Information

The Success of Open Source

One Sentence Summary:
Open source software, a form of social organization that configures intellectual property around the right to distribute, not the right to include, is a political economy and production system process, enabled by the Internet, that makes possible voluntary, distributed innovation and collective creation of complex public goods with neither the bureaucratic structure of the firm as we know it or the financial incentives of the market as we know them.
Disciplines:
Business
Law
Computer Science
Economics
Sociology
Information
Findings:
  • The GPL (General Public License) uses copyright law to configure property around the right to distribute rather than the right to exclude. The GPL, by preventing any users from adding restrictions that could deny these rights to others, extends the freedom to run programs, to study how they work, to modify them, to redistribute copies gratis or for fee, to change and improve them and to redistribute modifications. This "shifts the fundamental optic of intellectual property rights away from protecting the prerogatives of an author toward protecting the prerogatives of generations of users."
  • Together with the Internet as a coordinating medium and a shared set of norms that constitute a community, the GPL creates a system of value creation and a set of governance mechanisms that enable the distributed production, maintenance, and development of highly complex software code.
  • The motivations of highly talented programmers to voluntarily contribute include the opportunity to learn the programming craft, the pleasure of working on high quality code, reputation capital, and contribution to a battle against Microsoft and proprietary software in general.
  • As important as the code is the process by which it is built. The open source community's organizing principles include "criteria for entering and leaving, leadership roles, power relations, distributional issues, education and socialization paths, and all the other characteristics that describe a nascent culture and community structure."
  • "The open source process has generalizable characteristics, it is a generic production process, and it can and will spread to other kinds of production. The question becomes, are there knowledge domains that are structured similarly to the software problem?" "The key concepts of the argument – user-driven innovation that takes place in a parallel distributed setting, distinct forms and mechanisms of cooperative behavior regulated by norms and governance structures, and the economic logic of "antirival" goods that recasts the "problem" of free riding – are generic enough to suggest that software is not the only place where the open source process could flourish.
  • "The key element of the open source process, as an ideal type, is voluntary participation and voluntary selection of tasks." Coordination costs are dramatically lowered by self-election: each contributor chooses what to work on, when to start, and when to quit.
  • "Eight general principles that capture the essence of what people do in the open source process: Make it interesting and make sure it happens; scratch an itch (link private contributions to a public good); minimize how many times you have to reinvent the wheel; solve problems through parallel work processes whenever possible; leverage the law of large numbers; document what you do; release early and release often; talk a lot.
  • Open source production is social because it is a product of voluntary collective collaboration, political because structures and organizations allocate resources and manage conflicts, technical because the final product is software code that must work, and economic in a fundamental sense of understanding the way individual choices about what to do with limited time and energy aggregate to a macrolevel.
  • Motivations for contributing include the fun of programming, the opportunity to learn the craft of programming, an urge to contribute to the open source community, ego-boosting (but not bragging – the norm is that the work brags for you), and reputation. A simple but fundamental shared belief is "the notion that personal efficacy not only benefits from, but positively requires, a set of cooperative relationships with others."
  • Rishab Aiyer Ghosh reframed the collective action problem of contributing to open source software by using the image of a vast tribal cooking pot into which one person puts a chicken, another puts in onions, and they each take out a bowl of stew; ordinarily, stews are vulnerable to free-riders who take out but don't contribute, but the Internet makes digital products like software "magically" non-rival: "If a sufficient number of people put in free goods, the cooking pot clones them for everyone so that everyone gets far more value than was put in.
  • The system at a whole benefits from riders, who help invoke network effects by growing the user base; further, if even a small number of free-riders who use but don't create code report the existence of a bug or ask for a needed feature, the effectiveness of the production system increases.
  • Coordination is mediated by social norms: ownership customs enshrined in the GPL; decision-making and support ownership customs; and the technical rationality of "let the code decide."
  • "End-to-end innovation goes a step beyond simply reduced transaction costs. It enables parallel processing of a complex task in a way that is not only geographically dispersed but also functionally dispersed. End-to-end architecture takes away the central decision-maker in the sense that no one is telling anyone what to do or what not to do. This is the essence of distributed innovation, not just a division of labor. There are no weak links in this chain because there is, in a real sense, no chain. Innovation is incentivized and emerges at the edges,; it enters the network independently,; and it gets incorporated into more complex systems when and if it improves the performance of the whole."
  • Four organizational principles needed for distributed innovation: "Empower people to experiment." "Enable bits of information to find each other." "Structure information so it can recombine with other pieces of information." "Create a governance system that sustains this process."
  • "The notion of open-sourcing as a strategic organizational decision can be seen as an efficiency choice around distributed innovation, just as outsourcing was an efficiency choice around transaction costs."
  • Hierarchies and networks exist in a dynamic relationship over time; one form may come dominate, or each can coexist in appropriate niches. "Most interesting will be the new forms of organization that emerge to manage the interface between them, and the process by which those boundary spanners influence the internal structure and function of the networks and the hierarchies that they link together." Future turmoil at this interface will be political as well as economic.
  • Open source process most likely to work effectively when potential contributors can judge the viability of the evolving product, have the information they need to make informed bets that contributions will add up to something useful for all, are driven motives beyond simple economic gain and have a relatively long "shadow of the future," learn by doing and gain personally valuable knowledge, share a positive norm about the value of contributing to the process.
Keywords:
sharing economy
open source
peer production
Author(s) / Editor(s):
Published in:
Harvard University Press
Date:
2004
One Paragraph Summary:

