cultural evolution

Why Is Reciprocity So Rare in Social Animals? A Protestant Appeal

One Sentence Summary:
Game theoretic explanations of the evolution of cooperation in humans and other animals relies on assumptions -- rational players should never cooperate, cooperative behavior is explained by direct or diffuse reciprocity, animals can do the mental bookkeeping necessary to reciprocate with multiple partners over time -- that are not always or often borne out by data, necessitating new conceptual tools.
Disciplines:
Biology
Cultural Evolution
Economics
Findings:
  • Partner markets, emotions, learning, reputation all strongly influence cooperation in social animals including humans, but are ignored by conventional game theory models of reciprocal altruism, indicating a need for new conceptual tools in evolutionary game theory.
  • Evolution does not design new mental tools for each problem, but modifies existing mechanisms.
Keywords:
tit-for-tat
reputation
reciprocity
prisoners dilemma
evolution
cultural evolution
cooperation
altruism
Author(s) / Editor(s):
Published in:
Genetic and Cultural Evolution of Cooperation, Peter Hammerstein, Ed., MIT Press in Cooperation with Dahlem University Press
Date:
2003
One Paragraph Summary:

Game theoretic explanations of cooperation involving tit-for-tat strategies and reciprocal altruism are not supported by a large body of evidence. Only a small number of animal examples have been found. Simple models of repeated games do not match the circumstances of evolutionary change. Partner switching and mobility counter the assumptions necessary for reciprocal altruism as a stable evolutionary mechanism. Reciprocity requires significant mental machinery – how do organisms determine whether the actions of others are intentionally or unintentionally cooperative or uncooperative? Alternative conceptual schemas such as partner markets – making it unprofitable for partners to switch – offer alternative conceptual schemas. Emotions may play a role in mediating complex interactions in which intentionality and reputation play a part.

When Push comes To Pull: The New Economy and Culture of Networking Technology

One Sentence Summary:
Information and communication technology innovation have begun to transform commercial business and social institutions from a "push" technology approach (hierarchical "center out"), to a "pull" technology approach (networked -based and decentralized). This poses new challenges to social, political, and educational systems that are largely designed to support "push" economies.
Disciplines:
Business
Law
History
Cultural Evolution
Technology
Economics
Political Science
Sociology
Findings:
  • We are living in an epochal period of transition bridging two very different types of economies and cultures. We are transitioning from a "push" economy: that tries to anticipate consumer demand, and then creates a standardized product, and "pushes the product into the market and culture, using standardized distribution channels and marketing. We are transitioning to a "pull" economy: open and flexible production platforms that use network technologies to coordinate many different entities from disparate regions.. "Pull" economies produce customized products and services that serve localized needs (demand-driven), usually in a rapid manner.
  • "Pull" networks tend to build the capabilities of their networked partners, by providing performance feedback and sharing best practices among the network participants. "Pull" platforms therefore tend to better employ the enthusiasm of all of the participants.
  • The "pull" phenomenon is not confined to business/online commerce. The spread of common use of internet technologies is finding "pull" techniques being applied in entertainment, social life, politics, education, and government.
  • "Pull" models are going to change the way that governments create policy as more companies gravitate toward them.
Keywords:
capitalism
communication
complexity
cooperation
cultural evolution
group forming networks
hierarchy
intellectual property
interdependence
networks
norms
open source
property rights
reciprocity
reputation
social capital
trust
Author(s) / Editor(s):
Published in:
The Aspen Institute
Date:
2006
One Paragraph Summary:

Over the past 25+ years, change that has usually originated with technological innovation has led to new products, services, and human behavior patterns. These changes are reflected in business and industry, and the way that people entertain, govern, educate, and socialize among themselves. The change is from a centralized, command and control, bureaucratic, broadcast way of organizing, that tries to anticipate and create demand, to a decentralized and highly networked system that shares information about overall network performance and best practices among it's network, and meets local and specialized needs.

One Page Summary:

This paper is a summary of an Aspen Institute sponsored in-depth roundtable session, written from the perspective of one informed conference observer (Bollier). The participants are leading thinkers in the many complex areas this paper covers (economics, systems theory, human behavior, human futures, information technology evolution, etc) and are listed on page 57. A selection of their key insights shared in the paper are listed below:

A "push" economy is geared towards mass production, anticipating consumer demand, and routing resources to the right place at the right time, to create standardized and mass produced products. By contrast, a "pull" economy is based on open, flexible production platforms that are used to orchestrate a broad range of resources. Instead of producing standardized products, "pull" model companies are demand-driven, and assemble products in customized ways that serve specialized or local needs, usually using "rapid" or "on the fly" processes.

