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sharing economyThe Success of Open SourceOne Sentence Summary: Open source software, a form of social organization that configures intellectual property around the right to distribute, not the right to include, is a political economy and production system process, enabled by the Internet, that makes possible voluntary, distributed innovation and collective creation of complex public goods with neither the bureaucratic structure of the firm as we know it or the financial incentives of the market as we know them. Disciplines: Business Law Computer Science Economics Sociology Information Findings:
Keywords: sharing economy open source peer production Published in: Harvard University Press Date: 2004 One Paragraph Summary: The Internet and a decentralized means of social organization around a production goal make possible "distributed innovation" that radically reduces both transaction and coordination costs, making possible the collective creation of public goods. Although open source software production is the most successful example of this process, it is not the only one. Self-interest combines with a norm of sharing a public good that benefits all; learning, reputation capital, and solving a problem one already needs to solve ("scratching an itch") are individual motivating factors. Self-election eliminates the cost of hierarchical management – individuals decide what to work on. Free-riders contribute to positive network effects by increasing the size of the user base, and aggregate infinitesmal contributions into significant efficiency gains by occasionally reporting a rare bug or complaining about a missing feature. The Quest for Meaning in Public ChoiceOne Sentence Summary: Frameworks, composed of theories that are in turn composed of varying models need to be developed to study and make predictions about the complex behaviors that take place in social situations. Disciplines: Economics Sociology Psychology Findings:
Keywords: civil society communication competition cooperation game theory group forming networks property rights public goods sharing economy Published in: American Journal of Economics and Sociology, vol. 63, issue 1, pages 105-147 Date: January 2004 One Paragraph Summary: A useful Institutional Analysis and Development (IAD) framework has evolved under the leadership of the Ostroms and their colleagues at Indiana University for over two decades. It has been applied with success in laboratory experiments on social behavior and in field studies and has enabled the creation of useful models with predictive value in diverse situations. Some results from the application of the IAD framework have lead to suggestions for effective use of common resources and norms for community decision making. The importance of effective communication and sanctioning mechanisms in effective community governance has become clear from the use of the framework. One Page Summary: The Institutional Analysis and Development (IAD) framework developed by the Ostroms and their colleagues at Indiana University provides a foundation for studying a multitude of theories, models, and predictions of public choice behaviors in different systems of governance and organization. Frameworks define the action arena to which it would be applied; the resulting patterns of interactions and outcomes, and the means of evaluating those outcomes. A framework is a general language about how varying rules, physical and material conditions, and attributes of a community affect the structure of action arenas, the incentives for actors, and resulting outcomes. Action arenas include an action situation and the actors in that situation. An action situation includes:
Actors (individual or corporate) involve:
Analysts can make strong predictions in tightly constrained situations of complete information: overuse of resources in an open commons where the actors do not share access to collective choice arenas. Results are not as clear in situations where actors are embedded in communities with norms of fairness and conservation as well as the ability to communicate with each other. Evaluation criteria can include a range of values for categories such as the following:
The IAD framework has been applied to various domains to make predictions of resulting behaviors in field settings. Examples of successful application include:
The Cornucopia of the CommonsOne Sentence Summary: Dan Bricklin examines ways to induce a pool of users to contribute to a commons without extra effort, using the architecture of the commons (as in Napster's default to sharing in the way download directories are available) and leveraging user's self-interest. Disciplines: Business Economics Sociology Findings:
Keywords: sharing economy peer production open source hierarchy communication Published in: O'Reilly and Associates, Inc. Date: March 2001 One Paragraph Summary: Dan Bricklin examines ways to induce a pool of users to contribute to a commons without extra effort, using the architecture of the commons (as in Napster's default to sharing in the way download directories are available) and leveraging user's self-interest. The key to understanding the success of Napster and other file-sharing technologies resides not in their 'peer-to-peer' nature but in the fact that they provide users with access to a database of desirable things and enable people to create a public good in the process of seeking their own interests. One Page Summary: Dan Bricklin examines ways to induce a pool of users to contribute to a commons without extra effort, using the architecture of the commons (as in Napster's default to sharing in the way download directories are available) and leveraging user's self-interest. The key to understanding the success of Napster and other file-sharing technologies resides not in their 'peer-to-peer' nature but in the fact that they provide users with access to a database of desirable things and enable people to create a public good in the process of seeking their own interests. Bricklin identifies three ways to fill a database: organized manual, organized mechanical, and volunteer manual. CDDB succeeded at motivating volunteer manual data entry because it leveraged the desire for users to have their data in the database so that CDDB-aware programs could access it, for example when a user would insert a CD into their computer. Bricklin calls this "harnessing the power of individual selfishness." Napster cleverly avoided manual data entry by automatically indexing anything in the user's 'Shared Music' directory. Thus "storing the copy in the shared music directory [was] a natural by-product of the user's work with the songs." Sharing is the default. This results in users "adding to the value of the database without doing any extra work." The Cathedral and the BazaarOne Sentence Summary: Eric Raymond compares two styles of software development using his own experience as illustration -- the traditional top-down (Cathedral) approach and the bottom-up (Bazaar) approach -- and points out how Internet-enabled cooperation makes the Bazaar approach highly efficient for the right tasks. Disciplines: Economics Findings:
Keywords: sharing economy peer production open source Published in: First Monday Date: 1998 One Paragraph Summary: Eric Raymond compares two styles of software development using his own experience as illustration. The Cathedral refers to a top-down command-and-control approach, whereas the Bazaar refers to a decentralized cooperative approach. The success of the bazaar-made operating system Linux led Raymond to investigate why that approach succeeded when the accepted norm was that only a Cathedral approach could successfully create good software. Harnessing developers' self-interest, enabling them to swarm on programming code to find bugs, co-developing with users are some of the key strategies Raymond points out. One Page Summary: Eric Raymond compares two styles of software development using his own experience as illustration. The Cathedral refers to a top-down command-and-control approach, whereas the Bazaar refers to a decentralized cooperative approach. The success of the bazaar-made operating system Linux led Raymond to investigate why that approach succeeded when the accepted norm was that only a Cathedral approach could successfully create good software. Raymond reaches a number of conclusions about the Bazaar approach to writing software. Every good work of software starts by scratching a developer's personal itch. “Scratching an itch” is a way of harnessing self-interest to get high-quality volunteer labor. Developers will work hardest at solving their own problems first, and since those problems are often also other people’s problems, the community has shared incentives to cooperate. Good programmers know what to write. Great ones know what to rewrite (and reuse). This refers to the value of “constructive laziness,” i.e. that good programmers seek to do as little work as possible and therefore are drawn towards the most efficient methods they can find. "Plan to throw one away; you will, anyhow." (Fred Brooks, The Mythical Man-Month, Chapter 11) Raymond clarifies, “you often don't really understand the problem until after the first time you implement a solution. The second time, maybe you know enough to do it right. So if you want to get it right, be ready to start over at least once.” If you have the right attitude, interesting problems will find you. Your reputation directs things to you as people learn what you are good at. When you lose interest in a program, your last duty to it is to hand it off to a competent successor. If you don’t make arrangements for the capable continuation of a software project, then the entire community loses. Treating your users as co-developers is your least-hassle route to rapid code improvement and effective debugging. Your users are your testers. Release early. Release often. And listen to your customers. Given a large enough beta-tester and co-developer base, almost every problem will be characterized quickly and the fix obvious to someone. Or, less formally, "Given enough eyeballs, all bugs are shallow." I dub this: "Linus' Law". I am indebted to Jeff Dutky for pointing out that Linus' Law can be rephrased as "Debugging is parallelizable." Smart data structures and dumb code works a lot better than the other way around. Brooks, Chapter 9: "Show me your [code] and conceal your [data structures], and I shall continue to be mystified. Show me your [data structures], and I won't usually need your [code]; it'll be obvious." If you treat your beta-testers as if they're your most valuable resource, they will respond by becoming your most valuable resource. The next best thing to having good ideas is recognizing good ideas from your users. Sometimes the latter is better. Often, the most striking and innovative solutions come from realizing that your concept of the problem was wrong. The moral? Don't hesitate to throw away superannuated features