sharing economy

The Success of Open Source

One Sentence Summary:
Open source software, a form of social organization that configures intellectual property around the right to distribute, not the right to include, is a political economy and production system process, enabled by the Internet, that makes possible voluntary, distributed innovation and collective creation of complex public goods with neither the bureaucratic structure of the firm as we know it or the financial incentives of the market as we know them.
Disciplines:
Business
Law
Computer Science
Economics
Sociology
Information
Findings:
  • The GPL (General Public License) uses copyright law to configure property around the right to distribute rather than the right to exclude. The GPL, by preventing any users from adding restrictions that could deny these rights to others, extends the freedom to run programs, to study how they work, to modify them, to redistribute copies gratis or for fee, to change and improve them and to redistribute modifications. This "shifts the fundamental optic of intellectual property rights away from protecting the prerogatives of an author toward protecting the prerogatives of generations of users."
  • Together with the Internet as a coordinating medium and a shared set of norms that constitute a community, the GPL creates a system of value creation and a set of governance mechanisms that enable the distributed production, maintenance, and development of highly complex software code.
  • The motivations of highly talented programmers to voluntarily contribute include the opportunity to learn the programming craft, the pleasure of working on high quality code, reputation capital, and contribution to a battle against Microsoft and proprietary software in general.
  • As important as the code is the process by which it is built. The open source community's organizing principles include "criteria for entering and leaving, leadership roles, power relations, distributional issues, education and socialization paths, and all the other characteristics that describe a nascent culture and community structure."
  • "The open source process has generalizable characteristics, it is a generic production process, and it can and will spread to other kinds of production. The question becomes, are there knowledge domains that are structured similarly to the software problem?" "The key concepts of the argument – user-driven innovation that takes place in a parallel distributed setting, distinct forms and mechanisms of cooperative behavior regulated by norms and governance structures, and the economic logic of "antirival" goods that recasts the "problem" of free riding – are generic enough to suggest that software is not the only place where the open source process could flourish.
  • "The key element of the open source process, as an ideal type, is voluntary participation and voluntary selection of tasks." Coordination costs are dramatically lowered by self-election: each contributor chooses what to work on, when to start, and when to quit.
  • "Eight general principles that capture the essence of what people do in the open source process: Make it interesting and make sure it happens; scratch an itch (link private contributions to a public good); minimize how many times you have to reinvent the wheel; solve problems through parallel work processes whenever possible; leverage the law of large numbers; document what you do; release early and release often; talk a lot.
  • Open source production is social because it is a product of voluntary collective collaboration, political because structures and organizations allocate resources and manage conflicts, technical because the final product is software code that must work, and economic in a fundamental sense of understanding the way individual choices about what to do with limited time and energy aggregate to a macrolevel.
  • Motivations for contributing include the fun of programming, the opportunity to learn the craft of programming, an urge to contribute to the open source community, ego-boosting (but not bragging – the norm is that the work brags for you), and reputation. A simple but fundamental shared belief is "the notion that personal efficacy not only benefits from, but positively requires, a set of cooperative relationships with others."
  • Rishab Aiyer Ghosh reframed the collective action problem of contributing to open source software by using the image of a vast tribal cooking pot into which one person puts a chicken, another puts in onions, and they each take out a bowl of stew; ordinarily, stews are vulnerable to free-riders who take out but don't contribute, but the Internet makes digital products like software "magically" non-rival: "If a sufficient number of people put in free goods, the cooking pot clones them for everyone so that everyone gets far more value than was put in.
  • The system at a whole benefits from riders, who help invoke network effects by growing the user base; further, if even a small number of free-riders who use but don't create code report the existence of a bug or ask for a needed feature, the effectiveness of the production system increases.
  • Coordination is mediated by social norms: ownership customs enshrined in the GPL; decision-making and support ownership customs; and the technical rationality of "let the code decide."
  • "End-to-end innovation goes a step beyond simply reduced transaction costs. It enables parallel processing of a complex task in a way that is not only geographically dispersed but also functionally dispersed. End-to-end architecture takes away the central decision-maker in the sense that no one is telling anyone what to do or what not to do. This is the essence of distributed innovation, not just a division of labor. There are no weak links in this chain because there is, in a real sense, no chain. Innovation is incentivized and emerges at the edges,; it enters the network independently,; and it gets incorporated into more complex systems when and if it improves the performance of the whole."
  • Four organizational principles needed for distributed innovation: "Empower people to experiment." "Enable bits of information to find each other." "Structure information so it can recombine with other pieces of information." "Create a governance system that sustains this process."
  • "The notion of open-sourcing as a strategic organizational decision can be seen as an efficiency choice around distributed innovation, just as outsourcing was an efficiency choice around transaction costs."
  • Hierarchies and networks exist in a dynamic relationship over time; one form may come dominate, or each can coexist in appropriate niches. "Most interesting will be the new forms of organization that emerge to manage the interface between them, and the process by which those boundary spanners influence the internal structure and function of the networks and the hierarchies that they link together." Future turmoil at this interface will be political as well as economic.
  • Open source process most likely to work effectively when potential contributors can judge the viability of the evolving product, have the information they need to make informed bets that contributions will add up to something useful for all, are driven motives beyond simple economic gain and have a relatively long "shadow of the future," learn by doing and gain personally valuable knowledge, share a positive norm about the value of contributing to the process.
Keywords:
sharing economy
open source
peer production
Author(s) / Editor(s):
Published in:
Harvard University Press
Date:
2004
One Paragraph Summary:

The Internet and a decentralized means of social organization around a production goal make possible "distributed innovation" that radically reduces both transaction and coordination costs, making possible the collective creation of public goods. Although open source software production is the most successful example of this process, it is not the only one. Self-interest combines with a norm of sharing a public good that benefits all; learning, reputation capital, and solving a problem one already needs to solve ("scratching an itch") are individual motivating factors. Self-election eliminates the cost of hierarchical management – individuals decide what to work on. Free-riders contribute to positive network effects by increasing the size of the user base, and aggregate infinitesmal contributions into significant efficiency gains by occasionally reporting a rare bug or complaining about a missing feature.

The Quest for Meaning in Public Choice

One Sentence Summary:
Frameworks, composed of theories that are in turn composed of varying models need to be developed to study and make predictions about the complex behaviors that take place in social situations.
Disciplines:
Economics
Sociology
Psychology
Findings:
  • With incomplete information and information-processing capabilities, individuals competing for common-pool resources may make mistakes in choosing strategies designed to realize a set of goals.
  • Communication and sanctioning mechanisms among potentially competing members of a community competing for common-pool resources increases the efficiency and stability of resource exploitation.
  • A shared culture—generally accepted norms of behavior, common understanding, homogeneity of preferences and resources—improves the probability that a community will develop adequate rules and norms to govern the use of resources.
  • The transmission of culture, rules, and norms through information, knowledge, and skills across generations is a challenge for the stability of open, democratic, self-governing societies over time.
Keywords:
civil society
communication
competition
cooperation
game theory
group forming networks
property rights
public goods
sharing economy
Author(s) / Editor(s):
Published in:
American Journal of Economics and Sociology, vol. 63, issue 1, pages 105-147
Date:
January 2004
One Paragraph Summary:

A useful Institutional Analysis and Development (IAD) framework has evolved under the leadership of the Ostroms and their colleagues at Indiana University for over two decades. It has been applied with success in laboratory experiments on social behavior and in field studies and has enabled the creation of useful models with predictive value in diverse situations. Some results from the application of the IAD framework have lead to suggestions for effective use of common resources and norms for community decision making. The importance of effective communication and sanctioning mechanisms in effective community governance has become clear from the use of the framework.

One Page Summary:

The Institutional Analysis and Development (IAD) framework developed by the Ostroms and their colleagues at Indiana University provides a foundation for studying a multitude of theories, models, and predictions of public choice behaviors in different systems of governance and organization.

Frameworks define the action arena to which it would be applied; the resulting patterns of interactions and outcomes, and the means of evaluating those outcomes.

A framework is a general language about how varying rules, physical and material conditions, and attributes of a community affect the structure of action arenas, the incentives for actors, and resulting outcomes.

Action arenas include an action situation and the actors in that situation.

An action situation includes:

  • Participants
  • Positions
  • Outcomes
  • Action-outcome linkages
  • Control that participants exercise
  • Information
  • Cost and benefits of outcomes

Actors (individual or corporate) involve:

  • Resources brought to the situation
  • Values assigned to states of the world
  • Methods for dealing with knowledge and information
  • Selection processes for courses of action

Analysts can make strong predictions in tightly constrained situations of complete information: overuse of resources in an open commons where the actors do not share access to collective choice arenas.

Results are not as clear in situations where actors are embedded in communities with norms of fairness and conservation as well as the ability to communicate with each other.

Evaluation criteria can include a range of values for categories such as the following:

  • Economic efficiency
  • Fiscal equity among actors
  • Redistributional equity (e.g., policies to care for poorer individuals
  • Accountability
  • Conformance to a general morality
  • Adaptability to change

The IAD framework has been applied to various domains to make predictions of resulting behaviors in field settings. Examples of successful application include:

  • Police services
  • Urban public services in general
  • Common-pool resources: these were studied in laboratory as well as field settings. The IAD framework was used to create a theory of behavior. Communication of participants affects behavior: if no communication was permitted, the results approximated that of non-cooperative game theory. Communication led to different, more positive, results.
  • The IAD framework was used to develop extensive databases coding common-pool resources and diverse property regimes.