Several global corporations are moving towards "pull" methods, and away from "push" models; ie., Toyota, Dell, Cisco, Li & Fung. These companies employ different variations of Value Network models, that share information about overall network performance and best practices for serving specialized needs, among hundreds or even thousands of partner companies that make up the network. This creates an intra-network knowledge commons. Some companies also work closely with Open Source Software projects, thereby expanding their "pull" network, and expanding their knowledge commons into a broader Open Commons via Open Source Software project contributions. Thus, "pull" business models also tend to be Network Value-Increasing, and Commons-based business models as well.

"Pull" models can also be platforms for creating "increasing returns dynamics." This is due to "pull" models being based around loose and flexible networks that are already configured to scale as growth occurs. So, growth does not incur the huge overhead costs in administration that "push" models must contend with. Pull platform key characteristics include modular and loosely-coupled networks, open channels that better harness the passion and commitment of innovation communities. "Pull" platforms also will tend to influence public policy with regards to education and innovation, as more companies tend to gravitate towards the "pull" models.

The areas where "push" models tend to succeed in business are in areas where people do not know what they want, and prefer to shop from pre-made selections (Ikea, Home Depot). However, there are even "pull" models to found here, in the form of user-driven innovation, such as mountain biking, extreme skiing, hot rodding, etc. In these pro-amateur niches, customers don't necessarily know what they want, but do want to be a participant in the "pull" network that creates the product.

How do you tax a product that is made in 23 different countries? "Pull" models are going to change the way that governments create policy as more companies gravitate toward them. This will influence laws about intellectual property, education, taxation and more.

"Pull" economies are not just centered around finding creative ways to "outsource/offshore jobs" away from one place and to the places where "labor" is "cheaper". Successful "pull" models have encouraged and aided "insourcing", where more jobs are created, for instance in the United States by "foreign sources (a total of 7 million cited by this paper), than are out sourced (a total of 600,000+ cited by this paper). This is because pull models seek out, not just the "cheapest" labor, but the best ways to add value to the production networks. So, they can scale to many participants around the world, regardless of local labor costs, to find the best participants needed for specific specialized productions.

The social dynamics of "pull" models are highly centered around creating relationships of trust, sharing knowledge, and close cooperation among network participants. In "pull" models, non-market value creation (tacit knowledge, intangible value) is generally steered towards a commons-based model. A commons is used as a "collective governance regime for managing shared resources sustainably and equitably." Many of these commons are made possible by networked information technologies (the internet).

Bollier suggests that "if online commons are going to be useful to business, companies will need to do more work to develop protocols for identity and reputation management". This is because the use of the commons is based around trust. It also due to the need for ways to measure qualitative value in intangible assets beyond money, like knowledge, individual performance and value multiplication, and network wide performance/value multiplication.

Roundtable participants also noted that "pull" models will pose challenges to current education regimes that are centered around training people to participate in "push" economies. One of the participants mentions that " Computers, software tools, and Internet resources make possible some radically new styles of learning. By using pull-based systems, students can function much like businesses in the pull environment: They can access resources they don't control and put themselves into flows of activity, rather than just building inventories of static, objectified "knowledge."

Towards Realistic Models for Evolution of Cooperation

One Sentence Summary:
The five major approaches to answering how cooperation emerges and becomes stable in nature (Group Selection, Kinship Theory, Direct Reciprocity, Indirect Reciprocity, and Social Learning) might be improved by not presuming asexual and non-overlapping generations, simultaneous-play for every interaction, dyadic interactions, mostly predetermined and mistake-free behavior, discrete actions (cooperate or defect), and the trivial role of social structure and social learning of individuals.
Disciplines:
Biology
Cultural Evolution
Sociology
Findings:
  • Observer-based reciprocity relaxes the requirement that each individual's likelihood of cooperating be known globally by introducing randomly selected observers. Even though interactions are only visible to these observers cooperation can still evolve showing "that cooperation may evolve through indirect reciprocity with or without global knowledge about agents' image scores."
  • Darwin's notion of the "survival of the fittest" does not specify what "fittest" refers to, and for good reason: the outcome of a behavior in each contingent situation determines its fitness. Different interpretations of "fittest" lead to different models for how natural selection works and therefore offer different explanations for the evolution of cooperation.
Keywords:
trust
reputation
reciprocity
evolution
cultural evolution
cooperation
competition
bioeconomy
altruism
agent-based model
Author(s) / Editor(s):
Published in:
MIT LCS Memorandum
Date:
2002
One Paragraph Summary:

