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equilibriumThe Evolutionary Stability of CooperationOne Sentence Summary: Given a variety of strategies ranging from cooperative to combative, cooperative retaliatory strategies tend to be the most stable but remain vulnerable to invasion. Disciplines: Political Science Sociology Findings:
Keywords: cultural evolution equilibrium evolution game theory prisoners dilemma reciprocity tit-for-tat Published in: Journal Date: June 1997 One Paragraph Summary: Previous theorists had been divided regarding the stability of Tit-for-tat strategies in prisoners Dilemma gaming. Bendor and Swistak show, through seven theorems, that all strategies can be overwhelmed. There are, however, thresholds of stability where certain nice and retaliatory strategies can withstand large invasions of alternative strategies. At sufficient strength a strategy can either overwhelm the invader, support subcultures of strategy, or co-opt in the invader to a given level of invasion. Even nice and retaliatory strategies have a breakdown point, however. The authors conclude that the anything less than 100% cooperation would be inherently unstable. One Page Summary: Theorists have posited that pure tit-for-tat strategies in iterative prisoners dilemma games were invulnerable. Is this correct? The authors seek to answer this question by examining the ability of various prisoners dilemma gaming strategies to withstand invasion by other competing strategies. Bender and Swistak examine a gaming strategy universe that includes the strategies:
These strategies were examined in pure conditions where only one existed, and then competing strategies were introduced. If a given strategy could withstand incursions by competing strategies it was deemed "stable". Stability proved to be a continuum. All strategies proved to have points of equilibrium. At this point, a strategy can withstand its maximum level of incursion. That point is that strategy's maximum stability. Sync: How Order Emerges From Chaos in the Universe, Nature, and Daily LifeOne Sentence Summary: Strogatz examines the underlying process of creating patterned behavior in situations where there is no obvious conscious control or even intention. Disciplines: Biology Physics Sociology Findings:
Keywords: interdependence equilibrium complexity Published in: Theia (April 14, 2004) Date: 2004 One Paragraph Summary: Strogatz examines the underlying process of creating patterned behavior in situations where there is no obvious conscious control or even intention. These phenomena arise from “coupled oscillation”—that is, the tendency of phenomena at all levels of existence to synchronize their rhythmic features. The classic example: southeast Asian fireflies that flash in synchrony over miles of countryside. One Page Summary: Strogatz examines the underlying process of creating patterned behavior in situations where there is no obvious conscious control or even intention. These phenomena arise from “coupled oscillation”—that is, the tendency of phenomena at all levels of existence to synchronize their rhythmic features. The classic example: southeast Asian fireflies that flash in synchrony over miles of countryside. Other natural examples are discussed:
The Mathematics of SyncThe underlying requirement for coupled oscillation or sync to occur is for phenomena to operate in cycles and for the players in the phenomena to be able to influence each other mutually. In addition, a catalyst may sometimes be necessary. One of variables is pulsed communication vs. continuous interaction: continuous interaction creates more complex, subtle sync. Some observed qualities/principles of sync:
Disturbances to an equilibrium system grow as a function of the similarity of the individual players; if the players are nearly identical, the disturbances grow exponentially. Link between biology and physics: “mutual syncronization is analogous to a phase transition, like the freezing of water into ice. The main difference is that when oscillators freeze into sync, they line up in time, not space.” Frequency pulling tends to produce a pattern distribution that is unlike the familiar bell curve; instead it has a tall, narrow central peak and two weak peaks on either side—this is a possibly a description of a “standard” distribution to a synchronized or self-organized system. “Virtually all major unsolved problems in science today have this intricate character…a complex, self-organizing system where everyone changes the state of everyone else.” Examples cited: biochemical cell reactions that lead to cancer; stock market booms and crashes; emergence of consciousness from firings of brain neurons; origin of life in the chemical reactions of the primordial soup. Kuramoto’s rule in more detail: the amount of adjustment between pairs of oscillators is given by the sine function of the ange between them, multiplied by a number called the “coupling strength,” which determines the maximum possible adjustment. Breakthrough in this idea was the symmetrical relationship between oscillators, compared to Winfree’s concepts of frequency pull and sensitivity. Kuramoto continued: all systems will migrate toward a state in which the order parameter and speed of the pack are constants. There are ultimately only two such states: an order parameter of 0, in which the system will never display synchrony; a “partially