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cultural evolutionWhy Is Reciprocity So Rare in Social Animals? A Protestant AppealOne Sentence Summary: Game theoretic explanations of the evolution of cooperation in humans and other animals relies on assumptions -- rational players should never cooperate, cooperative behavior is explained by direct or diffuse reciprocity, animals can do the mental bookkeeping necessary to reciprocate with multiple partners over time -- that are not always or often borne out by data, necessitating new conceptual tools. Disciplines: Biology Cultural Evolution Economics Findings:
Keywords: tit-for-tat reputation reciprocity prisoners dilemma evolution cultural evolution cooperation altruism Published in: Genetic and Cultural Evolution of Cooperation, Peter Hammerstein, Ed., MIT Press in Cooperation with Dahlem University Press Date: 2003 One Paragraph Summary: Game theoretic explanations of cooperation involving tit-for-tat strategies and reciprocal altruism are not supported by a large body of evidence. Only a small number of animal examples have been found. Simple models of repeated games do not match the circumstances of evolutionary change. Partner switching and mobility counter the assumptions necessary for reciprocal altruism as a stable evolutionary mechanism. Reciprocity requires significant mental machinery – how do organisms determine whether the actions of others are intentionally or unintentionally cooperative or uncooperative? Alternative conceptual schemas such as partner markets – making it unprofitable for partners to switch – offer alternative conceptual schemas. Emotions may play a role in mediating complex interactions in which intentionality and reputation play a part. When Push comes To Pull: The New Economy and Culture of Networking TechnologyOne Sentence Summary: Information and communication technology innovation have begun to transform commercial business and social institutions from a "push" technology approach (hierarchical "center out"), to a "pull" technology approach (networked -based and decentralized). This poses new challenges to social, political, and educational systems that are largely designed to support "push" economies. Disciplines: Business Law History Cultural Evolution Technology Economics Political Science Sociology Findings:
Keywords: capitalism communication complexity cooperation cultural evolution group forming networks hierarchy intellectual property interdependence networks norms open source property rights reciprocity reputation social capital trust Published in: The Aspen Institute Date: 2006 One Paragraph Summary: Over the past 25+ years, change that has usually originated with technological innovation has led to new products, services, and human behavior patterns. These changes are reflected in business and industry, and the way that people entertain, govern, educate, and socialize among themselves. The change is from a centralized, command and control, bureaucratic, broadcast way of organizing, that tries to anticipate and create demand, to a decentralized and highly networked system that shares information about overall network performance and best practices among it's network, and meets local and specialized needs. One Page Summary: This paper is a summary of an Aspen Institute sponsored in-depth roundtable session, written from the perspective of one informed conference observer (Bollier). The participants are leading thinkers in the many complex areas this paper covers (economics, systems theory, human behavior, human futures, information technology evolution, etc) and are listed on page 57. A selection of their key insights shared in the paper are listed below: A "push" economy is geared towards mass production, anticipating consumer demand, and routing resources to the right place at the right time, to create standardized and mass produced products. By contrast, a "pull" economy is based on open, flexible production platforms that are used to orchestrate a broad range of resources. Instead of producing standardized products, "pull" model companies are demand-driven, and assemble products in customized ways that serve specialized or local needs, usually using "rapid" or "on the fly" processes. Several global corporations are moving towards "pull" methods, and away from "push" models; ie., Toyota, Dell, Cisco, Li & Fung. These companies employ different variations of Value Network models, that share information about overall network performance and best practices for serving specialized needs, among hundreds or even thousands of partner companies that make up the network. This creates an intra-network knowledge commons. Some companies also work closely with Open Source Software projects, thereby expanding their "pull" network, and expanding their knowledge commons into a broader Open Commons via Open Source Software project contributions. Thus, "pull" business models also tend to be Network Value-Increasing, and Commons-based business models as well. "Pull" models can also be platforms for creating "increasing returns dynamics." This is due to "pull" models being based around loose and flexible networks that are already configured to scale as growth occurs. So, growth does not incur the huge overhead costs in administration that "push" models must contend with. Pull platform key characteristics include modular and loosely-coupled networks, open channels that better harness the passion and commitment of innovation communities. "Pull" platforms also will tend to influence public policy with regards to education and innovation, as more companies tend to gravitate towards the "pull" models. The areas where "push" models tend to succeed in business are in areas where people do not know