The Internet and a decentralized means of social organization around a production goal make possible "distributed innovation" that radically reduces both transaction and coordination costs, making possible the collective creation of public goods. Although open source software production is the most successful example of this process, it is not the only one. Self-interest combines with a norm of sharing a public good that benefits all; learning, reputation capital, and solving a problem one already needs to solve ("scratching an itch") are individual motivating factors. Self-election eliminates the cost of hierarchical management – individuals decide what to work on. Free-riders contribute to positive network effects by increasing the size of the user base, and aggregate infinitesmal contributions into significant efficiency gains by occasionally reporting a rare bug or complaining about a missing feature.

The Evolution of Strategies in the Iterated Prisoner's Dilemma

One Sentence Summary:
The genetic algorithm uses computer simulations to evolve different strategies for playing Prisoner's Dilemma games, and by observing the interactions of populations of agents over many runs, it is possible to make useful observations that could generalize to human behavior – such as the tendency of reciprocation to establish itself and spread if cooperating agents are able to encounter one another.
Disciplines:
Biology
Computer Science
Economics
Political Science
Information
Findings:
  • Genetic algorithms, developed for complexity and artificial life research, can be used to evolve strategies for playing Prisoner's Dilemma games that are well-adapted to different environments, and thus can be a probe of possible dynamics of human cooperation.
  • From a random start, populations of Prisoner's Dilemma strategies evolve away from cooperation to less cooperative rules, but after a number of runs, those players that reciprocate when encountering cooperation lock into mutually beneficial reciprocal cooperation: reciprocity, once established, can spread through a population that is originally dominated by non-cooperative strategies.
  • Genetic algorithms are highly effective method of searching for successful strategies in very large possibility spaces.
Keywords:
agent-based model
complexity
evolution
game theory
prisoners dilemma
reciprocity
tit-for-tat
Author(s) / Editor(s):
Date:
1987
One Paragraph Summary:

John Holland at University of Michigan developed a means of testing computer problem-solving methods by applying a method based on Darwinian evolution: agents (program) have a phenotype (the strategy the program uses for problem solving) and a genotype (the way strategies are represented in their programming code). Means of reproduction and mutation are specified. Agents interact with each other in a rigorously specified simulation, and the effectiveness of each agent is evaluated in a particular environment in relation to its interactions with other agents; successful strategies are reproduced at a higher rate than less successful strategies; pairs of successful offspring strategies are mated by combining genetic material; mutation is introduced. Simulations can be halted after specified numbers of runs and analyzed, then restarted. In about a quarter of simulation runs with sexual reproduction, better strategies than Tit-for-Tat evolved, and after a random start, populations tend to first evolve away from cooperation as less cooperative rules succeed more often, but can evolve back toward stable cooperation states if cooperative strategies encounter one another and reciprocate.

Smart Mobs: The Next Social Revolution

One Sentence Summary:
Smart mobs emerge when communication and computing technologies amplify human talents for cooperation and collective action of both beneficial and destructive kinds.
Disciplines:
Business
Computer Science
Technology
Political Science
Sociology
Information
Findings:
  • Technologies, the communication media they make possible, and the social practices that emerge when sufficient numbers of people use the media coevolve with forms of collective action in the social, cultural, economic, and political spheres.
  • Reputation, the lubricant of collective action, can be technologically mediated. EBay solves the Prisoner's Dilemma problem posed by unsecured transactions through its feedback system. A critical uncertainty about the future of smart mobs is the future development or lack of development of social accounting systems.
  • Like species that find and flourish in environmental niches, humans quickly explore and colonize new possibility spaces opened by media. At the same time, the tension between power and counter-power and power and knowledge that was elucidated by Foucault comes into play - those without wealth and power seek to gain, those who already have wealth and power seek to protect.
  • Media cartels and government agencies are seeking to reimpose the regime of the broadcast era in which the customers of technology could be deprived of the power to create and left only with the power to consume. The battles over digital rights management, spectrum regulation, trusted computing, copyright protection that are playing out in courts and treaty organizations are about this tension between power and counter-power.
  • Are the citizens of tomorrow going to be users, like the PC owners and website creators who turned technology to widespread innovation? Or will they be consumers, constrained from innovation and locked into the technology and business models of entrenched interests?
  • The nation-state, science, and capitalism emerged from the literacies enabled by the printing press. Forms of governance, knowledge, and commerce are already beginning to change; now, in the earliest stages of these changes, what we know and don't know about the social impacts of smart mob technologies has the power to influence the shape of these changes.
Keywords:
norms
networks
group forming networks
cultural evolution
cooperation
civil society
Author(s) / Editor(s):
Published in:
Perseus Books
Date:
2002
One Paragraph Summary:

The technologies that make smart mobs possible are mobile communication devices and pervasive computing - inexpensive microprocessors embedded in everyday objects and environments. Already, governments have fallen, youth subcultures have blossomed from Asia to Scandinavia, new industries have been born and older industries have launched counterattacks. The people who make up smart mobs cooperate in ways never before possible because they carry devices that possess both communication and computing capabilities. Just as speech, the alphabet, and other powerful media enabled humans to organize collective action in new ways, with people they weren't able to organize before, in places, scales, and paces they weren't able to organize before, the multimedia, wireless, high-speed, and computationally powerful devices that billions of people carry today are making possible new social, cultural, economic, and political forms of collective action.

One Page Summary:

Technology, history, and social impacts of technology are most often framed in terms of hardware, software, and finance, but communication technologies have the potential to change the way people think, communicate, and organize social groups. These impacts are sometimes framed by Moore's law (microprocessors and chips grow more powerful and less expensive over time), Metcalfe's law (the value of a technical network grows as the square of the number of nodes grows) and Reed's Law (when technical networks enable people to form social groups, the value of the network grows as two raised to the power of the number of nodes - much faster than just the rate of growth of technical networks). The group-formation enabled by the Internet makes it possible for people who don't know each other and who are located in different parts of the world to connect with each other in regard to shared interests - economic, social, cultural, and political. When communication technology enables people to organize collective action in these spheres, civilizations change. Now that the power of computing and communication has untethered from the desktop and leaped into billions of pockets, the forms of collective action are erupting in places and spheres of life where computation and communication had never reached before.

At the point where billions of people have access to personal communications and the instant information that the Internet provides, the aspects of cooperation and collective action discussed by Axelrod, Ostrom, and others comes into play - the capabilities of the emerging mobile mediasphere enable forms of collective action that were not possible before.

Moore's law means that the quantitative capabilities of chip-based devices grow so quickly that they translate into qualitative changes over periods of decades; today, billions of people carry devices that are thousands of times more powerful than the first personal computers, and cost a fraction of the price. At the same time, the users of these devices discover and exploit communication capabilities, social potential, political leverage, economic opportunities that were not dreamed of by those who designed, manufactured and sold the technologies. The technologies that make smart mobs possible are in the earliest stages of development, similar to the state of the personal computer in 1980 and the Internet in 1990. Yet the political demonstrations and electoral leverage that manifested in the Philippines, Korea, Spain, the USA and elsewhere - deposing governments and electing others - show the potentially disruptive power of smart mobs, even in their earliest stages.

At the same time, primitive ad-hoc computation collectives such as SETI@home and folding@home indicate new forms of computing emerging from the collective, voluntary efforts of millions of computer users. And GPS chips add the power of location-based services to the mix: people are mobilizing social networks and information in the immediate time and space.

Economically, the ability to gain profit by sharing with others, rather than only by competing - as manifested by Amazon, Google, eBay, open source software and other enterprises - is making a new kind of economic enterprise possible. Commerce is ancient, markets are as old as the crossroads, but capitalism is only about 500 years old, enabled by technologies such as joint stock ownership companies, shared liability insurance organizations, double entry bookkeeping. Now, the peer production methods exhibited by open source communities and other enterprises hint that humans have not stopped inventing new forms of economic collective action.

Six-Degrees: The Science of a Connected Age

One Sentence Summary:
Healthy social, technical, biological and professional networks are built on cooperative frameworks that enable them to quickly spread information and phenomena regardless of beneficial or malicious intent; this appears to be a deep structural characteristic of "small-world" or "scale-free" networks that have a relatively small number of hubs that enable extensive interconnectivity across large numbers of nodes.
Disciplines:
Biology
Business
Anthropology
History
Cultural Evolution
Computer Science
Technology
Physics
Economics
Political Science
Sociology
Psychology
Information
Mathematics
Findings:
  • 'Six-degrees' type separation spans social, physical, and mental distances.
  • Social networks have certain degrees of discord, but are recognized and utilized by people via group associations that make up our social identities.
  • For individuals, separations of more than two degrees nearly equate to being strangers.
  • For the transmission of ideas, fashion, or viruses, six degrees can nearly equate to being directly linked.
  • Throughout most networks, ideas promulgate via clusters who spread information or infection to other clusters through shared membership or proximity (or “shortcuts”).
  • Thoughts or ideas remain benign or contained until their natural growth reaches a critical threshold or phase transition; at this point they either die out or overwhelm the population.
  • Common networks can be simultaneously vulnerable and robust. This can be a strength, allowing the network to change and adapt to new information or threats. However these characteristics can also rapidly transmit contagions throughout the network and overwhelm it.
Keywords:
networks
interdependence
hierarchy
group forming networks
game theory
evolution
equilibrium
cultural evolution
cooperation
communication
Author(s) / Editor(s):
Published in:
Norton Press
Date:
2003
One Paragraph Summary:

Author Duncan Watts helped found the science of network theory. In Six Degrees he describes the evolution of the science. This narrative covers each step in the philosophical evolution to provide the reader with the context as well as the numbers behind the findings. Starting with Milgram's six-degrees studies from the 1950s as a base, they investigate the small-world problem and identify the mechanisms by which networks operate. They conclude that the solution to the small world problem reveals a series of balancing acts. Depending on context, people are either extremely connected or perceptually fragmented; networks are robust or fragile; and ambiguity can create opportunity or be a harbinger of a network's demise.

One Page Summary:

Six Degrees begins in the beginning. Stanley Milgram's initial small world studies are analyzed. His findings in seeing if a group of people in Nebraska can get a letter to someone in Massachusetts are scrutinized. Milgram left a puzzle. Mathematically, six degrees of separation can be shown and intuitively it is appealing. But do social networks actually work that way?

Initially, Watts steps into the world of pure mathematic theory. Graph theory and random graphs are employed to build potential worlds in which connections can be made. These tools are detailed and their histories explained.

Watts and his colleagues then take the science to new levels, by introducing sociology, epidemiology, economics, and business models into this new multi-disciplinary science. Immediately, each new field of study brings with it new insights into network dynamics.

This convergence of disciplines reveals the social, transportation and technological networks that make up our world. These networks are, ultimately, made up of individuals. Individuals in turn relate back to the networks and define how they operate.

Socially, people relate to their network by clustering. Clusters are logical organizations of network elements. In a social context, we might cluster in terms of a religion, a favorite author, a school we are attending or an affinity for a type of food. Some of these have very close physical distance, while others have a social distance with members spread out over a large area.

Networks of this type are, to various extents, “scale-free” networks. If graphed these networks roughly follow a classic power law trend where the level of connectivity between two nodes in a network increases dramatically as more nodes are connected. Real-world scale-free networks tend to have highly connected hubs which rapidly, purposely, and efficiently transmit pertinent or pervasive content from one location to another. In social circles, these are networkers. In the airline network these are hub airports. In traffic they would be freeway interchanges.

Due to this architecture, the Internet and modern air transport have combined to greatly decrease the role of proximity in our social networks. This has had great impacts on commerce, tourism, cultural sensitivity and other social factors. However, it has also led to great risks in the transmission of diseases, sensitivity to distant economic fluctuations, and rapid spread of misinformation.

These dynamics create a type of network that Duncan calls simultaneously robust and vulnerable. Their strength and weakness is that, with rapid transmission from cluster to cluster, anything can move quickly from one location or group to another. He uses the example of Toyota, whose network of suppliers was organized in such a way as to quickly compensate for and recover from a potential economic catastrophe.

Stable scale-free networks do not rely on a rigid hierarchy to provide direction in times of crisis. Rather, the structure of the network itself can rapidly respond to an unforeseen situation.

Their network was arranged in such a way as to foster and reward communication. This communication helped cope with ambiguous or unplanned situations. Rather than paralyzing Toyota while people waited for a decision from a rigid hierarchy, the contractors in the network were able to analyze the calamity and provide a rapid response to it.

As mentioned above, this robustness also rapidly transmits malicious content as well. The Melissa Virus, SARS and Ebola are analyzed to show why the network did or did not transmit them and, when it did, how they eventually died out.

Watts ends this book by summarizing that the multidimensional nature of social distance is sometimes counterintuitive and subjective. People can feel close in a network sense to people they are physically distant from and, conversely, socially distant from people physically nearby.

He continues by warning that social and physical distances have shrunk. People can quickly travel from place to place and economies are highly interdependent. The sheer number of dependencies in the modern world may yield surprising results from seemingly insignificant actions.

He finishes by showing the stability of our networks with the example of how New York adapted to the 9-11 attacks. The City bounced back to semi-normal operations within a week. During the disaster, the best laid plans of emergency operations staff were scuttled by the utter unavailability of facilities and services designed to copy with disasters. The network will provide.

Group decision-making in animals

One Sentence Summary:
Analytical results from modeling the fitness consequences of two decision-making mechanisms, despotism and democracy, shows that generally despotic models leads to higher costs than democratic models because despotism produces more extreme decisions than democracy.
Disciplines:
Biology
Information
Findings:
  • Although animal behavior in groups is usually presumed to follow despotic models, there is mounting empirical evidence of democratic behavior demonstrated through body postures, ritualized movements, and vocalizations, as well as vote counting in the form of summing up votes, integration of votes up to an intensity threshold, and averaging of votes.
Keywords:
bioeconomy
communication
complexity
cooperation
democracy
Author(s) / Editor(s):
Published in:
Nature, Vol 421, 1/9/2003, pp. 155-158
Date:
2003
One Paragraph Summary:

Analytical results from modeling the fitness consequences of two decision-making mechanisms, despotism and democracy, shows that generally despotic models leads to higher costs than democratic models because despotism produces more extreme decisions than democracy. Research has largely assumed despotism because social structures among animals are commonly hierarchical and the ability to vote and to count votes is not obvious. However, empirical examples of voting behaviors could be subtle, including body postures, ritualized movements, and specific vocalizations.