Sociological and biological observations of humans and animals show that cooperation is an inherent part of human life and the life of many animals. This poses two questions: how do cooperative strategies become stable within evolution? And, how does cooperation emerge initially? Even though researchers have tried to answer these questions for at least a century, existing models do not fully explain why cooperation evolves. There are five major approaches: Group Selection, Kinship Theory, Direct Reciprocity, Indirect Reciprocity, and Social Learning. Each of these models explain only a few aspects of cooperation and might be improved by dropping some unrealistic assumptions: asexual and non-overlapping generations, simultaneous-play for every interaction, dyadic interactions, mostly predetermined and mistake-free behavior, discrete actions (cooperate or defect), and the trivial role of social structure and social learning of individuals.

The Strategy of Affect: Emotions in Human Cooperation

One Sentence Summary:
Emotions appear to be a key regulator of behavior in cooperative relationships. Emotions affect behavior both directly, by motivating action, and indirectly, as actors anticipate others' emotional responses.
Disciplines:
Biology
Anthropology
Cultural Evolution
Sociology
Psychology
Findings:
  • Emotions furnish the most important reason why humans don't make decisions as rational actors who seek only to maximize our individual well-being.
  • Evidence indicates that besides being the subject of sonnets and the blues, emotions are a way of thinking, a non-logical but nonetheless computational system that co-evolved with the increasing sophistication of human group formation.
  • Emotions furnish a non-rational instrument for social behaviors such as bonding, trusting, judging, and monitoring that enable people to break out of the Prisoner's Dilemma and find ways to cooperate on mutual enterprises.
  • Models of cooperation based on strictly rational game-theoretic algorithms will always be incomplete until they take into account the non-rational but nevertheless instrumental role of emotion.
  • The power of emotions can be leveraged to get group members to contribute to collective self-management of resources.
Keywords:
cultural evolution
emotion
Published in:
Genetic and Cultural Evolution of Cooperation (Dahlem Workshop Report), The MIT Press / Dahlem University Press
Date:
2003
One Paragraph Summary:

"Emotions appear to be a key regulator of behavior in cooperative relationships. Emotions affect behavior both directly, by motivating action, and indirectly, as actors anticipate others' emotional responses. The influence of emotions is understandable once it is recognized that (a) the ability to benefit from cooperative relationships has been a key determinant of biological fitness throughout our species' history, and (b) panhuman emotions are adaptations crafted by natural selection. Different emotions affect cooperative behavior in different ways: some emotions lead actors to forego the temptation to defect, some lead them to reciprocate harm suffered or benefits provided, and some lead them to repair damaged relationships. An important class of emotions influences cooperative behavior in part by motivating conformity to norms and/or punishment of norm violators…."

One Page Summary:

The authors distinguish between emotions that operate primarily in dyadic relationships and emotions that operate in a significant manner in collective contexts. The authors examine the evolutionary role each emotion and cite research about ways these emotions might contribute to the creation and maintenance of cooperative behaviors: "This chapter is premised on the claim that human cooperation is profoundly shaped by, and perhaps only possible because of, emotions. We will examine the manner in which different emotions shape behavior in cooperative contexts…Although framed within an evolutionary psychological perspective, our goal is not to present definitive evidence of the validity of this particular approach, but rather to spur future investigations of the role of emotions in cooperation. Toward that end, on an emotion-by-emotion basis we will both briefly describe a variety of existing findings and present a number of hypotheses, specifying discrete, testable predictions whenever possible."

Emotions that are primarily dyadic include romantic love, gratitude, anger, envy, jealousy, guilt righteousness and contempt. Romantic love is seen as a means of overcoming a barrier to the kind of cooperation we see in parenting -– the temptation to defect in the short term on a relationship that requires a long-term investment. "A number of investigators have suggested that some emotions can be understood as mechanisms design to commit people to behavior that yields long-term payoffs, thus overcoming the temptation for short-term defection. Romantic love, a universal human emotion that underpins pair bonding, appears to be such a mechanism."

Where romantic love is about how one feels about another person, gratitude addresses how one feels about somebody's behavior, and can be an emotional currency that binds one to reciprocity. "Gratitude focuses both attention and a positive, affiliative orientation on a party who has supplied the actor with a substantial benefit. In the context of its initial elicitation, gratitude seems to prompt the actor to recognize a valuable interaction partner and subsequently signal a willingness to reciprocate."