The Cornucopia of the Commons

One Sentence Summary:
Dan Bricklin examines ways to induce a pool of users to contribute to a commons without extra effort, using the architecture of the commons (as in Napster's default to sharing in the way download directories are available) and leveraging user's self-interest.
Disciplines:
Business
Economics
Sociology
Findings:
  • Users must want to use the shared repository, i.e. it should contain things that are of value to them.
  • Adding to the commons must be a "a natural by-product of the user's work" i.e. users should be "adding to the value of the database without doing any extra work."
  • Sharing should be the default.
Keywords:
sharing economy
peer production
open source
hierarchy
communication
Author(s) / Editor(s):
Published in:
O'Reilly and Associates, Inc.
Date:
March 2001
One Paragraph Summary:

Dan Bricklin examines ways to induce a pool of users to contribute to a commons without extra effort, using the architecture of the commons (as in Napster's default to sharing in the way download directories are available) and leveraging user's self-interest. The key to understanding the success of Napster and other file-sharing technologies resides not in their 'peer-to-peer' nature but in the fact that they provide users with access to a database of desirable things and enable people to create a public good in the process of seeking their own interests.

One Page Summary:

Dan Bricklin examines ways to induce a pool of users to contribute to a commons without extra effort, using the architecture of the commons (as in Napster's default to sharing in the way download directories are available) and leveraging user's self-interest. The key to understanding the success of Napster and other file-sharing technologies resides not in their 'peer-to-peer' nature but in the fact that they provide users with access to a database of desirable things and enable people to create a public good in the process of seeking their own interests.

Bricklin identifies three ways to fill a database: organized manual, organized mechanical, and volunteer manual.

CDDB succeeded at motivating volunteer manual data entry because it leveraged the desire for users to have their data in the database so that CDDB-aware programs could access it, for example when a user would insert a CD into their computer.

Bricklin calls this "harnessing the power of individual selfishness."

Napster cleverly avoided manual data entry by automatically indexing anything in the user's 'Shared Music' directory. Thus "storing the copy in the shared music directory [was] a natural by-product of the user's work with the songs."

Sharing is the default. This results in users "adding to the value of the database without doing any extra work."

The Cathedral and the Bazaar

One Sentence Summary:
Eric Raymond compares two styles of software development using his own experience as illustration -- the traditional top-down (Cathedral) approach and the bottom-up (Bazaar) approach -- and points out how Internet-enabled cooperation makes the Bazaar approach highly efficient for the right tasks.
Disciplines:
Economics
Findings:
  • People will work best on what they are interested in. People will volunteer and dedicate their time and energy because they want to see the project succeed.
  • Doing anything should be treated as an experimental process. Progress and refinement are by definition re-doing. “Laziness” as a motive drives refinement as a means of maximizing efficiencies in service to the project’s goal. The result is robust data structures and minimal code.
  • Many eyes and heads are better than one when a means of coordinating exists. This is true of problem-finding, idea generation, bug-finding, bug-fixing, application-testing, and code-refinement.
Keywords:
sharing economy
peer production
open source
Author(s) / Editor(s):
Published in:
First Monday
Date:
1998
One Paragraph Summary:

Eric Raymond compares two styles of software development using his own experience as illustration. The Cathedral refers to a top-down command-and-control approach, whereas the Bazaar refers to a decentralized cooperative approach. The success of the bazaar-made operating system Linux led Raymond to investigate why that approach succeeded when the accepted norm was that only a Cathedral approach could successfully create good software. Harnessing developers' self-interest, enabling them to swarm on programming code to find bugs, co-developing with users are some of the key strategies Raymond points out.

One Page Summary:

Eric Raymond compares two styles of software development using his own experience as illustration. The Cathedral refers to a top-down command-and-control approach, whereas the Bazaar refers to a decentralized cooperative approach. The success of the bazaar-made operating system Linux led Raymond to investigate why that approach succeeded when the accepted norm was that only a Cathedral approach could successfully create good software.

Raymond reaches a number of conclusions about the Bazaar approach to writing software.

Every good work of software starts by scratching a developer's personal itch. “Scratching an itch” is a way of harnessing self-interest to get high-quality volunteer labor. Developers will work hardest at solving their own problems first, and since those problems are often also other people’s problems, the community has shared incentives to cooperate.

Good programmers know what to write. Great ones know what to rewrite (and reuse). This refers to the value of “constructive laziness,” i.e. that good programmers seek to do as little work as possible and therefore are drawn towards the most efficient methods they can find.

"Plan to throw one away; you will, anyhow." (Fred Brooks, The Mythical Man-Month, Chapter 11) Raymond clarifies, “you often don't really understand the problem until after the first time you implement a solution. The second time, maybe you know enough to do it right. So if you want to get it right, be ready to start over at least once.”

If you have the right attitude, interesting problems will find you. Your reputation directs things to you as people learn what you are good at.

When you lose interest in a program, your last duty to it is to hand it off to a competent successor. If you don’t make arrangements for the capable continuation of a software project, then the entire community loses.

Treating your users as co-developers is your least-hassle route to rapid code improvement and effective debugging. Your users are your testers.

Release early. Release often. And listen to your customers. Given a large enough beta-tester and co-developer base, almost every problem will be characterized quickly and the fix obvious to someone. Or, less formally, "Given enough eyeballs, all bugs are shallow." I dub this: "Linus' Law". I am indebted to Jeff Dutky for pointing out that Linus' Law can be rephrased as "Debugging is parallelizable."