synchronized” state consisting of three groups: a synchronized pack of average speed, a slower desynchronized swarm of dawdlers, and a faster desynchronized swarm of sprinters. This latter case is possible only up to a certain threshold of diversity. You can predict how ordered the pack will be as a function of with width of the bell curve. David Welsch & Steve Reppert (Mass Gen Hospital): “the brain contains a population of oscillators with distributed natural frequencies which pull one another into synchrony and make a more accurate oscillator en masse than individually. Wiener anticipated all that, but he missed an important detail: Instead of cycling 10 times per second, these cells cycle about a million times slower. These are the cells of the circadian pacemaker, the internal chronometer that keeps us in sync with the world around us.” Strogatz’s breakthrough idea was to view oscillators as fluids. Sync and cooperation:“Reproductive sync has benefits for all if the females in the group are cooperative…It could be that women unconsciously strive to ovulate and conceive in step with their friends (to allow them to share child-rearing and breast-feeding duties) and to keep out of step with their enemies (to avoid competing with them for scarce resources)….Female rats in a synchronized group produce larger and healthier offspring than those reared by a solo mother.” Cooperation in the context of oscillators means ability to sense one another’s rhythms and react to stay in step. [implications for growth of sensors?] “When the system was self-synchronizing, Winfree found that no oscillator was indispensable. There was no boss. Any oscillator could be removed and the process would still work. Furthermore, the pack did not necessarily run at the speed of its fastest member. Depending on the choice of influence and sensitivity functions, the group could run at a pace nearer the average speed of those in the pack, or it could go faster or slower than any of its members. It was all wonderfully counterintuitive. Group synchronization was not hierarchical, but it wasn’t always purely democratic either.” (p. 52-53). Human problems that sync can help explain, solve, interpret:What causes fads, crowd behavior, and mob psychology? While much of sync theory focuses on rhythmic phenomena, repeating the same cycles, human behavior is more complex. Thresholds are a focus here. Relevant research comes from:
Traffic congestion A basic chaos theory problem; key research comes from:
Intentional collective action: Examples of this are dance, singing, “waves” at football games, audience applause (in Europe); and on the dark side: totalitarianism: Nietszsche: “In individual, insanity is rare, but in groups, parties, nations, and epochs it is the rule.” How the brain gives rise to the mind: Acts of cognition are linked to brief surges of neural synchrony.
Social Dilemmas: The Anatomy of CooperationOne Sentence Summary: Kollock provides a literature review and taxonomy of social dilemma models and social dilemma solutions, as well as current issues and future directions of studying social dilemmas. Disciplines: Sociology Findings:
Keywords: assurance game communication cooperation equilibrium prisoners dilemma public goods trust Published in: Annual Review of Sociology, 24: 183-214 Date: August 1998 One Paragraph Summary: The study of social dilemmas is the study of the tension between individual and collective rationality. In a social dilemma, individually reasonable behavior leads to a situation in which everyone is worse off. The first part of this review is a discussion of categories of social dilemmas and how they are modeled. The key two-person social dilemmas (Prisoner’s Dilemma, Assurance, Chicken) and multiple-person social dilemmas (public goods dilemmas and commons dilemmas) are examined. The second part is an extended treatment of possible solutions for social dilemmas. These solutions are organized into three broad categories based on whether the solutions assume egoistic actors and whether the structure of the situation can be changed: Motivational solutions assume actors are not completely egoistic and so give some weight to the outcomes of their partners. Strategic solutions assume egoistic actors, and neither of these categories of solutions involve changing the fundamental structure of the situation. Solutions that do involve changing the rules of the game are considered in the section on structural solutions. [Kollock] concludes the review with a discussion of current research and directions for futurework. One Page Summary: “The study of social dilemmas is the study of the tension between individual and collective rationality. In a social dilemma, individually reasonable behavior leads to a situation in which everyone is worse off. The first part of this review is a discussion of categories of social dilemmas and how they are modeled.” The Prisoner’s Dilemma, the problem of providing public goods, and Hardin’s Tragedy of the Commons are three powerful metaphors that facilitated and structured research but also served as blinders since their limitations are often not recognized. Models:Kollock’s analysis divides dilemmas into two-person and N-person dilemmas. The key two-person dilemmas are the Prisoner’s Dilemma, the Assurance Game, and the Chicken Game. Each of these models is defined by the ordering of four possible outcomes: mutual