance Game is the least costly. Problem-Structural: The problem-structural approach involves observing the nature of the issue-area of the problem. In this analysis there are two modes of conflict with different likelihoods of cooperation in each:
Some factors can aid in the possibility of cooperation. When agents operate under a "veil of uncertainty" regarding benefits and costs, they will often cooperate more readily because there are no known distributive issues to argue over. Exogenous shocks and public crises/outcry can spur cooperation on an issue. The key factor is that the issue-area regarding a given problem must be amenable to a contractual solution in the first place. Power-based Theories Power-based theories of cooperation focus on the importance of relative gains and security concerns to otherwise rational agents. The distribution of power and the presence of anarchy (the absence of an authority to enforce contractual obligations) are paramount. Because these concerns never change and are external to the agents involved, power-based theories are predominantly static and positivist. There are three power-based theories of international cooperation:
Hegemonic Stability Theory A hegemon is a powerful agent who provides public goods because it has the self-interest and the capacity to supply them. This provision generates free riders. According to hegemonic theory the weak exploit the strong. Hegemony can be coercive (imperialist) or benevolent (leadership). Hegemons are necessary to shoulder the costs of rulemaking and enforcement (second-order cooperation dilemmas). In return, they generally set the rules and others adjust. Mancur Olson and Duncan Snidal have noted that small groups can provide public goods by cooperating and sharing costs, instead of relying on a single hegemon. In addition, hegemons can vary according to issue-area (the environment, nuclear weapons, etc.) Power-based Research Programme According to power-based theories cooperation does not result in mutual adjustment at all but instead requires the less powerful to adjust to the more powerful. In addition, power differences shape the following:
Power-based analysis suggests that the Prisoner’s Dilemma is not the best game by which to study cooperation when power is a factor. In the Prisoner’s Dilemma there is one "best" solution and the challenge is for the various agents to arrive at it. By contrast, in Battle of the Sexes, the optimal outcome is different for each player, thus there is fundamental disagreement over what constitutes the "best" solution (mathematically there is no one best solution). As a result, cooperation and institutions merely serve the interests of the powerful. Powerful players extend their power through these means. Because differences in the distribution of costs and benefits always exist, even under conditions of absolute gains not everyone gains equally. Oran Young has questioned the reliability of assuming that structural power is translatable into bargaining power regarding outcomes. Realist Theory of Cooperation The Realist theory of cooperation attempts to explain cooperation given states’ overwhelming concern with security, independence, and autonomy. It is not merely relative gains that are a concern but a systemic intolerance for relative losses. All acts could result in the destruction of the agent, so power asymmetries trump all other concerns. In this scenario, absolute gains just do not exist. There is always the concern over "who will gain more?" The result is "defensive positionalism," or reluctant cooperation, wherein agents will cooperate only if they feel it is absolutely necessary. Rationality, in this case, is constrained by fear of destruction and the presence of anarchy. For Realists, institutions matter but only because they facilitate the necessary stabilizing exertion of power: payoffs to other agents, sanctions, and norms of reciprocity (that make accepting relative gains losses in the now or on a particular issue easier in expectation of compensation on other issues or in the future). With power, cooperation is rare at best, but without power it is impossible. Knowledge-based Theories Interest-based theories of cooperation focus on the ability of self-interested rational agents to overcome collective action dilemmas, i.e. situations where cooperation avoids suboptimal outcomes for the cooperators. Agents are considered to be rational utility-maximizers with given preferences. Attention is given to the role of regimes/institutions in shaping preferences and facilitating cooperation. Knowledge-based theories (cognitivism) focus on the way in which knowledge - and in particular inter-subjectively shared knowledge and beliefs - shape agents’ behavior and identities. Norms are of major interest to knowledge-based theories. There are two cognitivist variants:
Weak Cognitivism Weak cognitivism assumes rational actors but instead of taking preferences as given, problematizes preferences and investigates the origins of agents’ interests, as well as the impact of norms on preference formation. Weak cognitivism sees itself as complementary to other approaches. The role of knowledge is central, including ideas and learning. Because knowledge is filtered by interpretation, preferences become fluid as knowledge changes. Because knowledge is primary, knowledge-shapers are powerful influences. Epistemic communities inform policy-makers about currently accepted shared understandings, from intersubjectively held ideas to problem definitions and concerns. Thus the idea landscape acts as a "road map" from which agents choose their routes. Learning is possible and subsequent course-correction as well. Furthermore, the institutionalization of knowledge shapes agents’ preferences. Institutions contribute to consensus through knowledge and information sharing. Strong Cognitivism Strong cognitivism, on the other hand, dispenses with rational actors in favor of a sociological model of behavior. Agent’s perceptions of their own and others’ identities and roles are central objects of study. Agents are role-players, not utility maximizers. Strong cognitivism positions itself as an alternative to other approaches. This "sociological turn" investigates how knowledge and beliefs constitute agents and make possible both power and cooperation. Agents’ very identities exist only by virtue of shared understandings. Groups and institutions define who we are and what behaviors are possible and meaningful. Strong cognitivism stands in opposition to atomistic and positivist attempts to understand cooperation. Because there is no behavior without prior socialization, strong cognitivism suggests that agents act according to a "logic of appropriateness" rather than a utilitarian "logic of consequences." For strong cognitivists, sanctions and cost/benefit analysis, i.e. self-interest, is insufficient to explain cooperation. Norms both regulate behavior as well as constitute agent’s identities. This means that norms constrain but also affix meaning to certain actions. An example is a game of chess, wherein the rules must be coherent and accepted before any meaningful moves can be made. As a result, compliance is not the only indicator of cooperation. Strong cognitivists also point to the justifications used by a defecting agent as well as the response of other agents when rules and norms are violated. Generalized norms of cooperation and reciprocity create a web of meaning within which behaviors are contextualized, interpreted, and evaluated. There are four schools of thought regarding cooperation:
For strong cognitivists, neither human agency nor social structures should be given ontological priority; they share a "codetermined irreducibility." The power of legitimacy
The power of arguments
The power of identity
The power of history
Conclusion Cooperation is problematic. Whether cooperation is desirable or not, and why, as well as how it can be promoted or prevented depend on various assumption about the nature of agents and their interactions. Nonetheless, it is possible to uncover the processes that foster cooperation within each school of thought. The Rise of Open-Source PoliticsOne Sentence Summary: Internet facilitated tools and practices reached critical mass in the 2004 elections enabling ordinary people to participate in processes that had been closed to them by top-down political organizations. Disciplines: Political Science Sociology Findings:
Keywords: civil society democracy Published in: The Nation Date: November 22, 2004 One Paragraph Summary: Internet facilitated tools and practices reached critical mass in the 2004 elections enabling ordinary people to participate in processes that had been closed to them by top-down political organizations. Old-style political organizations had evolved, abetted by mass media like television, into groups controlled by insiders. The mass participation that peaked in the early part of the 20th century was replaced by an increasingly uninterested, disenfranchised mass and a smaller group of wealthy special interests. One Page Summary: Internet facilitated tools and practices reached critical mass in the 2004 elections enabling ordinary people to participate in processes that had been closed to them by top-down political organizations. Old-style political organizations had evolved, abetted by mass media like television, into groups controlled by insiders. The mass participation that peaked in the early part of the 20th century was replaced by an increasingly uninterested, disenfranchised mass and a smaller group of wealthy special interests. TV took politics away from the grassroots; the Internet could give it back. The people receiving the intended messages could be involved in creating them. There are varieties of emerging tools in the political ecology: large, top-down organizations like MoveOn.org co-exist with multilayered communities like DailyKos