Smart data structures and dumb code works a lot better than the other way around. Brooks, Chapter 9: "Show me your [code] and conceal your [data structures], and I shall continue to be mystified. Show me your [data structures], and I won't usually need your [code]; it'll be obvious."

If you treat your beta-testers as if they're your most valuable resource, they will respond by becoming your most valuable resource.

The next best thing to having good ideas is recognizing good ideas from your users. Sometimes the latter is better.

Often, the most striking and innovative solutions come from realizing that your concept of the problem was wrong. The moral? Don't hesitate to throw away superannuated features when you can do it without loss of effectiveness. Antoine de Saint-Exupery (who was an aviator and aircraft designer when he wasn't being the author of classic children's books) said: "Perfection (in design) is achieved not when there is nothing more to add, but rather when there is nothing more to take away." When your code is getting both better and simpler, that is when you know it's right.

Any tool should be useful in the expected way, but a truly great tool lends itself to uses you never expected.

To solve an interesting problem, start by finding a problem that is interesting to you. In The Mythical Man-Month, Fred Brooks writes: “while coding remains an essentially solitary activity, the really great hacks come from harnessing the attention and brainpower of entire communities. The developer who uses only his or her own brain in a closed project is going to fall behind the developer who knows how to create an open, evolutionary context in which bug-spotting and improvements get done by hundreds of people.“

Provided the development coordinator has a medium at least as good as the Internet, and knows how to lead without coercion, many heads are inevitably better than one.

That Sneaky Exponential: Beyond Metcalfe's Law to the Power of Community Building

One Sentence Summary:
Reed's Law states that communications networks that connect groups (as opposed to peers) create value that scales exponentially with network size.
Disciplines:
Computer Science
Economics
Findings:
  • Networks that support the construction of communicating groups create value that scales exponentially with network size. Networks that connect peers for transactions create value that scales as N^2 however, an individual's attention and money scale only linearly. From this Reed concludes that because Group Forming Networks create more value (for users) than either broadcast or peer networks, they will out perform other forms of network connectivity both in ability to gain attention and in return on investment for businesses. This is immediately important for businesses that have networks such as supply chains that they wish to expose to the Internet for business agility.
  • In the literature on cooperative and collaborative systems, it is often stated that there is a dramatically increased benefit from the "internet scale" of connectivity. Reed has provided mathematical clarity for this observation. This is the "sneaky" exponential that Reed refers to in the title. Specifically if we view the internet in terms of Metcalfe's Law which grows as N^2, then for group connectivity, while 2^N is small initially, as N grows, it grows much faster than N^2. Hence the dramatic increase in value or benefit.
Keywords:
social capital
sharing economy
networks
group forming networks
cooperation
communication
Author(s) / Editor(s):
One Paragraph Summary:

Metcalfe's Law implies that the value of a communications network scales with the square of the number of peers that it connects (N*(N-1)) where N is the number of network access points. Reed's Law states that communications networks that connect groups (as opposed to peers) create value that scales exponentially with network size (based on the number (2^N-N-1) of non-trivial subsets that can be formed from N*(N-1) connected groups. Reed calls these networks Group-Forming Networks or GFNs.

One Page Summary:

Metcalfe's Law implies that the value of a communications network scales with the square of the number of peers that it connects (N*(N-1)) where N is the number of network access points. Reed's Law states that communications networks that connect groups (as opposed to peers) create value that scales exponentially with network size (based on the number (2^N-N-1) of non-trivial subsets that can be formed from N*(N-1) connected groups. Reed calls these networks Group-Forming Networks or GFNs.

Reed poses the question of what exactly is value in this setting? Value in a network that provides a service to users (e.g., broadcast networks, amazon.com, content providers) is the value of that service to the customer. A communications network connects peers and value is the "value of potential connectivity for transactions". For example, customers in a telecommunications network find value in the possibility of connecting with 911. Thus, potential connectivity provides the option of transacting. GFN's provide the ability to create and join groups and the value that is provided is the ability to affiliate groups. For example, a business with a supply network has the potential of affiliating with other supply networks. Reed concludes that using Sarnoff, Metcalfe, and Reed's law, there are three categories of value that networks can provide: (1) broadcast transactions which are linear value aimed at individual users (i.e., services), (2) peer transactions which is square value from the facilitation of peer transactions, and (3) GFN transactions which are the exponential value from facilitating group affiliation. As the Internet has developed, there has been a scale-driven value shift of value based on content, followed by value based on size of membership, to value based on the best facilitation of group affiliation. Reed does not imply that any of these values replaces another, rather than all are a part of Internet value.

Reed makes a very important point from this analysis. First, in real networks, the total price that is paid for transactions can only grow linearly because it is typically the case that consumers of value have money and attention that scale linearly with N. Reed calls this a saturation process and notes that if affects all types of value which implies that all three types value compete for the same resources. Once N grows sufficiently large, peer transactions will create more value for unit of network than broadcast transactions, and that GFN transactions will create more value per unit of network than either broadcast or peer transactions. Reed concludes that GFN transactions will out-compete the other categories in attention and return on investment.