cooperation, mutual defection, and either first or second person’s unilateral defection. Each of these outcomes generates an individual benefit for each person and is ordered by the benefit for the first person. The Prisoner’s Dilemma models unsecured transactions, e.g. buying and selling over the Internet. The best outcome of a Prisoner’s Dilemma is unilateral defection of the first person, followed by mutual cooperation, mutual defection, and the worst outcome is the first person’s unilateral cooperation. Since defection has the highest potential benefit and cooperation the highest potential risk, the equilibrium of the Prisoner’s Dilemma is mutual defection. This equilibrium is deficient because the best outcome for both players is mutual cooperation. The Assurance Game is similar to the Prisoner’s Dilemma except it models situations where mutual cooperation is more benefical for each player than unilateral defection, e.g. a project that requires collaboration. This extra motivation to mutually cooperate creates two equilibria, one optimal, which is mutual cooperation, and one deficient, which is mutual defection. The optimal equilibrium requires trust between the two persons sufficient to assure each other that the other will cooperate. Insufficient trust leads to the deficient equilibrium. The Chicken Game is again similar to the Prisoner's Dilemma except mutual defection is the worst outcome, worse than unilateral cooperation. This replaces the Prisoner’s Dilemma’s mutual defection equilibrium by two equilibria, unilateral defection and unilateral cooperation because of the strong motivation to not mutually defect. The Chicken Game is a model for situations that require volunteer effort to avoid the worst outcome but where duplicate effort is less desirable. Kollock divides N-person dilemmas into two types based on cost and benefit for each individual. The first type is known as the social fence,s where an individual is presented with an immediate cost that generates a benefit shared by all. The individual wants to avoid the cost but if all do, everyone is worse off. A common metaphor of the social fence is the provisioning of public goods, which are (to a varying degree) non-excludable and nonrival. The key characteristic of a public good dilemma is the production function which defines the relationship between the level of resources contributed and the level of public good provided. Production functions are classified into decelarating, linear, accelerating, and step functions. Various production functions can produce N-person versions of any of the 2-person dilemmas. The second type is know as social trap where the “individual is tempted by an immediate benefit that produces a cost to all. If all succumb to the temptation, the outcome is a collective disaster.” The usual metaphor of the social trap is the tragedy of the commons. A key feature of commons dilemmas is that the benefits are non-excludable (or difficult to make excludable) and subtractable. The key characteristic of commons dilemmas is the carrying capacity of the commons which depends on the replenishment rate of the subtractable joint resource. Important (but not inevitable) features that affect N-person dilemma dynamics and contrast them to two-person dilemmas are anonymity, diffusion of defection cost, and little or no direct control on others. Some of these features are also found in two-person dilemmas, e.g. blaming defection on out-of-control circumstances is a form of anonymity in two-person games. Solutions:“The second part of [Kollock’s paper] is an extended treatment of possible solutions for social dilemmas. These solutions are organized into three broad categories based on whether the solutions assume egoistic actors and whether the structure of the situation can be changed: Motivational solutions assume actors are not completely egoistic and so give some weight to the outcomes of their partners. Strategic solutions assume egoistic actors, and neither of these categories of solutions involve changing the fundamental structure of the situation. Solutions that do involve changing the rules of the game are [called] structural solutions.” The motivation of not completely egoistic actors to cooperate is influenced by social value orientation, communication, and group identity. The social value orientation of a person seems to be acquired from the person’s social environment and is some linear combination of a cooperator who tries to maximize joint outcome, a competitor who tries to maximize own outcome relative to partner, and an individualist who tries to maximize own outcome. Kollock does not find any conclusive results in how to influence social value orientation but does find evidence that it varies between different countries. The presence of communication positively affects cooperation rates. Communication enables a person to find out about others’ choices, to make explicit commitments, to appeal to what is the moral thing to do, and most importantly, to create or reinforce a sense of group identity. The effect of group identity is in fact so strong that it can affect cooperation rates even in the absence of communication. In-group behavior of individuals frequently includes personal restraint and treating Prisoner’s Dilemma situations as Assurance Games. However, in-group behavior implies out-group behavior with the potential to cause severe social