in which peer moderation and rankings lead to the emergence of trusted sources. Established political parties are behaving like dinosaurs, viewing the new media as tools for more efficiently doing their old work: the Internet is just a new place for a more sophisticated kind of direct mail. They are missing the true significance of the emerging tools and processes. With this attitude, they are likely to become extinct. Old style, top-down political organizations are afraid of losing control. They are threatened by the dis-intermediation (the removal of middlemen) enabled by the new tools and visible in other commercial domains on the net. The growth of web based social networking tools and techniques similar to those used to facilitate open source development environments are leading to peer political networks with transparency and accountability. The Internet currently offers an ecology of interacting and competing groups on both the left and right. These currently range from the traditional party based groups through newer, still top-down groups like MoveOn.org through multilayered communities with peer evaluation and the emergence of trusted users. An example of the latter, DailyKos, has become a very efficient collaboration engine for pooling money for candidates and for rapid fact-checking, news dissemination, and brainstorming. This evolution is generational. As younger people accustomed to life on the net and the use of social networking tools reach maturity, the replacement of the old ways of doing things will become easier. Open-source politics is a long way off because of the resistance of the political establishment. In “open source” software development communities, any participant can see, critique, and improve the underlying code. Peer review permits steady improvement. In open-source political groups, planning and implementation of policies would be transparent and open to critique and improvement, an inherent threat to entrenched ego-centric, top-down organizations. However, the old order may have no choice in the matter. Because of the “digital divide” and the amount of time spent online, Internet facilitated political participation is still largely a white middle- and upper-class phenomenon. Messages tend to circulate through existing social networks. However, this may be generational: younger people are growing up with the tools and shaping them to their needs and desires. The Parable of the TribesSubtitle: A new look at how the history of civilization may have been largely shaped by the raw struggle for power between societies One Sentence Summary: “The parable of the tribes” is used to describe schematically how one aggressive tribe among an otherwise peaceful group can force the spread of the “ways of power” throughout the system: power becomes a contaminant that, once introduced, becomes universal abetted and magnified through innovations in organization and technology. Disciplines: Cultural Evolution Political Science Findings:
Keywords: trust evolution cultural evolution civil society Published in: Governance, page 5. Date: Autumn 1984 One Paragraph Summary: “The parable of the tribes” is used to describe schematically how one aggressive tribe among an otherwise peaceful group can force the spread of the “ways of power” throughout the system: power becomes a contaminant that, once introduced, becomes universal abetted and magnified through innovations in organization and technology. The way out of this dilemma for societal evolution is the realization that while the selection for power does govern much of the evolution of civilization, people can also simultaneously shape their destinies through humane choices. The parable of the tribes is not the sole force directing civilization's evolution, only an extremely important one. The balance is critical. One Page Summary: The commonsense view of social evolution as the product of choices made in the marketplace of cultural possibilities resulting in the continuous betterment of the human condition is flawed. The rise of civilization, paradoxically, reduced the natural limits separating societies. In such a situation, Schmookler's Parable of the Tribes describes how, in a situation in which two or more actors desire to exploit a limited resource, power becomes important and a contaminant of the possibility of peaceful co-existence: All of a group of tribes living within reach of each other choose peace. However, if all but one choose peace, there are four possibilities for the threatened neighbors:
Technological innovation and “improvement,” far from making things inevitably better, can extend the reach of aggressors throughout the world. Cultural homogenization and the diminishment of diversity happens both through benign, commonsense choice (i.e., innovations as improvements) as well as through compulsion by dominant aggressors. The Logic of Collective Action: Public Goods and the Theory of GroupsOne Sentence Summary: Rational, self-interested individuals in large groups need a positive incentive or negative sanction delivered through institutional arrangements in order to provide themselves a collective good; in small groups the collective good itself can be incentive enough for individuals to cooperate. Disciplines: Economics Political Science Sociology Findings:
Keywords: cooperation group forming networks norms public goods Published in: Harvard University Press Date: 1965 One Paragraph Summary: Common or public goods are those which if consumed by one member of a group, cannot be feasibly withheld from other members. Large groups require some kind of selective sanction or incentive apart from the benefit of the public good itself for individuals to contribute their own time and resources to maintaining a formal organization. The selective aspect of sanctions or incentives indicates that institutions recognize and treat differently those who do not contribute to the public good. Organizations frequently fail to provide public goods on the most optimal scale, because all self-interested individuals try to sacrifice as little of themselves as possible to still gain access to the good. Because groups cannot benefit from fractional quantities of regulating organizations, there is also a necessary minimal cost of maintenance associated with the formation of formal organizations. The Evolutionary Stability of CooperationOne Sentence Summary: Given a variety of strategies ranging from cooperative to combative, cooperative retaliatory strategies tend to be the most stable but remain vulnerable to invasion. Disciplines: Political Science Sociology Findings:
Keywords: cultural evolution equilibrium evolution game theory prisoners dilemma reciprocity tit-for-tat Published in: Journal Date: June 1997 One Paragraph Summary: Previous theorists had been divided regarding the stability of Tit-for-tat strategies in prisoners Dilemma gaming. Bendor and Swistak show, through seven theorems, that all strategies can be overwhelmed. There are, however, thresholds of stability where certain nice and retaliatory strategies can withstand large invasions of alternative strategies. At sufficient strength a strategy can either overwhelm the invader, support subcultures of strategy, or co-opt in the invader to a given level of invasion. Even nice and retaliatory strategies have a breakdown point, however. The authors conclude that the anything less than 100% cooperation would be inherently unstable. One Page Summary: Theorists have posited that pure tit-for-tat strategies in iterative prisoners dilemma games were invulnerable. Is this correct? The authors seek to answer this question by examining the ability of various prisoners dilemma gaming strategies to withstand invasion by other competing strategies. Bender and Swistak examine a gaming strategy universe that includes the strategies:
These strategies were examined in pure conditions where only one existed, and then competing strategies were introduced. If a given strategy could withstand incursions by competing strategies it was deemed "stable". Stability proved to be a continuum. All strategies proved to have points of equilibrium. At this point, a strategy can withstand its maximum level of incursion. That point is that strategy's maximum stability. The Evolution of Strategies in the Iterated Prisoner's DilemmaOne Sentence Summary: The genetic algorithm uses computer simulations to evolve different strategies for playing Prisoner's Dilemma games, and by observing the interactions of populations of agents over many runs, it is possible to make useful observations that could generalize to human behavior – such as the tendency of reciprocation to establish itself and spread if cooperating agents are able to encounter one another. Disciplines: Biology Computer Science Economics Political Science Information Findings:
Keywords: agent-based model complexity evolution game theory prisoners dilemma reciprocity tit-for-tat Date: 1987 One Paragraph Summary: John Holland at University of Michigan developed a means of testing computer problem-solving methods by applying a method based on Darwinian evolution: agents (program) have a phenotype (the strategy the program uses for problem solving) and a genotype (the way strategies are represented in their programming code). Means of reproduction and mutation are specified. Agents interact with each other in a rigorously specified simulation, and the effectiveness of each agent is evaluated in a particular environment in relation to its interactions with other agents; successful strategies are reproduced at a higher rate than less successful strategies; pairs of successful offspring strategies are mated by combining genetic material; mutation is introduced. Simulations can be halted after specified numbers of runs and analyzed, then restarted. In about a quarter of simulation runs with sexual reproduction, better strategies than Tit-for-Tat evolved, and after a random start, populations tend to first evolve away from cooperation as less cooperative rules succeed more often, but can evolve back toward stable cooperation states if cooperative strategies encounter one another and reciprocate. The Evolution of CooperationOne Sentence Summary: "The objective of this enterprise is to develop a theory of cooperation that can be used to discover what is necessary for cooperation to emerge." Disciplines: Political Science Sociology Findings:
Keywords: assurance game agent-based model communication cooperation norms prisoners dilemma reciprocity reputation security tit-for-tat trust Published in: Basic Books Date: August 1, 1985 One Paragraph Summary: Why do people (or other actors) cooperate? "The objective of this enterprise is to develop a theory of cooperation that can be used to discover what is necessary for cooperation to emerge." It uses the Prisoner's Dilemma as a framework for testing theories about balancing self-interest and competition. One Page Summary: Chapter 1, The Problem of Cooperation. Why do people (or other actors) cooperate? "The objective of this enterprise is to develop a theory of cooperation that can be used to discover what is necessary for cooperation to emerge." It uses the Prisoner's Dilemma as a framework for testing theories about balancing self-interest and competition. "In the Prisoners' Dilemma, the strategy that works best depends directly on what strategy the other player is using and, in particular, on whether this strategy leaves room for the development of mutual cooperation." Chapter 2, TIT FOR TAT. "The iterated Prisoners' Dilemma has become the E. Coli of social psychology," yet people have not paid much attention to how to play the game well. Axelrod organized a computer tournament to which people familiar with PD submitted programs encoding different strategies. The winner was one of the simplest, TIT FOR TAT. Axelrod then constructed an environment in which different programs competed, and the losing programs were eliminated: this was an ecology that rewarded high scoring programs, and punished others. "This process simulates survival of the fittest. A rule that is successful on average with the current distribution of rules in the population will become an even larger proportion of the environment of the other rules in the next generation. At first, a rule that is successful with all sorts of rules will proliferate, but later as the unsuccessful rules disappear, success requires good performance with other successful rules." In other words, the competition gets tougher. "The analysis of the tournament results indicate that there is a lot to be learned about coping in an environment of mutual power. Even expert strategists from political science, sociology, economics, psychology, and mathematics made the systematic errors of being too competitive for their own good, not being forgiving enough, and being too pessimistic about the responsiveness of the other side." The tournaments reveal that "there is a single property which distinguishes the relatively high-scoring entries from the relatively low-scoring entries. This is the property of being nice, which is to say never being the first to defect." TIT FOR TAT's rules for success:
Chapter 4, Trench Warfare. During World War I, "live and let live" arrangements emerged spontaneously between opposing units on the Western Front. Cooperation could take hold because "the same small units faced each other in immobile sectors for extended periods of time." Consequently, they had a more sustained relationship than in mobile warfare, and could develop commonly-understood rules, reciprocity and restraint in attacks, displays of strength (e.g., snipers shooting at hard targets)as well as ethics (recognition that there was an arrangement and violating it was immoral) and rituals (e.g., regular artillery firing). "Cooperation first emerged spontaneously in a variety of contexts, such as restraint in attacking the distribution of enemy rations, a pause during the first Christmas in the trenches, and a slow resumption of fighting after bad weather made sustained combat almost impossible. These restraints quickly evolved into clear patterns of mutually understood behavior, such as two-for-one or three-for-one retaliation for actions that were taken to be unacceptable." Chapter 6, How to Choose Effectively. Four suggestions about how to do well in PD:
Chapter 7, How to Promote Cooperation. Promoting cooperation can be thought of as an exercise in tinkering with the variables in a PD. "As long as the interaction is not iterated, cooperation is very difficult. That is why an important way to promote cooperation is to arrange that the same two individuals will meet each other again, be able to recognize each other from the past, and to recall how the other has behaved until now."
Chapter 8, The Social Structure of Cooperation.
Chapter 9, The Robustness of Reciprocity.