Sharing Nicely: On Shareable Goods and the Emergence of Sharing as a Modality of Economic Production

One Sentence Summary:
Benkler defines a class of “shareable goods” whose use and distribution is more efficient under regimes that encourage sharing rather than through traditional markets.
Disciplines:
Law
Economics
Findings:
  • The use of “shareable goods” that systematically have excess capacity relative to the needs of their owners are more efficiently harnessed and allocated through sharing relationships rather than through market mechanisms.
  • The analysis of the economic efficiency and value of shareable (physical) goods has implications for legal and legislative policy in other areas such as intellectual property and wireless communication.
  • Current policy analysis, legal decisions, and legislation, often disregarding and/or ignorant of the economic and social value of shareable goods, has tended to defend existing market-based production and distribution regimes in support of increasingly outmoded centralized, capital intensive, industrial models of distribution (as opposed to production) of cultural media and communication systems. These limiting decisions incorrectly assume that the role of market production is fixed rather than technologically contingent.
  • How shareable goods are treated through legal, regulatory, and legislative policy has potentially crippling or encouraging impact on the architecture of multi-media devices, communication networks, power distribution systems and on the production of cultural goods.
Keywords:
intellectual property
open source
sharing economy
Author(s) / Editor(s):
Published in:
First published in The Yale Law Journal, Vol. 114, pp. 273-358
Date:
2004
One Paragraph Summary:

The class of “shareable goods” can be physical (e.g., excess capacity in an automobile or on a networked personal computer) or non-physical (e.g., intellectual property and wireless communication capabilities.) The characteristics of shareable goods lead Benkler to suggest the societal economic value of mechanisms encouraging sharing rather than exclusion as is traditional in market-based and state-controlled systems. He concludes with a discussion of the policy implications for technological innovation.

One Page Summary:

There is a class of “shareable goods” that systematically have excess capacity relative to the needs of their owners. The use of these goods is more efficiently harnessed and allocated through sharing relationships rather than secondary markets. These rival material resources are beginning to be shared in the production of both rival and non-rival goods. Examples include car-pooling and the pooling of excess processing capacity of personal computers connected to the Internet for decomposed computations in a variety of domains.

Social sharing and exchange among individuals who are strangers or weakly related is an underappreciated modality of economic production that should exist alongside price-based and firm-based market production and state-based production. The sharing of physical goods is analogous to the sharing of labor in peer production (e.g., open source software).

The goods that are amenable to sharing are “lumpy.” They deliver utility in discrete packages rather than continuously. Thus an automobile used in carpooling is purchased with a fixed number of seats; a PC has certain processing power, memory and storage. They have enough capacity to satisfy their owners, but more than is often needed. Shareable goods are also of “medium granularity”: granularity is a measure of the cost relative to the demand for them in and the wealth of a society. A locomotive or passenger plane is large grained virtually everywhere. An automobile or PC is mid-grained in the United States, but large grained in Bangladesh. Thirty years ago, computers were large grained all over the world. These goods are thus are large enough to satisfy the needs of their owners and inexpensive enough that one person can justify putting a unit into service given his ability and willingness to pay for it. They have an overcapacity on a aggregate basis.

The motivations to share are often altruistic, but may also be financial or offer some other non-financial reward (e.g., access to high occupancy vehicle car pool lanes in the case of ad hoc ride sharing systems.)

The provision of services through sharing is more efficient than traditional markets because of negligible transaction costs and the benefits of more direct information exchange: the needs of the end consumers are communicated more directly than in traditional markets.

The analysis of the economic efficiency and value of shareable (physical) goods has implications for legal and legislative policy in other areas such as intellectual property and wireless communication.

Current policy analysis, legal decisions, and legislation often disregarding and/or ignorant of the economic and social value of shareable goods, has tended to defend existing market-based production and distribution in support of increasingly outmoded centralized, capital intensive, industrial models of distribution (as opposed to production) of cultural media. These limiting decisions incorrectly assume that the role of market production is fixed rather than technologically contingent.

How shareable goods are treated through legal, regulatory, and legislative policy has potentially crippling or conversely encouraging impact on the architecture of multi-media devices, communication networks, power distribution systems and on the production of cultural goods.