costs due to intergroup conflicts. “[Strategic solutions] rely on the ability of [egoistic] actors to shape to shape the outcomes and hence behavior of other actors. For this reason, many of these strategic solutions are limited to repeated two-person dilemmas.” Axelrod (see The Evolution of Cooperation) identifies three requirements for strategic solutions: ongoing relationships between actors (i.e. all expect shared dilemmas in their future), ability to identify each other, and ability to keep track of the other’s past behavior. The most successful strategy in iterative Prisoner’s Dilemma tournaments (everyone against everyone) that meet these requirements is Tit-for-Tat which starts out with cooperation and then matches the partner’s previous behavior. This strategy transforms a repeated Prisoner’s Dilemma into a repeated Assurance Game since the only long-term outcome of this strategy is either mutual cooperation or mutual defection (the two equilibria of the Assurance Game). Key aspects of successful strategies in repeated Prisoner’s Dilemma tournaments are (1) to realize that it is not a zero-sum game hence does not benefit from a competitive social orientation (“don’t be envious”), (2) to not defect first, (3) to reciprocate both cooperation and defection, and (4) to be predictable so that the partner clearly understands one's strategy. One important caveat is that repeated Prisoner’s Dilemma tournaments assume perfect communication. In real life where communication is often imperfect more generous or forgiving strategies can avoid accidental cycles of recrimination. Recent evidence suggests that the strategy of choosing partners is more important than the strategy used within a dilemma. In a modified version of iterative Prisoner’s Dilemma tournament actors can exit current relationships and choose alternative partners. A very successful strategy in this environment is Out-for-Tat which exits a relationship as soon as the partner defects. A more forgiving version that gives a defecting partner a second chance is even more successful. Strategies for N-person dilemmas involve grim triggers, social learning, and group reciprocity. In a “grim trigger” strategy an individual only cooperates if all other group members cooperate and defects as soon as one other group member defects. Social learning is the basis of a cognitively less taxing class of strategies that involves imitating other group members and look for thresholds in public good provisioning instead of calculating marginal rates of return or figuring out dominating strategies. Group identity increases cooperation rates because group members follow strategies that assume that all members share a strong expectation of group reciprocity (reciprocity within the group). Structural solutions change the rules of the dilemma thereby changing or eliminating it. One approach is to reinforce prerequisites for strategic solutions by introducing long-term accountability (shadow of the future) that influences individual reputations. However, accountability and reputation are not sufficient to escape the Prisoner’s Dilemma’s equilibrium of mutual defection (in two- or N-person version) if the means to encourage cooperation are too weak (e.g. production function for public good too flat or too much effort required to reach provisioning point). Many people seem to positively weigh others’ outcomes since cooperation increases significantly as the benefits to others from one’s cooperation increase. Cooperation levels are also higher if group members are asked to contribute to a non-divisible public good that only benefits the whole group, probably due to an increased sense of group identity (see group reciprocity). Cooperation in N-person dilemmas increases if individual contributions have (or are perceived to have) a discernable effect, i.e. make an efficacious contribution. For public goods with step-level production function one can create a minimal subgroup that requires every member to contribute in order to reach the provisioning point or let two groups compete for contributions, turning an N-person Prisoner’s Dilemma into an N-person Chicken Game. Another example are "matching grants" or "adopting" an individual from a large group of benefactors. Increasing group size makes defection more anonymous and increases the cost of organizing. However, research results on cooperation depending on group size alone are inconclusive. In the case of highly non-rival goods with a threshold production function a larger group is more likely to contain a "critical mass" of cooperating individuals. Diversity of group members' interests and resources encourages formation of critical mass. A common structural strategy for N-person dilemmas is the creation of boundaries in an attempt to make public goods or commons more excludable. There are three main approaches: The first one is to institute an external authority or trusted leader to govern access to commons. This approach appears to be less preferable if other structural changes are possible. Establishing an external authority can raise severe problems of justice, enforcement, corruption, and scalability. The second approach is to break up commons into private parcels assuming that individuals will take better care of own property than common property. However, privatization does not work for non-divisible goods, raises the social question of who gets