Why do people get so angry when someone cuts ahead of them in a queue or in traffic? This is clue to the evolutionary advantage of anger as a means of protecting ones own interests, but when it comes to the thus-far unexplained human propensity to punish cheaters, even at a cost to themselves, anger might be instrumental in conferring advantage to a group that requires monitoring and sanction of free riders in order to maintain a public good or create an institution for collective action: "If gratitude is elicited by receipt of a benefit, its opposite is anger, elicited by actual ar attempted exploitation or harm. More formally, anger is the response to the infliction of a cost. In addition to showing an "irrational" willingness to reward generosity, subjects in behavioral economics experiments also show an eagerness to punish uncooperative partners…Together, these results clearly demonstrate that even within the confines of finite anonymous games, angry individuals often place paramount importance on harming the transgressor, and are willing to incur substantial costs in order to do so."

The Parable of the Tribes

Subtitle:
A new look at how the history of civilization may have been largely shaped by the raw struggle for power between societies
One Sentence Summary:
“The parable of the tribes” is used to describe schematically how one aggressive tribe among an otherwise peaceful group can force the spread of the “ways of power” throughout the system: power becomes a contaminant that, once introduced, becomes universal abetted and magnified through innovations in organization and technology.
Disciplines:
Cultural Evolution
Political Science
Findings:
  • The evolution of civilization can be seen as a dialectic between the commonsense view of a benign striving for and choice of a humane world and a more problematic systematic selection for power and dominance over others.
  • “The parable of the tribes” is used to describe schematically how one aggressive tribe among an otherwise peaceful group can force the spread of the “ways of power” throughout the system: power becomes a contaminant that, one introduced, becomes universal abetted and magnified through innovations in organization and technology.
  • The drive for societal survival makes the selection for power among civilized societies inevitable.
  • The synthesis of the compulsive spread of power with the benign choice for the diffusion of beneficial inventions through human and humane aspirations is possible. These “different truths” need to be combined in a balanced way.
Keywords:
trust
evolution
cultural evolution
civil society
Author(s) / Editor(s):
Published in:
Governance, page 5.
Date:
Autumn 1984
One Paragraph Summary:

“The parable of the tribes” is used to describe schematically how one aggressive tribe among an otherwise peaceful group can force the spread of the “ways of power” throughout the system: power becomes a contaminant that, once introduced, becomes universal abetted and magnified through innovations in organization and technology. The way out of this dilemma for societal evolution is the realization that while the selection for power does govern much of the evolution of civilization, people can also simultaneously shape their destinies through humane choices. The parable of the tribes is not the sole force directing civilization's evolution, only an extremely important one. The balance is critical.

One Page Summary:

The commonsense view of social evolution as the product of choices made in the marketplace of cultural possibilities resulting in the continuous betterment of the human condition is flawed.

The rise of civilization, paradoxically, reduced the natural limits separating societies. In such a situation, Schmookler's Parable of the Tribes describes how, in a situation in which two or more actors desire to exploit a limited resource, power becomes important and a contaminant of the possibility of peaceful co-existence:

All of a group of tribes living within reach of each other choose peace. However, if all but one choose peace, there are four possibilities for the threatened neighbors:

  • Destruction.
  • Absorption and enslavement.
  • Withdrawal to a less desirable place.
  • Imitation of the aggressive behavior.

Technological innovation and “improvement,” far from making things inevitably better, can extend the reach of aggressors throughout the world.

Cultural homogenization and the diminishment of diversity happens both through benign, commonsense choice (i.e., innovations as improvements) as well as through compulsion by dominant aggressors.

The Origins of Virtue: Human Instincts and the Evolution of Cooperation

One Sentence Summary:
Human emotions, customs, and institutions enable us to compete effectively with all other species by making cooperative social arrangements among ourselves – a capability that co-evolved with thumbs, speech, and tool-building.
Disciplines:
Biology
Anthropology
Cultural Evolution
Findings:
  • Hunger drove our forebears to coordinate their actions to bring down animals so large that all the meat couldn't be consumed before it spoiled. In those circumstances, everyone in the group was free to eat — even those who didn't take the risk of hunting. The meat wouldn't be available in the first place unless a few people tackled large creatures, but the benefit of the cooperative activity of a few extended even to those who had not participated in the hunt. Ridley wrote, "Big game hunting became the first public good."
  • Altruism is "an investment in a stock called trustworthiness that later pays handsome dividends in others' generosity."
  • Moral sentiments and the emotions that accompany them help enable people to cooperate and to punish those who don't.
Keywords:
cooperation
altruism
emotion
cultural evolution
Author(s) / Editor(s):
Published in:
Penguin Books
Date:
1998
One Paragraph Summary:

Ridley asks why there is so much cooperation about if life is a competitive struggle, and why, in particular are humans such eager cooperators, and traces the evolution of cooperative arrangements for mutual benefit back to the origins of cellular life, the emergence of humans as social animals. Reciprocal altruism and group selection are offered as biological explanatory mechanisms, and the role of moralistic punishment in controlling free-riders links psychological, moral, and economic dimensions of cooperation. Human physiological and cultural capabilities for inventing and exploiting social exchanges – a willingness to cooperate and to punish those who don't, reputational mechanisms for increasing trust, moral sentiments that act as a kind of social glue – are key to the success of our species.

The Human Web: A Bird's-eye View of World History

One Sentence Summary:
This synthesis of world history from the days of isolated hunter-gatherer communities to the present electronically connected cosmopolitan, interconnected world shows that all of humanity today lives in a "unitary maelstrom of cooperation and competition," and that the global spread of ideas, information, and experience "constitute[s] the overarching structure of human history."
Disciplines:
History
Findings:
  • Throughout their history, humans used symbols to create webs that communicated agreed upon meanings and so, as time went by, sustained cooperation and conflict among larger and larger groups of people. Inventions that enlarged individual and collective wealth and power spread through these webs, often inequitably and with unintended consequences to the shared environment.
  • Communication technologies, including the invention of alphabetic writing, moveable type, and the electronic media from the telegraph to the telephone, radio, television, and networked personal computer have increased the unification of the world into a cosmopolitan web of competition and cooperation. The velocity of diffusion of both good and bad technologies has increased to the point that it is almost instantaneous.
Keywords:
interdependence
cultural evolution
cooperation
competition
communication
civil society
Published in:
W.W. Norton, New York
Date:
2003
One Paragraph Summary:

The spread of ideas, information, and experience in ever tightening webs of interaction describes the history of the world. The inventions of bureaucratic government (to enforce defense against competing groups); alphabetic writing (to communicate at distances greater than a village or metropolis through the use of symbols); and "portable, congregational, non-local religions"(to assuage the inequalities created by the development of more complex societies by offering the promise of a better life in the hereafter and a moral code for peoples more loosely connected than they would have been in smaller, isolated villages) resulted in the creation of metropolitan webs in the earliest civilizations in Southwest Asia and Egypt, China, and what has become India and Pakistan. Connections of separate webs by traders lead to innovation diffusion, albeit at a slower pace. Disease and economic connections also resulted from these inter-web connections. Later elaborations of these developments over millennia thickened the webs of communication and increased the velocity of information leading to the rapid diffusion of innovation: while agriculture was invented in several isolated places, the steam engine only had to be developed once. The current cosmopolitan web of cooperation and competition was accelerated by the exploitation of inventions like large ships and navigation systems, moveable type, the exploitation of energy from fossil fuels, the scientific method and its association with technology developments, and more recently, electronic communication. The complexity of society has increased along with social inequalities at the same time that cheap information technologies make those inequalities evident to all creating a “combustible mix.”

The Evolutionary Stability of Cooperation

One Sentence Summary:
Given a variety of strategies ranging from cooperative to combative, cooperative retaliatory strategies tend to be the most stable but remain vulnerable to invasion.
Disciplines:
Political Science
Sociology
Findings:
  • All strategies in iterative prisoner's dilemma games are vulnerable to invasion and therefore inherently unstable.
  • Tit-for-Tat (cooperative) strategies are the most stable. These strategies can withstand higher levels of invasion by competing strategies.
  • All strategies have a threshold of stability, if a certain percentage of the population adopts these strategies they can be self-maintaining.
Keywords:
cultural evolution
equilibrium
evolution
game theory
prisoners dilemma
reciprocity
tit-for-tat
Author(s) / Editor(s):
Published in:
Journal
Date:
June 1997
One Paragraph Summary:

Previous theorists had been divided regarding the stability of Tit-for-tat strategies in prisoners Dilemma gaming. Bendor and Swistak show, through seven theorems, that all strategies can be overwhelmed. There are, however, thresholds of stability where certain nice and retaliatory strategies can withstand large invasions of alternative strategies. At sufficient strength a strategy can either overwhelm the invader, support subcultures of strategy, or co-opt in the invader to a given level of invasion. Even nice and retaliatory strategies have a breakdown point, however. The authors conclude that the anything less than 100% cooperation would be inherently unstable.