P2P and Human Evolution: Peer to peer as the premise of a new mode of civilization

One Sentence Summary:
More than just a technical architecture or an organizational format for knowledge exchange or collaboration, Peer to Peer keeps appearing as a model in many arenas, from technical to cultural, to social and political, and it is ultimately leading to the establishment of a new civilization.
Disciplines:
Cultural Evolution
Technology
Sociology
Findings:
  • Peer to Peer involves free participation of equipotent resources within a network. It is emerging as a communication, collaboration, and production format.
  • It comes as a natural evolution resulting from advances in the technologies of collaboration, and as a reaction to hierarchical methods of command and control that were introduced as a way to overcome complexity and were exacerbated after the industrial revolution, when individuals lost ownership of their craft to become dumb extensions of the machines in centralized organizations.
  • P2P is now being utilized beyond the design of technical architectures to organize human interactions in the social, cultural and ultimately the political fields, with an impact on the Economic world because profit is no longer the primary motive for contributing. P2P has become a social practice in response to social needs. Ultimately it is becoming a way of thinking.
Keywords:
sharing economy
peer production
open source
networks
democracy
cultural evolution
cooperation
complexity
civil society
capitalism
Author(s) / Editor(s):
One Paragraph Summary:

Peer to Peer is network of decentralized resources collaborating freely to producing a result. Early manifestations of this format can be found in tribes, where individuals choose to contribute their skills to the group for the better good of all within the group. However P2P has limitations that are linked to the ability to communicate information to all, and throughout history the increasing complexity of organizations has lead towards integration into centralized institutions, with hierarchical mechanisms of control and command. The evolution of communication and collaboration technologies, starting from the paper press and all the way now to the internet and mobile phone networks are empowering individuals and help overcome the need for central authority. In the Production world, P2P manifests itself for exemple in Open Source Software Development, where applications are built to be shared. With the adoption of this P2P format, the product is not the result of an effort from internal resources only, but rather the result of a collaboration between both developers and the end users, with feedback mechanisms that allow the use of a resource to become participation into the production of this resource. In the Economic world, this translates into the fact that the primary motive is no longer profit, but rather the continuous surpassing of oneself. The collaborative effort evolves from a neutral relationship to a synergetic relationship and the concept of "value" evolves from "exchange value" to "potential use value". In the Political world, P2P networks allows the creation of temporary coalitions that are formed on an ad-hoc basis depending on an issue. This political practice comes from a need to de-monopolize power, and it creates a Protocollary power instead. With the adoption of the P2P format, Collective individuals become Commons, where all are immediately and automatically included. Similarly the P2P model is also used in the Social and Cultural arenas. Ultimately, the manifestation of P2P in technology is a symptom of changes in our culture, and we should now to build on P2P as fast as possible, by building Commons and protect them from privatization. The Foundation for P2P Alternatives created by the author wants to be the central binding point for all the current commons movements and projects that are trying to drive change towards a P2P based civilization.

Inside-Out: Regional Networks and Industrial Adaptation in Silicon Valley and Route 128

One Sentence Summary:
The decentralized organizational form, non-proprietary standards, and tradition of cooperative exchange (sharing information and outsourcing for component parts) of electronics firms in California's Silicon Valley explain why the region was able to keep up with the fast pace of technological progress during the 1980s, while the vertically integrated firms of the Massachusetts Route 128 beltway fell behind.
Disciplines:
Economics
Sociology
Findings:
  • Silicon Valley's advantage in the 1980s was primarily a change of mindset from 'what is best for my company' to 'what is best for the development of the technology,' and from a firm-based perspective to a network perspective. "By institutionalizing longstanding practices of informal cooperation and exchange, they formalized the process of collective learning in the region."
  • While a vertically integrated company with proprietary standards could thrive and eventually monopolize a stable market, the intrinsic characteristics of the developing electronics market prevented such a company from surviving. "Innovation in all segments of the industry meant that it was more and more difficult for a single firm to produce all of the components, let alone remain at the forefront of the underlying technologies."
Keywords:
sharing economy
networks
interdependence
cooperation
Author(s) / Editor(s):
Published in:
Cityscape: A Journal of Policy Development and Research 2(2, May 1996):41-60.
Date:
May 1996
One Paragraph Summary:

Typically, scholars of regional development use the cases of Silicon Valley and the Route 128 beltway to demonstrate the concept of external economies: "cumulatively self-reinforcing agglomerations of technical skill, venture capital, specialized input suppliers and services, infrastructure," and shared technical knowledge. However, external economies cannot explain why Silicon Valley had usurped the dominant market position of Route 128 by the end of the 1980s. Both regions had to respond to international competition and a lowered domestic military budget. The crucial difference, Saxenian argues, is that Route 128 firms encouraged secrecy and company loyalty, aiming at corporate self-reliance. On the other hand, Silicon Valley had a much more open labor market, with specialists cross-pollinating firms and spreading technical knowledge through the region's social networks. Competition was just as fierce between firms, but the informal horizontal communication typical of Silicon Valley allowed the region to adapt to the rapidly changing market. Silicon Valley firms were more likely to look to the market for components, while the vertically integrated Route 128 firms tried to develop all components internally and keep proprietary ownership of technical advances. These firms "find themselves locked into obsolete technologies and markets, and their self-sufficient structures limit their ability to adapt in a timely fashion."