what they want, and prefer to shop from pre-made selections (Ikea, Home Depot). However, there are even "pull" models to found here, in the form of user-driven innovation, such as mountain biking, extreme skiing, hot rodding, etc. In these pro-amateur niches, customers don't necessarily know what they want, but do want to be a participant in the "pull" network that creates the product. How do you tax a product that is made in 23 different countries? "Pull" models are going to change the way that governments create policy as more companies gravitate toward them. This will influence laws about intellectual property, education, taxation and more. "Pull" economies are not just centered around finding creative ways to "outsource/offshore jobs" away from one place and to the places where "labor" is "cheaper". Successful "pull" models have encouraged and aided "insourcing", where more jobs are created, for instance in the United States by "foreign sources (a total of 7 million cited by this paper), than are out sourced (a total of 600,000+ cited by this paper). This is because pull models seek out, not just the "cheapest" labor, but the best ways to add value to the production networks. So, they can scale to many participants around the world, regardless of local labor costs, to find the best participants needed for specific specialized productions. The social dynamics of "pull" models are highly centered around creating relationships of trust, sharing knowledge, and close cooperation among network participants. In "pull" models, non-market value creation (tacit knowledge, intangible value) is generally steered towards a commons-based model. A commons is used as a "collective governance regime for managing shared resources sustainably and equitably." Many of these commons are made possible by networked information technologies (the internet). Bollier suggests that "if online commons are going to be useful to business, companies will need to do more work to develop protocols for identity and reputation management". This is because the use of the commons is based around trust. It also due to the need for ways to measure qualitative value in intangible assets beyond money, like knowledge, individual performance and value multiplication, and network wide performance/value multiplication. Roundtable participants also noted that "pull" models will pose challenges to current education regimes that are centered around training people to participate in "push" economies. One of the participants mentions that " Computers, software tools, and Internet resources make possible some radically new styles of learning. By using pull-based systems, students can function much like businesses in the pull environment: They can access resources they don't control and put themselves into flows of activity, rather than just building inventories of static, objectified "knowledge."
Towards Realistic Models for Evolution of CooperationOne Sentence Summary: The five major approaches to answering how cooperation emerges and becomes stable in nature (Group Selection, Kinship Theory, Direct Reciprocity, Indirect Reciprocity, and Social Learning) might be improved by not presuming asexual and non-overlapping generations, simultaneous-play for every interaction, dyadic interactions, mostly predetermined and mistake-free behavior, discrete actions (cooperate or defect), and the trivial role of social structure and social learning of individuals. Disciplines: Biology Cultural Evolution Sociology Findings:
Keywords: trust reputation reciprocity evolution cultural evolution cooperation competition bioeconomy altruism agent-based model Published in: MIT LCS Memorandum Date: 2002 One Paragraph Summary: Sociological and biological observations of humans and animals show that cooperation is an inherent part of human life and the life of many animals. This poses two questions: how do cooperative strategies become stable within evolution? And, how does cooperation emerge initially? Even though researchers have tried to answer these questions for at least a century, existing models do not fully explain why cooperation evolves. There are five major approaches: Group Selection, Kinship Theory, Direct Reciprocity, Indirect Reciprocity, and Social Learning. Each of these models explain only a few aspects of cooperation and might be improved by dropping some unrealistic assumptions: asexual and non-overlapping generations, simultaneous-play for every interaction, dyadic interactions, mostly predetermined and mistake-free behavior, discrete actions (cooperate or defect), and the trivial role of social structure and social learning of individuals. The Strategy of Affect: Emotions in Human CooperationOne Sentence Summary: Emotions appear to be a key regulator of behavior in cooperative relationships. Emotions affect behavior both directly, by motivating action, and indirectly, as actors anticipate others' emotional responses. Disciplines: Biology Anthropology Cultural Evolution Sociology Psychology Findings:
Keywords: cultural evolution emotion Published in: Genetic and Cultural Evolution of Cooperation (Dahlem Workshop Report), The MIT Press / Dahlem University Press Date: 2003 One Paragraph Summary: "Emotions appear to be a key regulator of behavior in cooperative relationships. Emotions affect behavior both directly, by motivating action, and indirectly, as actors anticipate others' emotional responses. The influence of emotions is understandable once it is recognized that (a) the ability to benefit from cooperative relationships has been a key determinant of biological fitness throughout our species' history, and (b) panhuman emotions are adaptations crafted by natural selection. Different emotions affect cooperative behavior in different ways: some emotions lead actors to forego the temptation to defect, some lead them to reciprocate harm suffered or benefits provided, and some lead them to repair damaged relationships. An important class of emotions influences cooperative behavior in part by motivating conformity to norms and/or punishment of norm violators…." One Page Summary: The authors distinguish between emotions that operate primarily in dyadic relationships and emotions that operate in a significant manner in collective contexts. The authors examine the evolutionary role each emotion and cite research about ways these emotions might contribute to the creation and maintenance of cooperative behaviors: "This chapter is premised on the claim that human cooperation is profoundly shaped by, and perhaps only possible because of, emotions. We will examine the manner in which different emotions shape behavior in cooperative contexts…Although framed within an evolutionary psychological perspective, our goal is not to present definitive evidence of the validity of this particular approach, but rather to spur future investigations of the role of emotions in cooperation. Toward that end, on an emotion-by-emotion basis we will both briefly describe a variety of existing findings and present a number of hypotheses, specifying discrete, testable predictions whenever possible." Emotions that are primarily dyadic include romantic love, gratitude, anger, envy, jealousy, guilt righteousness and contempt. Romantic love is seen as a means of overcoming a barrier to the kind of cooperation we see in parenting -– the temptation to defect in the short term on a relationship that requires a long-term investment. "A number of investigators have suggested that some emotions can be understood as mechanisms design to commit people to behavior that yields long-term payoffs, thus overcoming the temptation for short-term defection. Romantic love, a universal human emotion that underpins pair bonding, appears to be such a mechanism." Where romantic love is about how one feels about another person, gratitude addresses how one feels about somebody's behavior, and can be an emotional currency that binds one to reciprocity. "Gratitude focuses both attention and a positive, affiliative orientation on a party who has supplied the actor with a substantial benefit. In the context of its initial elicitation, gratitude seems to prompt the actor to recognize a valuable interaction partner and subsequently signal a willingness to reciprocate." Why do people get so angry when someone cuts ahead of them in a queue or in traffic? This is clue to the evolutionary advantage of anger as a means of protecting ones own interests, but when it comes to the thus-far unexplained human propensity to punish cheaters, even at a cost to themselves, anger might be instrumental in conferring advantage to a group that requires monitoring and sanction of free riders in order to maintain a public good or create an institution for collective action: "If gratitude is elicited by receipt of a benefit, its opposite is anger, elicited by actual ar attempted exploitation or harm. More formally, anger is the response to the infliction of a cost. In addition to showing an "irrational" willingness to reward generosity, subjects in behavioral economics experiments also show an eagerness to punish uncooperative partners…Together, these results clearly demonstrate that even within the confines of finite anonymous games, angry individuals often place paramount importance on harming the transgressor, and are willing to incur substantial costs in order to do so." The Parable of the TribesSubtitle: A new look at how the history of civilization may have been largely shaped by the raw struggle for power between societies One Sentence Summary: “The parable of the tribes” is used to describe schematically how one aggressive tribe among an otherwise peaceful group can force the spread of the “ways of power” throughout the system: power becomes a contaminant that, once introduced, becomes universal abetted and magnified through innovations in organization and technology. Disciplines: Cultural Evolution Political Science Findings:
Keywords: trust evolution cultural evolution civil society Published in: Governance, page 5. Date: Autumn 1984 One Paragraph Summary: “The parable of the tribes” is used to describe schematically how one aggressive tribe among an otherwise peaceful group can force the spread of the “ways of power” throughout the system: power becomes a contaminant that, once introduced, becomes universal abetted and magnified through innovations in organization and technology. The way out of this dilemma for societal evolution is the realization that while the selection for power does govern much of the evolution of civilization, people can also simultaneously shape their destinies through humane choices. The parable of the tribes is not the sole force directing civilization's evolution, only an extremely important one. The balance is critical. One Page Summary: The commonsense view of social evolution as the product of choices made in the marketplace of cultural possibilities resulting in the continuous betterment of the human condition is flawed. The rise of civilization, paradoxically, reduced the natural limits separating societies. In such a situation, Schmookler's Parable of the Tribes describes how, in a situation in which two or more actors desire to exploit a limited resource, power becomes important and a contaminant of the possibility of peaceful co-existence: All of a group of tribes living within reach of each other choose peace. However, if all but one choose peace, there are four possibilities for the threatened neighbors:
Technological innovation and “improvement,” far from making things inevitably better, can extend the reach of aggressors throughout the world. Cultural homogenization and the diminishment of diversity happens both through benign, commonsense choice (i.e., innovations as improvements) as well as through compulsion by dominant aggressors. The Origins of Virtue: Human Instincts and the Evolution of CooperationOne Sentence Summary: Human emotions, customs, and institutions enable us to compete effectively with all other species by making cooperative social arrangements among ourselves – a capability that co-evolved with thumbs, speech, and tool-building. Disciplines: Biology Anthropology Cultural Evolution Findings:
Keywords: cooperation altruism emotion cultural evolution Published in: Penguin Books Date: 1998 One Paragraph Summary: Ridley asks why there is so much cooperation about if life is a competitive struggle, and why, in particular are humans such eager cooperators, and traces the evolution of cooperative arrangements for mutual benefit back to the origins of cellular life, the emergence of humans as social animals. Reciprocal altruism and group selection are offered as biological explanatory mechanisms, and the role of moralistic punishment in controlling free-riders links psychological, moral, and economic dimensions of cooperation. Human physiological and cultural capabilities for inventing and exploiting social exchanges – a willingness to cooperate and to punish those who don't, reputational mechanisms for increasing trust, moral sentiments that act as a kind of social glue – are key to the success of our species. The Human Web: A Bird's-eye View of World HistoryOne Sentence Summary: This synthesis of world history from the days of isolated hunter-gatherer communities to the present electronically connected cosmopolitan, interconnected world shows that all of humanity today lives in a "unitary maelstrom of cooperation and competition," and that the global spread of ideas, information, and experience "constitute[s] the overarching structure of human history." Disciplines: History Findings:
Keywords: interdependence cultural evolution cooperation competition communication civil society Published in: W.W. Norton, New York Date: 2003 One Paragraph Summary: The spread of ideas, information, and experience in ever tightening webs of interaction describes the history of the world. The inventions of bureaucratic government (to enforce defense against competing groups); alphabetic writing (to communicate at distances greater than a village or metropolis through the use of symbols); and "portable, congregational, non-local religions"(to assuage the inequalities created by the development of more complex societies by offering the promise of a better life in the hereafter and a moral code for peoples more loosely connected than they would have been in smaller, isolated villages) resulted in the creation of metropolitan webs in the earliest civilizations in Southwest Asia and Egypt, China, and what has become India and Pakistan. Connections of separate webs by traders lead to innovation diffusion, albeit at a slower pace. Disease and economic connections also resulted from these inter-web connections. Later elaborations of these developments over millennia thickened the webs of communication and increased the velocity of information leading to the rapid diffusion of innovation: while agriculture was invented in several isolated places, the steam engine only had to be developed once. The current cosmopolitan web of cooperation and competition was accelerated by the exploitation of inventions like large ships and navigation systems, moveable type, the exploitation of energy from fossil fuels, the scientific method and its association with technology developments, and more recently, electronic communication. The complexity of society has increased along with social inequalities at the same time that cheap information technologies make those inequalities evident to all creating a “combustible mix.” The Evolutionary Stability of CooperationOne Sentence Summary: Given a variety of strategies ranging from cooperative to combative, cooperative retaliatory strategies tend to be the most stable but remain vulnerable to invasion. Disciplines: Political Science Sociology Findings:
Keywords: cultural evolution equilibrium evolution game theory prisoners dilemma reciprocity tit-for-tat Published in: Journal Date: June 1997 One Paragraph Summary: Previous theorists had been divided regarding the stability of Tit-for-tat strategies in prisoners Dilemma gaming. Bendor and Swistak show, through seven theorems, that all strategies can be overwhelmed. There are, however, thresholds of stability where certain nice and retaliatory strategies can withstand large invasions of alternative strategies. At sufficient strength a strategy can either overwhelm the invader, support subcultures of strategy, or co-opt in the invader to a given level of invasion. Even nice and retaliatory strategies have a breakdown point, however. The authors conclude that the anything less than 100% cooperation would be inherently unstable. One Page Summary: Theorists have posited that pure tit-for-tat strategies in iterative prisoners dilemma games were invulnerable. Is this correct? The authors seek to answer this question by examining the ability of various prisoners dilemma gaming strategies to withstand invasion by other competing strategies. Bender and Swistak examine a gaming strategy universe that includes the strategies:
These strategies were examined in pure conditions where only one existed, and then competing strategies were introduced. If a given strategy could withstand incursions by competing strategies it was deemed "stable". Stability proved to be a continuum. All strategies proved to have points of equilibrium. At this point, a strategy can withstand its maximum level of incursion. That point is that strategy's maximum stability. Spiral Dynamics: Mastering Values, Leadership, and ChangeOne Sentence Summary: Spiral Dynamics: Mastering Values, Leadership, and Change, explores and develops the theory of the late Clare Graves - a "bio- psycho- social-" understanding of how human's collectively respond to their living conditions and how these responses prompt the emergence of latent value systems / thinking capacities. Disciplines: Memetics Psychology Findings:
Keywords: cultural evolution evolutionary psychology memetics value systems Published in: Blackwell Publishing Date: 1996 One Paragraph Summary: Spiral Dynamics: Mastering Values, Leadership, and Change, explores and develops the theory of the late Clare Graves - a "bio- psycho- social-" understanding of how human's collectively respond to their living conditions and how these responses prompt the emergence of latent value systems / thinking capacities. Graves proposed "that the psychology of the mature human being is an unfolding, emergent, oscillating spiraling process marked by regressive subordination of older, lower-order behaviour systems to newer, higher-order systems as man’s existential problems change." Spiral Dynamics is not so much a theory of the evolution of individual consciousness as it is a theory of the co-evolution of human consciousness and its "life conditions". As our consciousness evolves through this co-evolution, we create problems which cannot be solved at the level of thinking where they were created, but at the next level above. Spiral Dynamics systematizes this insight. Through gaining a better understanding of the value systems and life conditions at play in humanity, it provides the possibility to fine tune and align cooperative and collaborative ventures, both on the local and global levels. One Page Summary: Spiral Dynamics: Mastering Values, Leadership, and Change, explores and develops the theory of the late Clare Graves - a "bio- psycho- social-" understanding of how human's collectively respond to their living conditions and how these responses prompt the emergence of latent value systems / thinking capacities. Graves proposed "that the psychology of the mature human being is an unfolding, emergent, oscillating spiraling process marked by regressive subordination of older, lower-order behaviour systems to newer, higher-order systems as man’s existential problems change." Spiral Dynamics is not so much a theory of the evolution of individual consciousness as it is a theory of the co-evolution of human consciousness and its "life conditions". As our consciousness evolves through this co-evolution, we create problems which cannot be solved at the level of thinking where they were created, but at the next level above. Based upon and extending Graves's original work, Beck and Cowan identify eight distinct value systems (vMemes) and life conditions in the global milieu. First Tier vMemes address subsistence, fear oriented concerns (Note: the color coding was appended later only as a memory aid and serves no other purpose. The letter coding following the colors is Graves' original system which denotes the value system first and its life conditions second.):
Second Tier transition takes us from the subsistence to the being levels:
These value systems are called vMemes, or value system memes in reference to Richard Dawkin's term 'meme' (essentially an idea which lives and replicates in the neural substrate of the brain). A vMeme is a wave-like, meta-meme which acts like an attractor for the smaller, content-rich memes that Dawkins proposed. Generally speaking, vMemes possess these basic Qualities:
Each vMeme is ideally suited to the problem solving of their corresponding life conditions. Mismatches of the two can result in many varying behaviors on both the group and individual level, including both riots and warfare or peace and prosperity depending upon the individual vMemes and life conditions and their movements. vMemes can both progress and regress down the spiral, this movement marking the rise and fall of empires and cultures, as well as the major epochs of humanity. While no vMeme is necessarily better or worse than any another, in that each is ideal for its corresponding life condition, the higher vMemes are better for dealing with higher levels of complexity. Further, Graves states that "for the overall welfare of total man's existence in this world, over the long run of time, higher levels are better than lower levels an that the prime good of any society's governing figures should be to promote human movement up the levels of human existence." Responding to the contextual life conditions they arise within, vMemes evolve upwards on a spiral structure, embodying higher levels of complexity as they do. The levels of complexity of the various vMemes may be divided into two tiers, but are ultimately unlimited as the Spiral is an open system with new vMemes emerging in response to the co-evolutionary emergence of new life conditions at the top. While an individual, group or organization may be strongly characterized by a single vMeme, they are also comprised of all of the lower vMemes as well. For example, an organization's ostensible motivations and outputs might be reflect one vMeme, while a good portion of the employees' methods of achieving those objectives and outputs might be largely of another. This onionskin-like aspect of the spiral demonstrates one of the fundamental dynamics of vMeme and life condition upward evolution (in the direction of increased complexity), to transcend and include those below. Spiral Dynamics also