One Page Summary:

Analytical results from modeling the fitness consequences of two decision-making mechanisms, despotism and democracy, shows that generally despotic models leads to higher costs than democratic models because despotism produces more extreme decisions than democracy. "Even when the despot is the most experienced group member, it only pays other members to accept its decision when group size is small and the despot's average error is lower than the average median error of all other group members."

Research has largely assumed despotism because social structures among animals are commonly hierarchical and the ability to vote and to count votes is not obvious. However, there is mounting empirical evidence of voting in the animal world by body postures, ritualized movements, and vocalizations, as well as vote counting in the form of summing up votes, integration of votes up to an intensity threshold, and averaging of votes.

An important context in which social animals have to make group decisions is activity synchronization, e.g. red deer herds have to decide when to end rumination and move on. The model assumes that (1) synchronization costs increase linearly with the difference between when an individual would have preferred to stop and when the group actually stops, and (2) costs of stopping to early or too late are symmetrical. Even when relaxing assumption (1) costs are still higher for despotic than for demographic groups in most cases. When relaxing assumption (2) a democratic majority rule different from simple majority that reflects the asymmetry between "too early" and "too late" costs is least costly.

These results are fairly robust with respect to group heterogeneity, energy needed for enforcement, and individuals having incomplete information about their own optimal activity duration. The model predicts that democracy gives groups a competitive advantage and due to natural selection should be quite common in social groups of animals.

From Consumers to Users: Shifting the Deeper Structures of Regulation Towards Sustainable Commons and User Access

One Sentence Summary:
In this paper, Benkler demonstrates that regulatory policy in the digitally networked environment is being used to replicate the current mass media structure in which individuals are passive consumers and argues that regulatory policy should develop and sustain an information commons for the consumption, production and exchange of information by active users.
Disciplines:
Law
Technology
Information
Findings:
  • Information and communication regulatory policy should be focused on ensuring a stable system that supports active "peer" users who produce and consume information in the digitally networked environment as opposed to the current mass media system in which a few commercial producers deliver content to a large number of passive consumers. Benkler argues that regulatory policy should develop and sustain an information commons (for the consumption, production and exchange of information by users) and that provisions be designed for the access of information that is not or cannot be held in common.
  • A user is an individual who consumes information but also reworks information and sends it to others (or produces new information). The unregulated Internet of the 1990s made it possible for peer users to emerge. This is in contrast to a passive consumer who consumes but does not produce or exchange information.
  • People want to be users, as evidenced by the Internet and the fact that people using telephones have spent more than on "newspapers, magazines, broadcast cable, and movies combined" in order to participate in communication.
  • For the past half century, our information and communication structure has been one of mass media - a small number of professional producers create content for the widest possible set of passive consumers. This has resulted in today's powerful mass media structure. Attempts are ongoing to replicate the same structure in the digitally networked environment. Things will continue on this path so long as regulatory policy is one that seeks to provide better service to consumers as opposed to one that supports and evolves peer use. That is, the goal of regulatory policy must be seen as enabling use and that consumption, production, and exchange of content is the purview of users.
  • Technologically today, because of the digitally networked environment and through appropriate regulatory policy, it is possible to develop a system in which individuals are free to participate in the consumption, production, and exchange of information - an information commons. However, such a system is not guaranteed and appropriate regulatory choices must be made at all levels (physical layer, logical layer, and content layer) to ensure a commons.
  • The Supreme Court's view of the First Amendment continues to be that it provides for "robust debate, diversity of viewpoints, and individual expressive freedom" as opposed to the view that it provides a technical rule against regulation as regulation. At the same time, mass media has become technically, economically, and legally entrenched and government regulation seeks to counteract the potentially ill-effects on the intent of the First Amendment. The reality is that mass media provides very few individuals or organizations with access to communication pathways, and hence without regulation and maybe in spite of it, it is possible for this reality to inhibit the intent of the First Amendment.
  • The goals of current communications regulation are to uphold the intent of the first amendment and, as a technology, the digitally networked environment provides a better means with which to actually realize these goals. However, regulation would still be required to ensure that we don't, through regulation, replicate the current mass media structure.
  • Benkler provides legal and regulatory examples of the reproduction of the mass media producer-consumer model at the content, logical, and physical layers of the digitally networked environment. At the content layer, intellectual property rights are used to deny use that provides public discourse. At the logical layer, owners of the logical layer are allowed to design that layer to protect the use of their content even for uses that are privileged by law. At the physical layer, the FCC has gone in two opposing directions by both created a commons of digital spectrum and perpetuated the current broadcast system with the allocation of digital spectrum.
  • In cable broadband, providers cite technical reasons for creating a system that provides significantly larger downstream capacity than upstream capacity and then prohibit customers from moving from consumers to users by hosting servers that serve up content.
Keywords:
technology
sharing economy
public goods
networks
intellectual property
communication
Author(s) / Editor(s):
Published in:
Federal Communications Law Journal Vol. 52 pp. 561-579
Date:
April 4, 2000
One Paragraph Summary:

Currently, regulatory policy in the digitally networked environment is being used to replicate the current mass media structure in which individuals are passive consumers obtaining information and content from a few commercial producers. But people want to be users as is evidenced by the Internet and the fact that people using telephones have spent more than on "newspapers, magazines, broadcast cable, and movies combined "in order to participate in peer communication. Today, technologically through the digitally networked environment and through appropriate regulatory policy, it is possible to develop a system in which individuals are free to participate in the consumption, production, and exchange of information - an information commons. However, such a system is not guaranteed and appropriate regulatory choices must be made at all levels (physical layer, logical layer, and content layer) to ensure a commons that supports active use as opposed to passive consumption.

One Page Summary:

Currently, regulatory policy in the digitally networked environment is being used to replicate the current mass media structure in which individuals are passive consumers obtaining information and content from a few commercial producers. In this paper, Benkler provides legal, regulatory, and technological examples of how the mass media producer-consumer model is being reproduced at the content, logical, and physical layers of the digitally networked environment. At the content layer, intellectual property rights are used to legally deny uses that purely provide for public discourse. At the logical layer, owners of the logical layer are allowed to design that layer to protect the use of their content even for uses that are privileged by law. At the physical layer, the FCC has gone in two opposing directions by both created a commons of digital spectrum and perpetuated the current broadcast system with the allocation of digital spectrum. And in cable broadband, providers cite "technical reasons" for creating a system that provides significantly larger downstream capacity than upstream capacity and that technically prohibits customers from becoming users by hosting servers that serve up content in both cases perpetuating the mass media producer-consumer model.

But people want to be users as is evidenced by the Internet and the fact that people using telephones have spent more than on "newspapers, magazines, broadcast cable, and movies combined" in order to participate in communication. Users consume information but also rework information and send it to others (or produce new information). The Supreme Court's view of the First Amendment has repeatedly upheld the notion of users in that it provides for "robust debate, diversity of viewpoints, and individual expressive freedom" as opposed to the view that it provides a technical rule against regulation as regulation. At the same time, mass media has become technically, economically, and legally entrenched and government regulation seeks to counteract the potentially ill-effects on the intent of the First Amendment. The reality is that mass media provides very few individuals or organizations with access to communication pathways, and hence without regulation and maybe in spite of it, it is possible for this reality to inhibit the intent of the First Amendment.

Benkler calls for regulatory policy to move away from providing better service to consumers and towards enabling use and that consumption, production, and exchange of content is the purview of users - a move from the mass media producer-consumer model to an information commons. Today, technologically through the digitally networked environment and through appropriate regulatory policy, it is possible to develop a system in which individuals are free to participate in the consumption, production, and exchange of information - an information commons. Such a system would provide the intent of the First Amendment as regulatory policy today seeks to provide in spite of the realities of the mass media producer consumer model. However, such a system is not guaranteed and is not without regulation and therefore appropriate regulatory choices must be made at all levels (physical layer, logical layer, and content layer) to ensure a commons.

Bandwidth and Echo: Trust, Information, And Gossip in Social Networks

One Sentence Summary:
Network closure produces echo, gossip that reinforces dispositions rather than increasing information flow or the kind of trust that increases social capital.
Disciplines:
Business
Sociology
Information
Findings:
  • Bandwidth hypothesis: "The bandwidth prediction is that ego's opinion of alter is correlated with third-party opinion, and networks evolve toward a state of balance in which people bound by a strong relationship have similar opinions of others."
  • Echo hypothesis: "Echo results from etiquette biasing the information that third parties disclose to ego. [...] The echo prediction is that stronger third-party ties foster more intense ego opinion such that relations adjacent in a network need not be balanced in their direction (I trust friends of my friends), so much as their intensity (I have an opinion, positive or negative, of my friends' friends)"
Keywords:
trust
group forming networks
social capital
networks
complexity
communication
agent-based model
Source:
Edited by Alessandra Casella and James E. Rauch, Russell Sage Foundation
Author(s) / Editor(s):
Published in:
Pre-print for a chapter in Networks and Markets: Contributions from Economics and Sociology
Date:
2001
One Paragraph Summary:

The competitive advantage that social networks create is called social capital. Empirical evidence shows that brokerage between interdependent groups that specialize on different things creates more social capital than simply a high number of relationships among individuals (i.e. network closure). However, brokers depend on trust, and trust is frequently viewed to require network closure. The problem with this view is that with increased network closure the value of brokers diminishes which in turn creates less social capital. Part of solving this problem is to figure out whether network closure really does produce the kind of trust that increases social capital. Burt shows that trust created by network closure might be ill-founded.