One Page Summary:

The statistics of differences in growth between Silicon Valley and Route 128 are startling: "in 1990 Silicon Valley was the home of 39 of the nation's 100 fastest growing electronics companies, whereas Route 128 claimed only four" and "Silicon Valley during the 1980s collectively accounted for more than $22 billion in sales, whereas their Route 128 counterparts had generated only $2 billion." At one point Route 128 firms had dominated the high technology market, but the firms could not keep up with its rapid, unpredictable pace. Saxenian argues the key was the decentralized organization form of Silicon Valley firms and that they were embedded in a social and institutional network that encouraged learning. The fate of two start-up companies, Sun Microsystems of Silicon Valley and Apollo Computer of Route 128 help to frame the story.

Although Sun and Apollo were equally positioned during the mid-1980s, Sun specialized on hardware and software for workstations, outsourcing for component parts, while Apollo "adopted proprietary standards and chose to design and fabricate its own central processor and specialized integrated circuits." Sun was able to develop complex new products quickly, relying on market competition between external vendors to ensure quality, state-of-the-art component parts.

Sun also kept its decentralized form "to preserve the flexibility and enthusiasm of a start-up company even as it grew." Similar to the corporate strategies of Japanese companies, decisions at Sun emerged more organically than in the hierarchical Apollo. Having autonomous division representatives contribute to company strategy also provides a training ground for future executives, as was the case at HP. "Former HP executives were responsible for starting more than 18 firms in Silicon Valley between 1974 and 1984, including such notable successes as Rolm, Tandem, and Pyramid Technology."

Imagined Collectivities and Multiple Authorship

One Sentence Summary:
Certain communities of Papua New Guinea participate in a kind of multiple (as opposed to collective) authorship of collectively owned cultural products, which may shed light on emerging property rights problems around common pool resources such as the human genome that are in some sense owned collectively.
Disciplines:
Anthropology
Computer Science
Economics
Political Science
Sociology
Findings:
  • Old conceptions of property regimes are now colliding with private wealth and public goods that have become possible through science and technology, from molecular biology to networked computation. Anthropologists who have studied cultures outside the Western, industrial, capitalist milieu have discovered modes of production and ownership that offer existence proofs to the present exclusive alternatives of private property and collective ownership.
  • The author notes that emergent practices such as production networks, collective knowledge creations such as open source software and science itself point to the reality of new forms of value that are both created and owned by communities: "I don't know what kind of contribution the open source software movement might make, but end with Century's provocative remark about the massiveness of data in circulation, where the politics of access shift from mere indexing to social forms of filtering, and (he says) 'communities of interest help sort out what is meaningful.'" (Michael Century, "Open Code and Creativity in the Digital Age, http://www.music.mcgill.ca/~mcentury/Papers/Code.html)
Keywords:
sharing economy
property rights
peer production
open source
intellectual property
cooperation
Author(s) / Editor(s):
Published in:
Code: Collaborative Ownership and the Digital Economy, ed. Rishab Aiyer Ghosh, MIT Press
Date:
2005
One Paragraph Summary:

Citing controversies over the ownership of the human genome, Strathern examines intellectual property practices among tribal people in Papua New Guinea. A commemorative sculpture is made by a group of artisans; other people pay to participate in a ritual in which the sculpture is displayed to only paying participants, then burned. The paid participants have the right to reproduce the pattern of the sculpture in their own future rituals and those who did not pay to see it do not have the right. The actual object no longer exists, and the intellectual property is distributed among the memories of the participants. The sculpture is a "distributed object," and the network of artisans and ritual participants are both collaborative creators and collective owners of a virtual property - a structure of ownership and distribution that parallels in interesting ways emergent forms of co-created property such as the genome, ethnopharmacological knowledge, or open source software.

From Consumers to Users: Shifting the Deeper Structures of Regulation Towards Sustainable Commons and User Access