One Page Summary:

Theorists have posited that pure tit-for-tat strategies in iterative prisoners dilemma games were invulnerable. Is this correct? The authors seek to answer this question by examining the ability of various prisoners dilemma gaming strategies to withstand invasion by other competing strategies.

Bender and Swistak examine a gaming strategy universe that includes the strategies:

  • Tit for tat - a player will initially cooperate and then in future rounds mimic the behavior of their opponent.
  • Tit for 2 Tats - a player will cooperate for the first two rounds and then defect in rounds where their opponent defected in the previous two.
  • Suspicious Tit for Tat - a player will initially defect and then will mimic their opponent in future rounds.
  • Always Defect
  • Always Cooperate
  • Grim Trigger - Begin by cooperating, if opponent defects then always defect afterward.

These strategies were examined in pure conditions where only one existed, and then competing strategies were introduced. If a given strategy could withstand incursions by competing strategies it was deemed "stable".

Stability proved to be a continuum. All strategies proved to have points of equilibrium. At this point, a strategy can withstand its maximum level of incursion. That point is that strategy's maximum stability.

Spiral Dynamics: Mastering Values, Leadership, and Change

One Sentence Summary:
Spiral Dynamics: Mastering Values, Leadership, and Change, explores and develops the theory of the late Clare Graves - a "bio- psycho- social-" understanding of how human's collectively respond to their living conditions and how these responses prompt the emergence of latent value systems / thinking capacities.
Disciplines:
Memetics
Psychology
Findings:
  • Beck, Cowan and Graves identify eight different value systems which emerge and change in response to the living conditions of the humans which exhibit them.
  • The value systems, called vMemes in the book, fundamentally shape the decision making of the individuals and groups which share them.
  • The vMemes are can be organized hierarchically on a spiral-like structure, where at the bottom are the vMemes which deals with the most fundamental of human needs, while at the top, new vMemes are emerging in response to the most complex living conditions on the Earth today. In any case (top, bottom or middle), the vMemes which have adapted to any given living condition will be appropriate for those conditions.
  • Recognizing vMemes and life conditions can identify 'hotspots' where the two are out of alignment and generating friction and tension. Varying alignments can also generate innovation and tolerance, and/or fundamentalism and regression.
  • vMemes are found to exhibit reliable dynamics which govern their change as they both ascending and descending the spiral, as well as when new vMemes emerge. These insights enhance cooperating and collaborating, and make possible reorganizing groups of people where thinking capacities can be harmonized with the needs and objectives of the organizations, both internally and externally.
Keywords:
cultural evolution
evolutionary psychology
memetics
value systems
Author(s) / Editor(s):
Published in:
Blackwell Publishing
Date:
1996
One Paragraph Summary:

Spiral Dynamics: Mastering Values, Leadership, and Change, explores and develops the theory of the late Clare Graves - a "bio- psycho- social-" understanding of how human's collectively respond to their living conditions and how these responses prompt the emergence of latent value systems / thinking capacities. Graves proposed "that the psychology of the mature human being is an unfolding, emergent, oscillating spiraling process marked by regressive subordination of older, lower-order behaviour systems to newer, higher-order systems as man’s existential problems change." Spiral Dynamics is not so much a theory of the evolution of individual consciousness as it is a theory of the co-evolution of human consciousness and its "life conditions". As our consciousness evolves through this co-evolution, we create problems which cannot be solved at the level of thinking where they were created, but at the next level above. Spiral Dynamics systematizes this insight. Through gaining a better understanding of the value systems and life conditions at play in humanity, it provides the possibility to fine tune and align cooperative and collaborative ventures, both on the local and global levels.

One Page Summary:

Spiral Dynamics: Mastering Values, Leadership, and Change, explores and develops the theory of the late Clare Graves - a "bio- psycho- social-" understanding of how human's collectively respond to their living conditions and how these responses prompt the emergence of latent value systems / thinking capacities. Graves proposed "that the psychology of the mature human being is an unfolding, emergent, oscillating spiraling process marked by regressive subordination of older, lower-order behaviour systems to newer, higher-order systems as man’s existential problems change." Spiral Dynamics is not so much a theory of the evolution of individual consciousness as it is a theory of the co-evolution of human consciousness and its "life conditions". As our consciousness evolves through this co-evolution, we create problems which cannot be solved at the level of thinking where they were created, but at the next level above.