to own commons, does not prevent owners to routinely destroy their own property (“tragedy of enclosure”), and requires institutional support to enforce private property rights. A third approach is to locally regulate “access to and use of common property by those who actually use and have local knowledge of the resource.” One key characteristic of successful and long-lasting local regulations is clearly defined boundaries. Sanctions are a structural method to encourage cooperation where the outcomes themselves of N-person dilemmas are too weak of a motivator. However, the implementation of sanctions can be very expensive. Local monitoring and sanctioning systems are more practical and less costly. Another way to reduce cost is to use a graduated system of sanctions with low-cost conflict resolution. A sanctioning system is itself a public good and therefore poses a second-order dilemma. Communities with a high level of trust readily cooperate in a first-order dilemma but cooperate less in a second-order dilemma hence are less willing to support a sanctioning system. The opposite is true for communities with a high level of distrust. Six-Degrees: The Science of a Connected AgeOne Sentence Summary: Healthy social, technical, biological and professional networks are built on cooperative frameworks that enable them to quickly spread information and phenomena regardless of beneficial or malicious intent; this appears to be a deep structural characteristic of "small-world" or "scale-free" networks that have a relatively small number of hubs that enable extensive interconnectivity across large numbers of nodes. Disciplines: Biology Business Anthropology History Cultural Evolution Computer Science Technology Physics Economics Political Science Sociology Psychology Information Mathematics Findings:
Keywords: networks interdependence hierarchy group forming networks game theory evolution equilibrium cultural evolution cooperation communication Published in: Norton Press Date: 2003 One Paragraph Summary: Author Duncan Watts helped found the science of network theory. In Six Degrees he describes the evolution of the science. This narrative covers each step in the philosophical evolution to provide the reader with the context as well as the numbers behind the findings. Starting with Milgram's six-degrees studies from the 1950s as a base, they investigate the small-world problem and identify the mechanisms by which networks operate. They conclude that the solution to the small world problem reveals a series of balancing acts. Depending on context, people are either extremely connected or perceptually fragmented; networks are robust or fragile; and ambiguity can create opportunity or be a harbinger of a network's demise. One Page Summary: Six Degrees begins in the beginning. Stanley Milgram's initial small world studies are analyzed. His findings in seeing if a group of people in Nebraska can get a letter to someone in Massachusetts are scrutinized. Milgram left a puzzle. Mathematically, six degrees of separation can be shown and intuitively it is appealing. But do social networks actually work that way? Initially, Watts steps into the world of pure mathematic theory. Graph theory and random graphs are employed to build potential worlds in which connections can be made. These tools are detailed and their histories explained. Watts and his colleagues then take the science to new levels, by introducing sociology, epidemiology, economics, and business models into this new multi-disciplinary science. Immediately, each new field of study brings with it new insights into network dynamics. This convergence of disciplines reveals the social, transportation and technological networks that make up our world. These networks are, ultimately, made up of individuals. Individuals in turn relate back to the networks and define how they operate. Socially, people relate to their network by clustering. Clusters are logical organizations of network elements. In a social context, we might cluster in terms of a religion, a favorite author, a school we are attending or an affinity for a type of food. Some of these have very close physical distance, while others have a social distance with members spread out over a large area. Networks of this type are, to various extents, “scale-free” networks. If graphed these networks roughly follow a classic power law trend where the level of connectivity between two nodes in a network increases dramatically as more nodes are connected. Real-world scale-free networks tend to have highly connected hubs which rapidly, purposely, and efficiently transmit pertinent or pervasive content from one location to another. In social circles, these are networkers. In the airline network these are hub airports. In traffic they would be freeway interchanges. Due to this architecture, the Internet and modern air transport have combined to greatly decrease the role of proximity in our social networks. This has had great impacts on commerce, tourism, cultural sensitivity and other social factors. However, it has also led to great risks in the transmission of diseases, sensitivity to distant economic fluctuations, and rapid spread of misinformation. These dynamics create a type of network that Duncan calls simultaneously robust and vulnerable. Their strength and weakness is that, with rapid transmission from cluster to cluster, anything can move