One Page Summary:

The competitive advantage that social networks create is called social capital. Empirical evidence shows that brokerage between interdependent groups that specialize on different things creates more social capital than simply a high number of relationships among individuals (i.e. network closure). However, brokers depend on trust, and trust is frequently viewed to require network closure. The problem with this view is that with increased network closure the value of brokers diminishes which in turn creates less social capital. Part of solving this problem is to figure out whether network closure really does produce the kind of trust that increases social capital. Burt shows that trust created by network closure might be ill-founded.

The relationship strength between ego and alter correlates with the amount of trust between ego and alter. In a social context ego also receives gossip about alter, i.e. information about alter via third parties. The bandwidth hypothesis states that gossip nework closure increases information flow reinforcing and fine-tuning trust relationships beneficial to social capital. The echo hypothesis states that gossip network closure does not so much increase information flow but reinforces dispositions. This is due to a commonly observed etiquette in informal conversations where third parties only reveal information about alter to ego that concur with ego's opinion of alter. The motivation for this etiquette are civility, efficiency, and the important role gossip plays in creating and maintaining relationships.

Analysis of survey network data of three study populations consisting of senior managers in a leading manufacturer of electronic components and computer equipment, of staff officers in two financial companies, and a bankers in the investment banking division of a large financial company shows that trust can develop within negative third-party ties ("an enemy of my friend is my enemy" or "a friend of my enemy is my enemy"), and distrust can develop within positive third-party ties ("a friend of my friend is my friend" or "an enemy of my enemy is my enemy") which is consistent with the echo hypothesis but not with the bandwidth hypothesis.

"Strong connection through third parties increases the probability of social reinforcement such that network closure creates echo, not accuracy. [...] Therefore, network closure does not facilitate trust so much as it amplifies dispositions, people cannot learn of what they do not already know" which negatively impacts social capital.

Artifacts, Facilities, And Content: Information as a Common-pool Resource

One Sentence Summary:
This paper examines the notion that the enclosure of the information commons through the privatization of information that used to be in the public domain is part of a broad pattern of legal and political changes that are transforming several of the fundamental elements of modernity: science, scholarship, and law.
Disciplines:
Law
History
Computer Science
Economics
Political Science
Information
Findings:
  • Different property regimes have been used with varying degrees of success in regard to each class of goods, from communal or state ownership to private ownership.
  • No automatic association exists between common-pool resources with common-property regimes - or, with any other particular type of property regime.
  • Libraries and other public information gateways are threatened because the publishers of scholarly digital information are seeking more money and more control while library budgets shrink.
  • Technologies that enable collective action and information sharing provide ways of countering the increasing privatization of information.
Keywords:
sharing economy
public goods
intellectual property
Author(s) / Editor(s):
Published in:
"Conference on the Public Domain," Duke Law School, Durham North Carolina
Date:
November 9-11, 2001
One Paragraph Summary:

The commonwealth of knowledge - from science to jurisprudence - has been one of the success stories of enlightenment rationalism because the insights of a few have benefited all. The modern metanarratives of democracy and progress depend upon this freedom to build on the work of others for the benefit of all. Now that technical means make it possible to enclose, gate, censor, and meter the information commons, the privatization of public culture has begun in earnest.

One Page Summary:

Hess and Ostrom detail the complex interdisciplinary definitions of "commons" and "public domain," establishing the discourse in the work of Scott Gordon in 1954 and Anthony Scott in 1955, who introduced economic analysis to fisheries, a natural resource that had traditionally been the domain of biologists. "Their two articles are credited with outlining the conventional theory of the commons." Hess and Ostrom also note the application of game theory as a way of rationalizing commons dilemmas in which "appropriation from common-pool resources is frequently represented as a one-shot or finitely repeated, Prisoner's Dilemma game. Since appropriators are viewed as being tapped in these dilemmas, repeated recommendations were made that external authorities must impose a different set of political regimes and property rights on such settings. Some recommended private property as the most efficient form of ownership. Others recommended government ownership and control. Ostrom and Hess note that the political-economy literature had, until recently, not considered the possibility that the appropriators of common pool resources would find ways to self-organize their use of the CPR. The ability to self-organize institutions for collective action that transform Prisoner's Dilemma games into Assurance Games, the obstacles to self-organization, and the strategies different groups have used to overcome these obstacles are the central themes of both Hess's and Ostrom's work. It is particularly important to note that Hess and Ostrom look to fisheries and irrigation arrangements precisely in order to bring empirical human reality to the abstractions of game-theoretic models. In turn, they use the principles that emerged from empirical observation to make theoretical models.