Based upon and extending Graves's original work, Beck and Cowan identify eight distinct value systems (vMemes) and life conditions in the global milieu.

First Tier vMemes address subsistence, fear oriented concerns (Note: the color coding was appended later only as a memory aid and serves no other purpose. The letter coding following the colors is Graves' original system which denotes the value system first and its life conditions second.):

  1. Beige (A-N) - 'Do what you must to stay alive.' savanna grasslands
  2. Purple (B-O) - 'Keep the spirits happy and the 'tribe's' nest warm and safe.'
  3. Red (C-P) - 'Be what you are and do what you want, regardless.'
  4. Blue (D-Q) - 'Life has meaning, direction, and purpose with predetermined outcomes.'
  5. Orange (E-R) - 'Act in your own self-interest by playing the game to win.'
  6. Green (F-S) - 'Seek peace within the inner self and explore, with others, the caring dimensions of community.'

Second Tier transition takes us from the subsistence to the being levels:

  1. Yellow (G-T) - 'Live fully and responsibly as what you are and learn to become.'
  2. Turquoise (H-U) - 'Experience the wholeness of existence through mind and spirit.'
  3. Coral (I-V) - (Unclear to Beck & Cowan at the time of publication.)

These value systems are called vMemes, or value system memes in reference to Richard Dawkin's term 'meme' (essentially an idea which lives and replicates in the neural substrate of the brain). A vMeme is a wave-like, meta-meme which acts like an attractor for the smaller, content-rich memes that Dawkins proposed. Generally speaking, vMemes possess these basic Qualities:

  1. vMemes manifest the core intelligences that form systems and impact human behaviour.
  2. vMemes impact all of life's choices.
  3. vMemes express both health (for-better) and unhealthy (for-worse) qualities.
  4. vMemes are structures of thinking in that they determine how people think or make decisions in contrast to what they believe or value.
  5. vMemes can brighten or dim as life conditions change.

Each vMeme is ideally suited to the problem solving of their corresponding life conditions. Mismatches of the two can result in many varying behaviors on both the group and individual level, including both riots and warfare or peace and prosperity depending upon the individual vMemes and life conditions and their movements. vMemes can both progress and regress down the spiral, this movement marking the rise and fall of empires and cultures, as well as the major epochs of humanity. While no vMeme is necessarily better or worse than any another, in that each is ideal for its corresponding life condition, the higher vMemes are better for dealing with higher levels of complexity. Further, Graves states that "for the overall welfare of total man's existence in this world, over the long run of time, higher levels are better than lower levels an that the prime good of any society's governing figures should be to promote human movement up the levels of human existence."

Responding to the contextual life conditions they arise within, vMemes evolve upwards on a spiral structure, embodying higher levels of complexity as they do. The levels of complexity of the various vMemes may be divided into two tiers, but are ultimately unlimited as the Spiral is an open system with new vMemes emerging in response to the co-evolutionary emergence of new life conditions at the top. While an individual, group or organization may be strongly characterized by a single vMeme, they are also comprised of all of the lower vMemes as well. For example, an organization's ostensible motivations and outputs might be reflect one vMeme, while a good portion of the employees' methods of achieving those objectives and outputs might be largely of another. This onionskin-like aspect of the spiral demonstrates one of the fundamental dynamics of vMeme and life condition upward evolution (in the direction of increased complexity), to transcend and include those below.

Spiral Dynamics also lays out nuanced details as to the conditions, pathways and variations of vMeme change on the spiral. These insights in combination with the in-depth details of identifying and interacting with the various vMemes, provide a 'field manual' and 'templates' for restructuring and fine tuning organizations of all types. Through the development of an appreciation and understanding for the need for varying value systems in corresponding work and living contexts, more nuanced and effective engagement, cooperation and collaboration with individuals and groups, both on the local and global levels, becomes possible.