when you can do it without loss of effectiveness. Antoine de Saint-Exupery (who was an aviator and aircraft designer when he wasn't being the author of classic children's books) said: "Perfection (in design) is achieved not when there is nothing more to add, but rather when there is nothing more to take away." When your code is getting both better and simpler, that is when you know it's right. Any tool should be useful in the expected way, but a truly great tool lends itself to uses you never expected. To solve an interesting problem, start by finding a problem that is interesting to you. In The Mythical Man-Month, Fred Brooks writes: “while coding remains an essentially solitary activity, the really great hacks come from harnessing the attention and brainpower of entire communities. The developer who uses only his or her own brain in a closed project is going to fall behind the developer who knows how to create an open, evolutionary context in which bug-spotting and improvements get done by hundreds of people.“ Provided the development coordinator has a medium at least as good as the Internet, and knows how to lead without coercion, many heads are inevitably better than one. That Sneaky Exponential: Beyond Metcalfe's Law to the Power of Community BuildingOne Sentence Summary: Reed's Law states that communications networks that connect groups (as opposed to peers) create value that scales exponentially with network size. Disciplines: Computer Science Economics Findings:
Keywords: social capital sharing economy networks group forming networks cooperation communication One Paragraph Summary: Metcalfe's Law implies that the value of a communications network scales with the square of the number of peers that it connects (N*(N-1)) where N is the number of network access points. Reed's Law states that communications networks that connect groups (as opposed to peers) create value that scales exponentially with network size (based on the number (2^N-N-1) of non-trivial subsets that can be formed from N*(N-1) connected groups. Reed calls these networks Group-Forming Networks or GFNs. One Page Summary: Metcalfe's Law implies that the value of a communications network scales with the square of the number of peers that it connects (N*(N-1)) where N is the number of network access points. Reed's Law states that communications networks that connect groups (as opposed to peers) create value that scales exponentially with network size (based on the number (2^N-N-1) of non-trivial subsets that can be formed from N*(N-1) connected groups. Reed calls these networks Group-Forming Networks or GFNs. Reed poses the question of what exactly is value in this setting? Value in a network that provides a service to users (e.g., broadcast networks, amazon.com, content providers) is the value of that service to the customer. A communications network connects peers and value is the "value of potential connectivity for transactions". For example, customers in a telecommunications network find value in the possibility of connecting with 911. Thus, potential connectivity provides the option of transacting. GFN's provide the ability to create and join groups and the value that is provided is the ability to affiliate groups. For example, a business with a supply network has the potential of affiliating with other supply networks. Reed concludes that using Sarnoff, Metcalfe, and Reed's law, there are three categories of value that networks can provide: (1) broadcast transactions which are linear value aimed at individual users (i.e., services), (2) peer transactions which is square value from the facilitation of peer transactions, and (3) GFN transactions which are the exponential value from facilitating group affiliation. As the Internet has developed, there has been a scale-driven value shift of value based on content, followed by value based on size of membership, to value based on the best facilitation of group affiliation. Reed does not imply that any of these values replaces another, rather than all are a part of Internet value. Reed makes a very important point from this analysis. First, in real networks, the total price that is paid for transactions can only grow linearly because it is typically the case that consumers of value have money and attention that scale linearly with N. Reed calls this a saturation process and notes that if affects all types of value which implies that all three types value compete for the same resources. Once N grows sufficiently large, peer transactions will create more value for unit of network than broadcast transactions, and that GFN transactions will create more value per unit of network than either broadcast or peer transactions. Reed concludes that GFN transactions will out-compete the other categories in attention and return on investment. Sharing Nicely: On Shareable Goods and the Emergence of Sharing as a Modality of Economic ProductionOne Sentence Summary: Benkler defines a class of “shareable goods” whose use and distribution is more efficient under regimes that encourage sharing rather than through traditional markets. Disciplines: Law Economics Findings:
Keywords: intellectual property open source sharing economy Published in: First published in The Yale Law Journal, Vol. 114, pp. 273-358 Date: 2004 One Paragraph Summary: The class of “shareable goods” can be physical (e.g., excess capacity in an automobile or on a networked personal computer) or non-physical (e.g., intellectual property and wireless communication capabilities.) The characteristics of shareable goods lead Benkler to suggest the societal economic value of mechanisms encouraging sharing rather than exclusion as is traditional in market-based and state-controlled systems. He concludes with a discussion of the policy implications for technological innovation. One Page Summary: There is a class of “shareable goods” that systematically have excess capacity relative to the needs of their owners. The use of these goods is more efficiently harnessed and allocated through sharing relationships rather than secondary markets. These rival material resources are beginning to be shared in the production of both rival and non-rival goods. Examples include car-pooling and the pooling of excess processing capacity of personal computers connected to the Internet for decomposed computations in a variety of domains. Social sharing and exchange among individuals who are strangers or weakly related is an underappreciated modality of economic production that should exist alongside price-based and firm-based market production and state-based production. The sharing of physical goods is analogous to the sharing of labor in peer production (e.g., open source software). The goods that are amenable to sharing are “lumpy.” They deliver utility in discrete packages rather than continuously. Thus an automobile used in carpooling is purchased with a fixed number of seats; a PC has certain processing power, memory and storage. They have enough capacity to satisfy their owners, but more than is often needed. Shareable goods are also of “medium granularity”: granularity is a measure of the cost relative to the demand for them in and the wealth of a society. A locomotive or passenger plane is large grained virtually everywhere. An automobile or PC is mid-grained in the United States, but large grained in Bangladesh. Thirty years ago, computers were large grained all over the world. These goods are thus are large enough to satisfy the needs of their owners and inexpensive enough that one person can justify putting a unit into service given his ability and willingness to pay for it. They have an overcapacity on a aggregate basis. The motivations to share are often altruistic, but may also be financial or offer some other non-financial reward (e.g., access to high occupancy vehicle car pool lanes in the case of ad hoc ride sharing systems.) The provision of services through sharing is more efficient than traditional markets because of negligible transaction costs and the benefits of more direct information exchange: the needs of the end consumers are communicated more directly than in traditional markets. The analysis of the economic efficiency and value of shareable (physical) goods has implications for legal and legislative policy in other areas such as intellectual property and wireless communication. Current policy analysis, legal decisions, and legislation often disregarding and/or ignorant of the economic and social value of shareable goods, has tended to defend existing market-based production and distribution in support of increasingly outmoded centralized, capital intensive, industrial models of distribution (as opposed to production) of cultural media. These limiting decisions incorrectly assume that the role of market production is fixed rather than technologically contingent. How shareable goods are treated through legal, regulatory, and legislative policy has potentially crippling or conversely encouraging impact on the architecture of multi-media devices, communication networks, power distribution systems and on the production of cultural goods. P2P and Human Evolution: Peer to peer as the premise of a new mode of civilizationOne Sentence Summary: More than just a technical architecture or an organizational format for knowledge exchange or collaboration, Peer to Peer keeps appearing as a model in many arenas, from technical to cultural, to social and political, and it is ultimately leading to the establishment of a new civilization. Disciplines: Cultural Evolution Technology Sociology Findings:
Keywords: sharing economy peer production open source networks democracy cultural evolution cooperation complexity civil society capitalism One Paragraph Summary: Peer to Peer is network of decentralized resources collaborating freely to producing a result. Early manifestations of this format can be found in tribes, where individuals choose to contribute their skills to the group for the better good of all within the group. However P2P has limitations that are linked to the ability to communicate information to all, and throughout history the increasing complexity of organizations has lead towards integration into centralized institutions, with hierarchical mechanisms of control and command. The evolution of communication and collaboration technologies, starting from the paper press and all the way now to the internet and mobile phone networks are empowering individuals and help overcome the need for central authority. In the Production world, P2P manifests itself for exemple in Open Source Software Development, where applications are built to be shared. With the adoption of this P2P format, the product is not the result of an effort from internal resources only, but rather the result of a collaboration between both developers and the end users, with feedback mechanisms that allow the use of a resource to become participation into the production of this resource. In the Economic world, this translates into the fact that the primary