lays out nuanced details as to the conditions, pathways and variations of vMeme change on the spiral. These insights in combination with the in-depth details of identifying and interacting with the various vMemes, provide a 'field manual' and 'templates' for restructuring and fine tuning organizations of all types. Through the development of an appreciation and understanding for the need for varying value systems in corresponding work and living contexts, more nuanced and effective engagement, cooperation and collaboration with individuals and groups, both on the local and global levels, becomes possible. Smart Mobs: The Next Social RevolutionOne Sentence Summary: Smart mobs emerge when communication and computing technologies amplify human talents for cooperation and collective action of both beneficial and destructive kinds. Disciplines: Business Computer Science Technology Political Science Sociology Information Findings:
Keywords: norms networks group forming networks cultural evolution cooperation civil society Published in: Perseus Books Date: 2002 One Paragraph Summary: The technologies that make smart mobs possible are mobile communication devices and pervasive computing - inexpensive microprocessors embedded in everyday objects and environments. Already, governments have fallen, youth subcultures have blossomed from Asia to Scandinavia, new industries have been born and older industries have launched counterattacks. The people who make up smart mobs cooperate in ways never before possible because they carry devices that possess both communication and computing capabilities. Just as speech, the alphabet, and other powerful media enabled humans to organize collective action in new ways, with people they weren't able to organize before, in places, scales, and paces they weren't able to organize before, the multimedia, wireless, high-speed, and computationally powerful devices that billions of people carry today are making possible new social, cultural, economic, and political forms of collective action. One Page Summary: Technology, history, and social impacts of technology are most often framed in terms of hardware, software, and finance, but communication technologies have the potential to change the way people think, communicate, and organize social groups. These impacts are sometimes framed by Moore's law (microprocessors and chips grow more powerful and less expensive over time), Metcalfe's law (the value of a technical network grows as the square of the number of nodes grows) and Reed's Law (when technical networks enable people to form social groups, the value of the network grows as two raised to the power of the number of nodes - much faster than just the rate of growth of technical networks). The group-formation enabled by the Internet makes it possible for people who don't know each other and who are located in different parts of the world to connect with each other in regard to shared interests - economic, social, cultural, and political. When communication technology enables people to organize collective action in these spheres, civilizations change. Now that the power of computing and communication has untethered from the desktop and leaped into billions of pockets, the forms of collective action are erupting in places and spheres of life where computation and communication had never reached before. At the point where billions of people have access to personal communications and the instant information that the Internet provides, the aspects of cooperation and collective action discussed by Axelrod, Ostrom, and others comes into play - the capabilities of the emerging mobile mediasphere enable forms of collective action that were not possible before. Moore's law means that the quantitative capabilities of chip-based devices grow so quickly that they translate into qualitative changes over periods of decades; today, billions of people carry devices that are thousands of times more powerful than the first personal computers, and cost a fraction of the price. At the same time, the users of these devices discover and exploit communication capabilities, social potential, political leverage, economic opportunities that were not dreamed of by those who designed, manufactured and sold the technologies. The technologies that make smart mobs possible are in the earliest stages of development, similar to the state of the personal computer in 1980 and the Internet in 1990. Yet the political demonstrations and electoral leverage that manifested in the Philippines, Korea, Spain, the USA and elsewhere - deposing governments and electing others - show the potentially disruptive power of smart mobs, even in their earliest stages. At the same time, primitive ad-hoc computation collectives such as SETI@home and folding@home indicate new forms of computing emerging from the collective, voluntary efforts of millions of computer users. And GPS chips add the power of location-based services to the mix: people are mobilizing social networks and information in the immediate time and space. Economically, the ability to gain profit by sharing with others, rather than only by competing - as manifested by Amazon, Google, eBay, open source software and other enterprises - is making a new kind of economic enterprise possible. Commerce is ancient, markets are as old as the crossroads, but capitalism is only about 500 years old, enabled by technologies such as joint stock ownership companies, shared liability insurance organizations, double entry bookkeeping. Now, the peer production methods exhibited by open source communities and other enterprises hint that humans have not stopped inventing new forms of economic collective action. |
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