quickly from one location or group to another. He uses the example of Toyota, whose network of suppliers was organized in such a way as to quickly compensate for and recover from a potential economic catastrophe. Stable scale-free networks do not rely on a rigid hierarchy to provide direction in times of crisis. Rather, the structure of the network itself can rapidly respond to an unforeseen situation. Their network was arranged in such a way as to foster and reward communication. This communication helped cope with ambiguous or unplanned situations. Rather than paralyzing Toyota while people waited for a decision from a rigid hierarchy, the contractors in the network were able to analyze the calamity and provide a rapid response to it. As mentioned above, this robustness also rapidly transmits malicious content as well. The Melissa Virus, SARS and Ebola are analyzed to show why the network did or did not transmit them and, when it did, how they eventually died out. Watts ends this book by summarizing that the multidimensional nature of social distance is sometimes counterintuitive and subjective. People can feel close in a network sense to people they are physically distant from and, conversely, socially distant from people physically nearby. He continues by warning that social and physical distances have shrunk. People can quickly travel from place to place and economies are highly interdependent. The sheer number of dependencies in the modern world may yield surprising results from seemingly insignificant actions. He finishes by showing the stability of our networks with the example of how New York adapted to the 9-11 attacks. The City bounced back to semi-normal operations within a week. During the disaster, the best laid plans of emergency operations staff were scuttled by the utter unavailability of facilities and services designed to copy with disasters. The network will provide.
Modeling Robust Settlements to Civil War: Indivisible Stakes and Distributional CompromisesOne Sentence Summary: From mathematical modeling of the risk factors and uncertainty involved in a party’s continued conflict, withdrawal from conflict or commitment to a peace agreement, the distributional aspects surrounding civil war negotiations are shown to determine the robustness and range of potential settlements; the actual moves of conflicting parties in civil wars are found to reflect the dynamics of game theoretical models. Disciplines: Economics Political Science Findings:
Keywords: assurance game civil society equilibrium prisoners dilemma Published in: Santa Fe Institute: Working Papers Date: October 2003 One Paragraph Summary: In the absence of a decisive military advantage, self-enforcing peace settlements are still possible in a civil war. Wood explores the conditions under which parties will not necessarily renege in the absence of external enforcement, regarding settlements which distribute post-war political power and economic resources. Self-enforcing settlements rely on each party surpassing a “critical belief threshold” wherein the best response becomes to compromise for peace given the other party’s likelihood to compromise. In other words, the critical belief threshold is surpassed by altering the structure of payoffs so as to change the conflict from a Prisoner’s Dilemma to an Assurance Game. Continuing to fight can be a self-enforcing strategy, as is seen in real conflicts when war-time benefits like illicit trade are not reproducible in times of peace. The range of potential settlements is the set of distributional arrangements in which the critical belief threshold is surpassed for both parties. The robustness of a settlement refers to its ability to withstand the exogenous shocks that often occur and influence the confidence of parties in the peace process. Wood identifies a way to craft a peace settlement so that it is optimally robust, by examining where the belief thresholds for all parties intersect along potential distributions. She introduces as a variable in the conflict the perceived degree of indivisibility of stakes, as stakes in real conflicts are often not totally divisible or indivisible and the actor’s perceptions play a large role. Perceptions of indivisibility of goods reduce the range and robustness of potential settlements. Examples of partially indivisible stakes include holy sites, strategic locations and network systems, wherein control is not worth very much until the party controls a lot of it. Factions often arise within a party when there are differing opinions on the payoff of a settlement and similarly lead in the theoretical model to decreases in the range and robustness of settlements. Foundations of Human Sociality (Introduction and Overview)One Sentence Summary: Experiments like the Ultimatum Game and the Public Goods Game (one shot games for real money divided among strangers) that have been conducted in different countries all over the world have shown that group behavior frequently does not fit the traditional model of self-interested actors, that it is too richly varied between cultures to support a universal sense of fairness, and that a higher degree of market integration and higher payoffs to cooperation can be linked to greater levels of prosocial behavior. Disciplines: Economics Sociology Psychology Findings:
Keywords: trust reputation reciprocity public goods prisoners dilemma game theory equilibrium cultural evolution cooperation communication assurance game altruism Published in: Oxford University Press Date: 2004 One Paragraph Summary: The self-regarding and outcome oriented picture of human behavior presented in traditional economics does not explain why humans care so much about each other and about how social interaction is carried out, not just the end goals. The Ultimatum Game, designed by Werner Guth, is just one illustration of how real people will not always follow the dictates of self-interested rationality. Two subjects are given a sum of money, one is given the power to divide the sum, and the other can either accept or reject (in which case neither get any money). Research from conducting hundreds of trials of the game with thousands of students in Europe, Japan and the USA has shown that the responders frequently reject low offers and proposers frequently propose near equal divisions, even though it is to their monetary disadvantage. While early experiments on undergraduates seemed to suggest that there was a universal sense of fairness, extended research in different cultures (hunter-gatherers, slash-and-burn agriculturists, nomadic pastoralists) has exposed much cultural variation in responses, indicating that local cultural conditions play an important role in how people approach cooperation. One Page Summary: The self-regarding and outcome oriented picture of human behavior presented in traditional economics does not explain why humans care so much about each other and about how social interaction is carried out, not just the end goals. The Ultimatum Game, designed by Werner Guth, is just one illustration of how real people will not always follow the dictates of self-interested rationality. Two subjects are given a sum of money, one is given the power to divide the sum, and the other can either accept or reject (in which case neither get any money). Research from conducting hundreds of trials of the game with thousands of students in Europe, Japan and the USA has shown that the responders frequently reject low offers and proposers frequently propose near equal divisions, even though it is to their monetary disadvantage. While early experiments on undergraduates seemed to suggest that there was a universal sense of fairness, extended research in different cultures (hunter-gatherers, slash-and-burn agriculturists, nomadic pastoralists) has exposed much cultural variation in responses, indicating that local cultural conditions play an important role in how people approach cooperation. While mean proposals for university students from all over the world was usually between 42 and 48 percent, mean proposals from this cross-cultural study varied from 25 to 57 percent. Rejection rates, the action of the responders, also varied considerable between groups. Individual-level economic and demographic variables did not explain behavior as well as group-level behavior, and game play often could be connected to the people's common patterns of interaction. For example, the Orma recognized that one of the experiment's games was similar to the harambee, a local institution of giving to public goods like roads and schools. They began calling it 'the harambee game' and displayed highly prosocial behavior. In other groups, like the Au and Gnau, frequent rejection of generous offers can be explained by a cultural association with gift-giving: accumulating gifts, even if unsolicited, can imply a lowered status and force the receiver into future obligations or political alliance. The cross-cultural study showed that, in the case of groups at the extremes of behavior, "contrasting behaviors seem to reflect their differing patterns of everyday life, not any underlying logic of hunter-gatherer life ways." The effect of market integration on cooperation to obtain a monetary reward can be explained easily: individuals from market-oriented societies when put in the context of one of the games are able to seek analogues in their daily activities of using and trading money with strangers. "Those who do not customarily deal with strangers in mutually advantageous ways may be more likely to treat anonymous interactions as hostile or threatening, or as occasions for the opportunistic pursuit of self-interest." Evolution of Indirect ReciprocityOne Sentence Summary: Cooperation through indirect reciprocity, captured by the phrase "I help you, someone else helps me", requires the evolution of reputations and communication of those reputations among the larger group (as in the human instinct to gossip), cognitive abilities beyond being able to identify relatives (required for kin selection) or the individuals who have cooperated with you in the past (required for direct reciprocity). Disciplines: Economics Sociology Psychology Findings:
Keywords: agent-based model altruism assurance game communication cooperation equilibrium game theory language norms prisoners dilemma public goods punishment reciprocity reputation tit-for-tat trust Published in: Nature 437, 1291-1298 Date: October 27, 2005 One Paragraph Summary: Cooperation through indirect reciprocity, can be captured by the phrase "I help you, someone else helps me". Indirect reciprocity helps explain how cooperation is possible at all when economic transactions move beyond small villages where one can easily keep track of one's interactions with everyone else. The success of strategies of indirect reciprocity in empirical studies might be attributable to the fact that humans care so deeply not only about how they are treated, but about the results of interactions between third parties. This concern and the desire to communicate concerns, or gossip, might in turn be explained by evolutionary psychology and the benefits of cooperation in large groups, surpluses resulting from division of labor. To test strategies of indirect reciprocity no two players can interact more than once and the scores of players (the portion of times they have cooperated with others) must be visible. A player choosing a simple version of indirect reciprocity will only cooperate with those whose score is above a certain threshold. However, this player might be punishing another player using indirect reciprocity who has only interacted with defectors. "Effectively, discriminating players pay a cost for punishing bad co-players. Such a form of altruistic punishment can promote cooperation in the community, but at a cost to the punisher, and thus can be viewed as a social dilemma." A more sophisticated strategy would have a player discriminate between justified defection (defecting to punish someone who always defects) and unjustified defection (defecting regardless of the recipients reputation). This strategy avoids the case where a group of players who always cooperate is invaded by a group of players who always defect, but it requires the cognitive abilities to keep track of interactions that are far removed from one's own. Measuring Social Norms and Preferences Using Experimental Games: A Guide for Social ScientistsOne Sentence Summary: In addition to self-interested behavior, various experimental games have been able to quantifiably demonstrate behavior with preferences for altruism, equality and reciprocity, reflections of a human dedication to social norms even at personal cost. Disciplines: Economics Sociology Psychology Findings:
Keywords: punishment public goods prisoners dilemma game theory equilibrium assurance game altruism reciprocity reputation trust Published in: Oxford University Press Date: 2004 One Paragraph Summary: The seven games explored here, ultimatum, public goods, dictator, prisoner's dilemma, trust, gift-exchange, and third party punishment, can be used both as metaphor to describe prototypical situations in the social world and as a tool to predict the behavior of players in the context of other players' likely actions. Data on the responses of real players can help guide the formation of successful and sustainable institutions for collective action. In a public goods game, for instance, contributions to the public good declined over repeated periods as cooperative players eventually became frustrated with an instigating group of free-riders. Once the structure of the game is altered to allow for punishment of free riders, the average contribution rises steeply to over 95 percent of the endowment. The actual rate of punishment does not have to be that high to generate this increase either; "the mere threat of punishment, and the memory of its sting from past punishments, is enough to induce potential free riders to cooperate." One Page Summary: The seven games explored here, ultimatum, public goods, dictator, prisoner's dilemma, trust, gift-exchange, and third party punishment, can be used both as metaphor to describe prototypical situations in the social world and as a tool to predict the behavior of players in the context of other players' likely actions. Data on the responses of real players can help guide the formation of successful and sustainable institutions for collective action. In a public goods game, for instance, contributions to the public good declined over repeated periods as cooperative players eventually became frustrated with an instigating group of free-riders. Once the structure of the game is altered to allow for punishment of free riders, the average contribution rises steeply to over 95 percent of the endowment. The actual rate of punishment does not have to be that high to generate this increase either; "the mere threat of punishment, and the memory of its sting from past punishments, is enough to induce potential free riders to cooperate." Another alteration that increases cooperation is permitting communication. "Communication allows the conditional cooperators to coordinate on the cooperative outcome and it may also create a sense of group identity." In the trust game, an investor gives an amount to a trustee, which is tripled and the trustee can give any amount from all to nothing back to the investor. Positive reciprocity, a sense of obligation to repay trusting investors that arises in the trust game, is an important key to harnessing cooperation. Implicit social contracts built on the basis of positive reciprocity are cheaper to implement and can be more successful than explicit contracts. The environment of our evolutionary adaptation can theoretically explain the origin of these preferences in repeated game settings. Evolution equips people with the cognitive ability to learn social norms and resulting strategies rather than having them hard-wired into the brain. This accords with the game theory conclusion that the best strategy depends on the structure of social relations and potential for norms to take hold and be effective. |
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