motive is no longer profit, but rather the continuous surpassing of oneself. The collaborative effort evolves from a neutral relationship to a synergetic relationship and the concept of "value" evolves from "exchange value" to "potential use value". In the Political world, P2P networks allows the creation of temporary coalitions that are formed on an ad-hoc basis depending on an issue. This political practice comes from a need to de-monopolize power, and it creates a Protocollary power instead. With the adoption of the P2P format, Collective individuals become Commons, where all are immediately and automatically included. Similarly the P2P model is also used in the Social and Cultural arenas. Ultimately, the manifestation of P2P in technology is a symptom of changes in our culture, and we should now to build on P2P as fast as possible, by building Commons and protect them from privatization. The Foundation for P2P Alternatives created by the author wants to be the central binding point for all the current commons movements and projects that are trying to drive change towards a P2P based civilization. Inside-Out: Regional Networks and Industrial Adaptation in Silicon Valley and Route 128One Sentence Summary: The decentralized organizational form, non-proprietary standards, and tradition of cooperative exchange (sharing information and outsourcing for component parts) of electronics firms in California's Silicon Valley explain why the region was able to keep up with the fast pace of technological progress during the 1980s, while the vertically integrated firms of the Massachusetts Route 128 beltway fell behind. Disciplines: Economics Sociology Findings:
Keywords: sharing economy networks interdependence cooperation Published in: Cityscape: A Journal of Policy Development and Research 2(2, May 1996):41-60. Date: May 1996 One Paragraph Summary: Typically, scholars of regional development use the cases of Silicon Valley and the Route 128 beltway to demonstrate the concept of external economies: "cumulatively self-reinforcing agglomerations of technical skill, venture capital, specialized input suppliers and services, infrastructure," and shared technical knowledge. However, external economies cannot explain why Silicon Valley had usurped the dominant market position of Route 128 by the end of the 1980s. Both regions had to respond to international competition and a lowered domestic military budget. The crucial difference, Saxenian argues, is that Route 128 firms encouraged secrecy and company loyalty, aiming at corporate self-reliance. On the other hand, Silicon Valley had a much more open labor market, with specialists cross-pollinating firms and spreading technical knowledge through the region's social networks. Competition was just as fierce between firms, but the informal horizontal communication typical of Silicon Valley allowed the region to adapt to the rapidly changing market. Silicon Valley firms were more likely to look to the market for components, while the vertically integrated Route 128 firms tried to develop all components internally and keep proprietary ownership of technical advances. These firms "find themselves locked into obsolete technologies and markets, and their self-sufficient structures limit their ability to adapt in a timely fashion." One Page Summary: The statistics of differences in growth between Silicon Valley and Route 128 are startling: "in 1990 Silicon Valley was the home of 39 of the nation's 100 fastest growing electronics companies, whereas Route 128 claimed only four" and "Silicon Valley during the 1980s collectively accounted for more than $22 billion in sales, whereas their Route 128 counterparts had generated only $2 billion." At one point Route 128 firms had dominated the high technology market, but the firms could not keep up with its rapid, unpredictable pace. Saxenian argues the key was the decentralized organization form of Silicon Valley firms and that they were embedded in a social and institutional network that encouraged learning. The fate of two start-up companies, Sun Microsystems of Silicon Valley and Apollo Computer of Route 128 help to frame the story. Although Sun and Apollo were equally positioned during the mid-1980s, Sun specialized on hardware and software for workstations, outsourcing for component parts, while Apollo "adopted proprietary standards and chose to design and fabricate its own central processor and specialized integrated circuits." Sun was able to develop complex new products quickly, relying on market competition between external vendors to ensure quality, state-of-the-art component parts. Sun also kept its decentralized form "to preserve the flexibility and enthusiasm of a start-up company even as it grew." Similar to the corporate strategies of Japanese companies, decisions at Sun emerged more organically than in the hierarchical Apollo. Having autonomous division representatives contribute to company strategy also provides a training ground for future executives, as was the case at HP. "Former HP executives were responsible for starting more than 18 firms in Silicon Valley between 1974 and 1984, including such notable successes as Rolm, Tandem, and Pyramid Technology." Imagined Collectivities and Multiple AuthorshipOne Sentence Summary: Certain communities of Papua New Guinea participate in a kind of multiple (as opposed to collective) authorship of collectively owned cultural products, which may shed light on emerging property rights problems around common pool resources such as the human genome that are in some sense owned collectively. Disciplines: Anthropology Computer Science Economics Political Science Sociology Findings:
Keywords: sharing economy property rights peer production open source intellectual property cooperation Published in: Code: Collaborative Ownership and the Digital Economy, ed. Rishab Aiyer Ghosh, MIT Press Date: 2005 One Paragraph Summary: Citing controversies over the ownership of the human genome, Strathern examines intellectual property practices among tribal people in Papua New Guinea. A commemorative sculpture is made by a group of artisans; other people pay to participate in a ritual in which the sculpture is displayed to only paying participants, then burned. The paid participants have the right to reproduce the pattern of the sculpture in their own future rituals and those who did not pay to see it do not have the right. The actual object no longer exists, and the intellectual property is distributed among the memories of the participants. The sculpture is a "distributed object," and the network of artisans and ritual participants are both collaborative creators and collective owners of a virtual property - a structure of ownership and distribution that parallels in interesting ways emergent forms of co-created property such as the genome, ethnopharmacological knowledge, or open source software. From Consumers to Users: Shifting the Deeper Structures of Regulation Towards Sustainable Commons and User AccessOne Sentence Summary: In this paper, Benkler demonstrates that regulatory policy in the digitally networked environment is being used to replicate the current mass media structure in which individuals are passive consumers and argues that regulatory policy should develop and sustain an information commons for the consumption, production and exchange of information by active users. Disciplines: Law Technology Information Findings:
Keywords: technology sharing economy public goods networks intellectual property communication Published in: Federal Communications Law Journal Vol. 52 pp. 561-579 Date: April 4, 2000 One Paragraph Summary: Currently, regulatory policy in the digitally networked environment is being used to replicate the current mass media structure in which individuals are passive consumers obtaining information and content from a few commercial producers. But people want to be users as is evidenced by the Internet and the fact that people using telephones have spent more than on "newspapers, magazines, broadcast cable, and movies combined "in order to participate in peer communication. Today, technologically through the digitally networked environment and through appropriate regulatory policy, it is possible to develop a system in which individuals are free to participate in the consumption, production, and exchange of information - an information commons. However, such a system is not guaranteed and appropriate regulatory choices must be made at all levels (physical layer, logical layer, and content layer) to ensure a commons that supports active use as opposed to passive consumption. One Page Summary: Currently, regulatory policy in the digitally networked environment is being used to replicate the current mass media structure in which individuals are passive consumers obtaining information and content from a few commercial producers. In this paper, Benkler provides legal, regulatory, and technological examples of how the mass media producer-consumer model is being reproduced at the content, logical, and physical layers of the digitally networked environment. At the content layer, intellectual property rights are used to legally deny uses that purely provide for public discourse. At the logical layer, owners of the logical layer are allowed to design that layer to protect the use of their content even for uses that are privileged by law. At the physical layer, the FCC has gone in two opposing directions by both created a commons of digital spectrum and perpetuated the current broadcast system with the allocation of digital spectrum. And in cable broadband, providers cite "technical reasons" for creating a system that provides significantly larger downstream capacity than upstream capacity and that technically prohibits customers from becoming users by hosting servers that serve up content in both cases perpetuating the mass media producer-consumer model. But people want to be users as is evidenced by the Internet and the fact that people using telephones have spent more than on "newspapers, magazines, broadcast cable, and movies combined" in order to participate in communication. Users consume information but also rework information and send it to others (or produce new information). The Supreme Court's view of the First Amendment has repeatedly upheld the notion of users in that it provides for "robust debate, diversity of viewpoints, and individual expressive freedom" as opposed to the view that it provides a technical rule against regulation as regulation. At the same time, mass media has become technically, economically, and legally entrenched and government regulation seeks to counteract the potentially ill-effects on the intent of the First Amendment. The reality is that mass media provides very few individuals or organizations with access to communication pathways, and hence without regulation and maybe in spite of it, it is possible for this reality to inhibit the intent of the First Amendment. |
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