Hess and Ostrom emphasize that although all resources have other attributes, an important insight into the nature of public and private aspects of common pool resources can be gained by considering a matrix where excludability is plotted against subtractability: "Recognizing a class of goods that share these two attributes enables scholars to identify the core theoretical problems facing individuals whenever more than one individual or group utilizes such resources for an extended period of time. Using "property" in the term used to refer to a type of good, reinforces the impression that goods sharing these attributes tend everywhere to share the same property regime. As discussed below, this is certainly not the case."

Consider a two by two matrix in which the column on the left represents low subtractability and the column on the right represents high subtractacility. The row on top represents difficult excludability and the row on the bottom represents easy excludability. Comparing the rows and the columns, four combinations of attributes become visible:

  • Goods that are low in subtractability and difficult to exclude appropriators are public goods such as sunset and common knowledge.
  • Goods that are low in subtractability but easy to exclude are toll or club goods such as day-care centers or country clubs.
  • Goods that are highly subtractable and difficult to exclude are common-pool resources such as irrigation systems and libraries.
  • Goods that are highly subtractable but easy to exclude are private goods such as doughnuts and personal computers.

Different property regimes have been used with varying degrees of success in regard to each class of goods, from communal or state ownership to private ownership. Hess and Ostrom emphasize the situational importance of every human institution by disclaiming the possibility that rigorous analysis without reference to the actual situation can yield any formula for assigning a property regime to any particular class of goods: "Examples exist of both successful and unsuccessful efforts to govern and manage common-pool resources by governments, communal groups, cooperatives, voluntary associations, and private individuals or firms. Thus, no automatic association exists between common-pool resources with common-property regimes - or, with any other particular type of property regime." Together with attacking the confusion between the nature of a good and a property regime, Hess and Ostrom analyze the confusion between a resource system and the flow of resource units, the confusion between common-property and open-access regimes, and the confusion over what property rights are involved in "ownership."

Consideration of the governance of common pool resources, the authors note, moved from natural resource systems and human-made resources to such diverse goods as "surfer's waves, sports, national budgets, public radio, traditional music, indigenous knowledge, air slots, campus commons; urban commons [apartment communities and residential community associations, streets, parking places, playgrounds, reclaimed buildings etc.]; highways and transboundary transportation systems, the Internet [domain names, infrastructure, information, acceptable use policies]; tourism landscapes; cultural treasures; car-sharing institutions, garbage; and sewing.

Turning to the common-pool resource aspects of information, the authors distinguish between the interdependent but separate artifacts such as books, articles, web pages, databases, computer files; facilities such as private and public libraries and archives, digital libraries, e-print repositories, the Internet, or local-area networks; and content such as knowledge, information, and data.

For the past few centuries, a social machine has evolved to gather, store, and transmit knowledge; information stocks and flows are at the center of this enterprise. Until recent decades, scientific and scholarly information has been recorded, transmitted, and stored in journals, books, articles, academic and public libraries. Fair Use doctrine enabled libraries to provide inexpensive or free access to bodies of knowledge. The digitization of information and extension of copyright laws have brought about radical changes in the way scientific and scholarly knowledge is handled: "Since 1995, the development of distributed digital information through network browsers has radically c hanged many of the traditional institutions of scholarly communication. Research information is moving much faster and much farther, often bypassing the normal publication process. While it is true that recent commodification and privatization of research information threatens the future of libraries' freedom to collect and distribute information, it is only one part of the story. Recent legislation, such as the Digital Millennium Copyright Act, the Sonny Bono extension Act, the proposed legislation of the Uniform Computer Information Transactions Act (UCITA), may all adversely affect the costs, access, and availability of scholarly information."

Libraries are threatened because the publishers of scholarly digital information are seeking more money and more control while library budgets shrink. Librarians such as Clifford Lynch and legal experts such as Lawrence Lessig and Jamie Boyle have analyzed the forces that could make public libraries and public scholarship into anachronisms like scribes and illuminated manuscripts. Hess and Ostrom point at a countermovement that counters enclosure through technologies that enable collective action:

"In great contrast with the new legislation increasing copyright and patent restrictions, encouraging contract over property law with the constraints of embedded licensing agreements, is the international E-prints "revolution" that is making scholarly research freely accessible in unprecedented ways. The movement officially began with the mounting of arXiv.org at Los Alamos National Laboratory. Developed in 1991 by physicist and information specialist Paul Ginsparg, it was designed to serve as a repository for digital papers in physics and mathematics. By 1993, the site had received around 500 submissions. By September 30, 2001, the site had received 174,842 submitted papers. "The papers are free but unrefereed, requiring scholars themselves to judge the accuracy and quality of the work. This archive is the first that actually changes the representation and visibility of the scholarly record. The average number of site users range from 60,000 to 160,000 per day." There are hundreds of other digital archives. The Digital Library of the Commons http://dlc.dlib.Indiana.edu/ is both an e-print repository for self-archiving as well as a traditional digital library. An example of an effective grassroots initiative is that taken by the Public Library of Science, a nonprofit organization of scientists dedicated to making the world's scientific and medical literature freely accessible "for the benefit of scientific progress, education and the public good."

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