Smart Mobs: The Next Social RevolutionOne Sentence Summary: Smart mobs emerge when communication and computing technologies amplify human talents for cooperation and collective action of both beneficial and destructive kinds. Disciplines: Business Computer Science Technology Political Science Sociology Information Findings:
Keywords: norms networks group forming networks cultural evolution cooperation civil society Published in: Perseus Books Date: 2002 One Paragraph Summary: The technologies that make smart mobs possible are mobile communication devices and pervasive computing - inexpensive microprocessors embedded in everyday objects and environments. Already, governments have fallen, youth subcultures have blossomed from Asia to Scandinavia, new industries have been born and older industries have launched counterattacks. The people who make up smart mobs cooperate in ways never before possible because they carry devices that possess both communication and computing capabilities. Just as speech, the alphabet, and other powerful media enabled humans to organize collective action in new ways, with people they weren't able to organize before, in places, scales, and paces they weren't able to organize before, the multimedia, wireless, high-speed, and computationally powerful devices that billions of people carry today are making possible new social, cultural, economic, and political forms of collective action. One Page Summary: Technology, history, and social impacts of technology are most often framed in terms of hardware, software, and finance, but communication technologies have the potential to change the way people think, communicate, and organize social groups. These impacts are sometimes framed by Moore's law (microprocessors and chips grow more powerful and less expensive over time), Metcalfe's law (the value of a technical network grows as the square of the number of nodes grows) and Reed's Law (when technical networks enable people to form social groups, the value of the network grows as two raised to the power of the number of nodes - much faster than just the rate of growth of technical networks). The group-formation enabled by the Internet makes it possible for people who don't know each other and who are located in different parts of the world to connect with each other in regard to shared interests - economic, social, cultural, and political. When communication technology enables people to organize collective action in these spheres, civilizations change. Now that the power of computing and communication has untethered from the desktop and leaped into billions of pockets, the forms of collective action are erupting in places and spheres of life where computation and communication had never reached before. At the point where billions of people have access to personal communications and the instant information that the Internet provides, the aspects of cooperation and collective action discussed by Axelrod, Ostrom, and others comes into play - the capabilities of the emerging mobile mediasphere enable forms of collective action that were not possible before. Moore's law means that the quantitative capabilities of chip-based devices grow so quickly that they translate into qualitative changes over periods of decades; today, billions of people carry devices that are thousands of times more powerful than the first personal computers, and cost a fraction of the price. At the same time, the users of these devices discover and exploit communication capabilities, social potential, political leverage, economic opportunities that were not dreamed of by those who designed, manufactured and sold the technologies. The technologies that make smart mobs possible are in the earliest stages of development, similar to the state of the personal computer in 1980 and the Internet in 1990. Yet the political demonstrations and electoral leverage that manifested in the Philippines, Korea, Spain, the USA and elsewhere - deposing governments and electing others - show the potentially disruptive power of smart mobs, even in their earliest stages. At the same time, primitive ad-hoc computation collectives such as SETI@home and folding@home indicate new forms of computing emerging from the collective, voluntary efforts of millions of computer users. And GPS chips add the power of location-based services to the mix: people are mobilizing social networks and information in the immediate time and space. Economically, the ability to gain profit by sharing with others, rather than only by competing - as manifested by Amazon, Google, eBay, open source software and other enterprises - is making a new kind of economic enterprise possible. Commerce is ancient, markets are as old as the crossroads, but capitalism is only about 500 years old, enabled by technologies such as joint stock ownership companies, shared liability insurance organizations, double entry bookkeeping. Now, the peer production methods exhibited by open source communities and other enterprises hint that humans have not stopped inventing new forms of economic collective action. Six-Degrees: The Science of a Connected AgeOne Sentence Summary: Healthy social, technical, biological and professional networks are built on cooperative frameworks that enable them to quickly spread information and phenomena regardless of beneficial or malicious intent; this appears to be a deep structural characteristic of "small-world" or "scale-free" networks that have a relatively small number of hubs that enable extensive interconnectivity across large numbers of nodes. Disciplines: Biology Business Anthropology History Cultural Evolution Computer Science Technology Physics Economics Political Science Sociology Psychology Information Mathematics Findings:
Keywords: networks interdependence hierarchy group forming networks game theory evolution equilibrium cultural evolution cooperation communication Published in: Norton Press Date: 2003 One Paragraph Summary: Author Duncan Watts helped found the science of network theory. In Six Degrees he describes the evolution of the science. This narrative covers each step in the philosophical evolution to provide the reader with the context as well as the numbers behind the findings. Starting with Milgram's six-degrees studies from the 1950s as a base, they investigate the small-world problem and identify the mechanisms by which networks operate. They conclude that the solution to the small world problem reveals a series of balancing acts. Depending on context, people are either extremely connected or perceptually fragmented; networks are robust or fragile; and ambiguity can create opportunity or be a harbinger of a network's demise. One Page Summary: Six Degrees begins in the beginning. Stanley Milgram's initial small world studies are analyzed. His findings in seeing if a group of people in Nebraska can get a letter to someone in Massachusetts are scrutinized. Milgram left a puzzle. Mathematically, six degrees of separation can be shown and intuitively it is appealing. But do social networks actually work that way? Initially, Watts steps into the world of pure mathematic theory. Graph theory and random graphs are employed to build potential worlds in which connections can be made. These tools are detailed and their histories explained. Watts and his colleagues then take the science to new levels, by introducing sociology, epidemiology, economics, and business models into this new multi-disciplinary science. Immediately, each new field of study brings with it new insights into network dynamics. This convergence of disciplines reveals the social, transportation and technological networks that make up our world. These networks are, ultimately, made up of individuals. Individuals in turn relate back to the networks and define how they operate. Socially, people relate to their network by clustering. Clusters are logical organizations of network elements. In a social context, we might cluster in terms of a religion, a favorite author, a school we are attending or an affinity for a type of food. Some of these have very close physical distance, while others have a social distance with members spread out over a large area. Networks of this type are, to various extents, “scale-free” networks. If graphed these networks roughly follow a classic power law trend where the level of connectivity between two nodes in a network increases dramatically as more nodes are connected. Real-world scale-free networks tend to have highly connected hubs which rapidly, purposely, and efficiently transmit pertinent or pervasive content from one location to another. In social circles, these are networkers. In the airline network these are hub airports. In traffic they would be freeway interchanges. Due to this architecture, the Internet and modern air transport have combined to greatly decrease the role of proximity in our social networks. This has had great impacts on commerce, tourism, cultural sensitivity and other social factors. However, it has also led to great risks in the transmission of diseases, sensitivity to distant economic fluctuations, and rapid spread of misinformation. These dynamics create a type of network that Duncan calls simultaneously robust and vulnerable. Their strength and weakness is that, with rapid transmission from cluster to cluster, anything can move quickly from one location or group to another. He uses the example of Toyota, whose network of suppliers was organized in such a way as to quickly compensate for and recover from a potential economic catastrophe. Stable scale-free networks do not rely on a rigid hierarchy to provide direction in times of crisis. Rather, the structure of the network itself can rapidly respond to an unforeseen situation. Their network was arranged in such a way as to foster and reward communication. This communication helped cope with ambiguous or unplanned situations. Rather than paralyzing Toyota while people waited for a decision from a rigid hierarchy, the contractors in the network were able to analyze the calamity and provide a rapid response to it. As mentioned above, this robustness also rapidly transmits malicious content as well. The Melissa Virus, SARS and Ebola are analyzed to show why the network did or did not transmit them and, when it did, how they eventually died out. Watts ends this book by summarizing that the multidimensional nature of social distance is sometimes counterintuitive and subjective. People can feel close in a network sense to people they are physically distant from and, conversely, socially distant from people physically nearby. He continues by warning that social and physical distances have shrunk. People can quickly travel from place to place and economies are highly interdependent. The sheer number of dependencies in the modern world may yield surprising results from seemingly insignificant actions. He finishes by showing the stability of our networks with the example of how New York adapted to the 9-11 attacks. The City bounced back to semi-normal operations within a week. During the disaster, the best laid plans of emergency operations staff were scuttled by the utter unavailability of facilities and services designed to copy with disasters. The network will provide.
|
Interested in participating? Visit Contact, and choose "Request to Participate". Who's new
User loginSearchWho's onlineThere are currently 0 users and 3 guests online.
|