One Sentence Summary:
In this paper, Benkler demonstrates that regulatory policy in the digitally networked environment is being used to replicate the current mass media structure in which individuals are passive consumers and argues that regulatory policy should develop and sustain an information commons for the consumption, production and exchange of information by active users.
Disciplines:
Law
Technology
Information
Findings:
  • Information and communication regulatory policy should be focused on ensuring a stable system that supports active "peer" users who produce and consume information in the digitally networked environment as opposed to the current mass media system in which a few commercial producers deliver content to a large number of passive consumers. Benkler argues that regulatory policy should develop and sustain an information commons (for the consumption, production and exchange of information by users) and that provisions be designed for the access of information that is not or cannot be held in common.
  • A user is an individual who consumes information but also reworks information and sends it to others (or produces new information). The unregulated Internet of the 1990s made it possible for peer users to emerge. This is in contrast to a passive consumer who consumes but does not produce or exchange information.
  • People want to be users, as evidenced by the Internet and the fact that people using telephones have spent more than on "newspapers, magazines, broadcast cable, and movies combined" in order to participate in communication.
  • For the past half century, our information and communication structure has been one of mass media - a small number of professional producers create content for the widest possible set of passive consumers. This has resulted in today's powerful mass media structure. Attempts are ongoing to replicate the same structure in the digitally networked environment. Things will continue on this path so long as regulatory policy is one that seeks to provide better service to consumers as opposed to one that supports and evolves peer use. That is, the goal of regulatory policy must be seen as enabling use and that consumption, production, and exchange of content is the purview of users.
  • Technologically today, because of the digitally networked environment and through appropriate regulatory policy, it is possible to develop a system in which individuals are free to participate in the consumption, production, and exchange of information - an information commons. However, such a system is not guaranteed and appropriate regulatory choices must be made at all levels (physical layer, logical layer, and content layer) to ensure a commons.
  • The Supreme Court's view of the First Amendment continues to be that it provides for "robust debate, diversity of viewpoints, and individual expressive freedom" as opposed to the view that it provides a technical rule against regulation as regulation. At the same time, mass media has become technically, economically, and legally entrenched and government regulation seeks to counteract the potentially ill-effects on the intent of the First Amendment. The reality is that mass media provides very few individuals or organizations with access to communication pathways, and hence without regulation and maybe in spite of it, it is possible for this reality to inhibit the intent of the First Amendment.
  • The goals of current communications regulation are to uphold the intent of the first amendment and, as a technology, the digitally networked environment provides a better means with which to actually realize these goals. However, regulation would still be required to ensure that we don't, through regulation, replicate the current mass media structure.
  • Benkler provides legal and regulatory examples of the reproduction of the mass media producer-consumer model at the content, logical, and physical layers of the digitally networked environment. At the content layer, intellectual property rights are used to deny use that provides public discourse. At the logical layer, owners of the logical layer are allowed to design that layer to protect the use of their content even for uses that are privileged by law. At the physical layer, the FCC has gone in two opposing directions by both created a commons of digital spectrum and perpetuated the current broadcast system with the allocation of digital spectrum.
  • In cable broadband, providers cite technical reasons for creating a system that provides significantly larger downstream capacity than upstream capacity and then prohibit customers from moving from consumers to users by hosting servers that serve up content.
Keywords:
technology
sharing economy
public goods
networks
intellectual property
communication
Author(s) / Editor(s):
Published in:
Federal Communications Law Journal Vol. 52 pp. 561-579
Date:
April 4, 2000
One Paragraph Summary:

Currently, regulatory policy in the digitally networked environment is being used to replicate the current mass media structure in which individuals are passive consumers obtaining information and content from a few commercial producers. But people want to be users as is evidenced by the Internet and the fact that people using telephones have spent more than on "newspapers, magazines, broadcast cable, and movies combined "in order to participate in peer communication. Today, technologically through the digitally networked environment and through appropriate regulatory policy, it is possible to develop a system in which individuals are free to participate in the consumption, production, and exchange of information - an information commons. However, such a system is not guaranteed and appropriate regulatory choices must be made at all levels (physical layer, logical layer, and content layer) to ensure a commons that supports active use as opposed to passive consumption.

One Page Summary:

Currently, regulatory policy in the digitally networked environment is being used to replicate the current mass media structure in which individuals are passive consumers obtaining information and content from a few commercial producers. In this paper, Benkler provides legal, regulatory, and technological examples of how the mass media producer-consumer model is being reproduced at the content, logical, and physical layers of the digitally networked environment. At the content layer, intellectual property rights are used to legally deny uses that purely provide for public discourse. At the logical layer, owners of the logical layer are allowed to design that layer to protect the use of their content even for uses that are privileged by law. At the physical layer, the FCC has gone in two opposing directions by both created a commons of digital spectrum and perpetuated the current broadcast system with the allocation of digital spectrum. And in cable broadband, providers cite "technical reasons" for creating a system that provides significantly larger downstream capacity than upstream capacity and that technically prohibits customers from becoming users by hosting servers that serve up content in both cases perpetuating the mass media producer-consumer model.

But people want to be users as is evidenced by the Internet and the fact that people using telephones have spent more than on "newspapers, magazines, broadcast cable, and movies combined" in order to participate in communication. Users consume information but also rework information and send it to others (or produce new information). The Supreme Court's view of the First Amendment has repeatedly upheld the notion of users in that it provides for "robust debate, diversity of viewpoints, and individual expressive freedom" as opposed to the view that it provides a technical rule against regulation as regulation. At the same time, mass media has become technically, economically, and legally entrenched and government regulation seeks to counteract the potentially ill-effects on the intent of the First Amendment. The reality is that mass media provides very few individuals or organizations with access to communication pathways, and hence without regulation and maybe in spite of it, it is possible for this reality to inhibit the intent of the First Amendment.

Benkler calls for regulatory policy to move away from providing better service to consumers and towards enabling use and that consumption, production, and exchange of content is the purview of users - a move from the mass media producer-consumer model to an information commons. Today, technologically through the digitally networked environment and through appropriate regulatory policy, it is possible to develop a system in which individuals are free to participate in the consumption, production, and exchange of information - an information commons. Such a system would provide the intent of the First Amendment as regulatory policy today seeks to provide in spite of the realities of the mass media producer consumer model. However, such a system is not guaranteed and is not without regulation and therefore appropriate regulatory choices must be made at all levels (physical layer, logical layer, and content layer) to ensure a commons.

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