Smart Mobs: The Next Social Revolution

One Sentence Summary:
Smart mobs emerge when communication and computing technologies amplify human talents for cooperation and collective action of both beneficial and destructive kinds.
Disciplines:
Business
Computer Science
Technology
Political Science
Sociology
Information
Findings:
  • Technologies, the communication media they make possible, and the social practices that emerge when sufficient numbers of people use the media coevolve with forms of collective action in the social, cultural, economic, and political spheres.
  • Reputation, the lubricant of collective action, can be technologically mediated. EBay solves the Prisoner's Dilemma problem posed by unsecured transactions through its feedback system. A critical uncertainty about the future of smart mobs is the future development or lack of development of social accounting systems.
  • Like species that find and flourish in environmental niches, humans quickly explore and colonize new possibility spaces opened by media. At the same time, the tension between power and counter-power and power and knowledge that was elucidated by Foucault comes into play - those without wealth and power seek to gain, those who already have wealth and power seek to protect.
  • Media cartels and government agencies are seeking to reimpose the regime of the broadcast era in which the customers of technology could be deprived of the power to create and left only with the power to consume. The battles over digital rights management, spectrum regulation, trusted computing, copyright protection that are playing out in courts and treaty organizations are about this tension between power and counter-power.
  • Are the citizens of tomorrow going to be users, like the PC owners and website creators who turned technology to widespread innovation? Or will they be consumers, constrained from innovation and locked into the technology and business models of entrenched interests?
  • The nation-state, science, and capitalism emerged from the literacies enabled by the printing press. Forms of governance, knowledge, and commerce are already beginning to change; now, in the earliest stages of these changes, what we know and don't know about the social impacts of smart mob technologies has the power to influence the shape of these changes.
Keywords:
norms
networks
group forming networks
cultural evolution
cooperation
civil society
Author(s) / Editor(s):
Published in:
Perseus Books
Date:
2002
One Paragraph Summary:

The technologies that make smart mobs possible are mobile communication devices and pervasive computing - inexpensive microprocessors embedded in everyday objects and environments. Already, governments have fallen, youth subcultures have blossomed from Asia to Scandinavia, new industries have been born and older industries have launched counterattacks. The people who make up smart mobs cooperate in ways never before possible because they carry devices that possess both communication and computing capabilities. Just as speech, the alphabet, and other powerful media enabled humans to organize collective action in new ways, with people they weren't able to organize before, in places, scales, and paces they weren't able to organize before, the multimedia, wireless, high-speed, and computationally powerful devices that billions of people carry today are making possible new social, cultural, economic, and political forms of collective action.

One Page Summary:

Technology, history, and social impacts of technology are most often framed in terms of hardware, software, and finance, but communication technologies have the potential to change the way people think, communicate, and organize social groups. These impacts are sometimes framed by Moore's law (microprocessors and chips grow more powerful and less expensive over time), Metcalfe's law (the value of a technical network grows as the square of the number of nodes grows) and Reed's Law (when technical networks enable people to form social groups, the value of the network grows as two raised to the power of the number of nodes - much faster than just the rate of growth of technical networks). The group-formation enabled by the Internet makes it possible for people who don't know each other and who are located in different parts of the world to connect with each other in regard to shared interests - economic, social, cultural, and political. When communication technology enables people to organize collective action in these spheres, civilizations change. Now that the power of computing and communication has untethered from the desktop and leaped into billions of pockets, the forms of collective action are erupting in places and spheres of life where computation and communication had never reached before.

At the point where billions of people have access to personal communications and the instant information that the Internet provides, the aspects of cooperation and collective action discussed by Axelrod, Ostrom, and others comes into play - the capabilities of the emerging mobile mediasphere enable forms of collective action that were not possible before.

Moore's law means that the quantitative capabilities of chip-based devices grow so quickly that they translate into qualitative changes over periods of decades; today, billions of people carry devices that are thousands of times more powerful than the first personal computers, and cost a fraction of the price. At the same time, the users of these devices discover and exploit communication capabilities, social potential, political leverage, economic opportunities that were not dreamed of by those who designed, manufactured and sold the technologies. The technologies that make smart mobs possible are in the earliest stages of development, similar to the state of the personal computer in 1980 and the Internet in 1990. Yet the political demonstrations and electoral leverage that manifested in the Philippines, Korea, Spain, the USA and elsewhere - deposing governments and electing others - show the potentially disruptive power of smart mobs, even in their earliest stages.

At the same time, primitive ad-hoc computation collectives such as SETI@home and folding@home indicate new forms of computing emerging from the collective, voluntary efforts of millions of computer users. And GPS chips add the power of location-based services to the mix: people are mobilizing social networks and information in the immediate time and space.

Economically, the ability to gain profit by sharing with others, rather than only by competing - as manifested by Amazon, Google, eBay, open source software and other enterprises - is making a new kind of economic enterprise possible. Commerce is ancient, markets are as old as the crossroads, but capitalism is only about 500 years old, enabled by technologies such as joint stock ownership companies, shared liability insurance organizations, double entry bookkeeping. Now, the peer production methods exhibited by open source communities and other enterprises hint that humans have not stopped inventing new forms of economic collective action.

Syndicate content